Files
Fishing2/Assets/Scripts/UI/Common/ModelTexture.cs
2025-06-24 12:41:43 +08:00

108 lines
3.1 KiB
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System;
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class ModelTexture : GComponent
{
ModelRenderImage _renderImage;
private Vector2 _startPos;
private Vector3 _startRot;
private SwipeGesture _swipeGesture;
public float ZoomValue = 5;
public float MinZoom = 1;
public float MaxZoom = 15;
private void OnInited()
{
SetRotateListening();
}
/// <summary>
/// 加载资产模型
/// </summary>
/// <param name="configId"></param>
public void LoadAsset(int configId)
{
if (_renderImage == null)
{
_renderImage = new ModelRenderImage(ModelHolder.asGraph);
}
var model = _renderImage.LoadModel("Role/npc");
_renderImage.modelRoot.localScale = Vector3.one;
var previewableAsset = model.GetComponent<PreviewableAsset>();
if (previewableAsset != null)
{
_renderImage.modelRoot.localPosition = new Vector3(0, 0, previewableAsset.zoom.zoom);
_renderImage.modelRoot.localRotation = Quaternion.Euler(previewableAsset.rotation);
}
else
{
_renderImage.modelRoot.localPosition = new Vector3(0, 0, 3);
_renderImage.modelRoot.localRotation = Quaternion.Euler(Vector3.zero);
}
}
/// <summary>
/// 加载角色模型
/// </summary>
public void LoadRole()
{
}
private void SetRotateListening()
{
var dragObj = TouchHolder;
var gesture1 = new SwipeGesture(dragObj);
gesture1.onMove.Set(OnSwipeMove);
gesture1.onEnd.Set(OnSwipeEnd);
}
private void OnSwipeMove(EventContext context)
{
var gesture = context.sender as SwipeGesture;
if (gesture == null) return;
var v = Vector3.zero;
if (context.inputEvent.button == 0)
{
v.y = -gesture.delta.x * 0.2f;
v.z = -gesture.delta.y * 0.2f;
if (!gesture.snapping)
{
v.y = 0;
v.z = 0;
}
if (Mathf.Abs(v.y) < 1) //消除手抖影响
v.y = 0;
if (Mathf.Abs(v.z) < 1) //消除手抖影响
v.z = 0;
_renderImage.StartRotate(v);
}
else
{
v.y = -gesture.delta.y * 0.005f;
v.x = gesture.delta.x * 0.005f;
//平移
var pos = _renderImage.modelRoot.localPosition;
_renderImage.modelRoot.localPosition = new Vector3(pos.x + v.x, pos.y + v.y, pos.z);
}
}
private void OnSwipeEnd(EventContext context)
{
_renderImage.StopRotate();
}
}
}