Files
Fishing2/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs
2025-07-16 17:48:15 +08:00

606 lines
16 KiB
C#

using ProtoBuf;
using System.Collections.Generic;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
[ProtoContract]
public partial class C2A_RegisterRequest : AMessage, IRequest, IProto
{
public static C2A_RegisterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2A_RegisterRequest>();
}
public override void Dispose()
{
Username = default;
Password = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2A_RegisterRequest>(this);
#endif
}
[ProtoIgnore] public A2C_RegisterResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2A_RegisterRequest;
}
[ProtoMember(1)] public string Username { get; set; }
[ProtoMember(2)] public string Password { get; set; }
}
[ProtoContract]
public partial class A2C_RegisterResponse : AMessage, IResponse, IProto
{
public static A2C_RegisterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<A2C_RegisterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<A2C_RegisterResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.A2C_RegisterResponse;
}
[ProtoMember(1)] public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2A_LoginRequest : AMessage, IRequest, IProto
{
public static C2A_LoginRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2A_LoginRequest>();
}
public override void Dispose()
{
Username = default;
Password = default;
LoginType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2A_LoginRequest>(this);
#endif
}
[ProtoIgnore] public A2C_LoginResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2A_LoginRequest;
}
[ProtoMember(1)] public string Username { get; set; }
[ProtoMember(2)] public string Password { get; set; }
[ProtoMember(3)] public int LoginType { get; set; }
}
[ProtoContract]
public partial class A2C_LoginResponse : AMessage, IResponse, IProto
{
public static A2C_LoginResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<A2C_LoginResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ToKen = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<A2C_LoginResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.A2C_LoginResponse;
}
[ProtoMember(1)] public string ToKen { get; set; }
[ProtoMember(2)] public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端登录到Gate服务器
/// </summary>
[ProtoContract]
public partial class C2G_LoginRequest : AMessage, IRequest, IProto
{
public static C2G_LoginRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
}
public override void Dispose()
{
ToKen = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
#endif
}
[ProtoIgnore] public G2C_LoginResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2G_LoginRequest;
}
[ProtoMember(1)] public string ToKen { get; set; }
}
[ProtoContract]
public partial class G2C_LoginResponse : AMessage, IResponse, IProto
{
public static G2C_LoginResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
}
public override void Dispose()
{
ErrorCode = default;
GameAccountInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.G2C_LoginResponse;
}
[ProtoMember(1)] public GameAccountInfo GameAccountInfo { get; set; }
[ProtoMember(2)] public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知客户端重复登录
/// </summary>
[ProtoContract]
public partial class G2C_RepeatLogin : AMessage, IMessage, IProto
{
public static G2C_RepeatLogin Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_RepeatLogin>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_RepeatLogin>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.G2C_RepeatLogin;
}
}
/// <summary>
/// GameAccount实体类
/// </summary>
[ProtoContract]
public partial class GameAccountInfo : AMessage, IProto
{
public static GameAccountInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<GameAccountInfo>();
}
public override void Dispose()
{
CreateTime = default;
LoginTime = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<GameAccountInfo>(this);
#endif
}
[ProtoMember(1)] public long CreateTime { get; set; }
[ProtoMember(2)] public long LoginTime { get; set; }
}
/// <summary>
/// 拿到当前账号的信息
/// </summary>
[ProtoContract]
public partial class C2G_GetAccountInfoRequest : AMessage, IRequest, IProto
{
public static C2G_GetAccountInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_GetAccountInfoRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_GetAccountInfoRequest>(this);
#endif
}
[ProtoIgnore] public G2C_GetAccountInfoResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2G_GetAccountInfoRequest;
}
}
[ProtoContract]
public partial class G2C_GetAccountInfoResponse : AMessage, IResponse, IProto
{
public static G2C_GetAccountInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_GetAccountInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
GameAccountInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_GetAccountInfoResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.G2C_GetAccountInfoResponse;
}
[ProtoMember(1)] public GameAccountInfo GameAccountInfo { get; set; }
[ProtoMember(2)] public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2G_TestMessage : AMessage, IMessage, IProto
{
public static C2G_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestMessage>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.C2G_TestMessage;
}
[ProtoMember(1)] public string Tag { get; set; }
}
[ProtoContract]
public partial class C2G_TestRequest : AMessage, IRequest, IProto
{
public static C2G_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestRequest>(this);
#endif
}
[ProtoIgnore] public G2C_TestResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2G_TestRequest;
}
[ProtoMember(1)] public string Tag { get; set; }
}
[ProtoContract]
public partial class G2C_TestResponse : AMessage, IResponse, IProto
{
public static G2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_TestResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.G2C_TestResponse;
}
[ProtoMember(1)] public string Tag { get; set; }
[ProtoMember(2)] public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2G_CreateAddressableRequest : AMessage, IRequest, IProto
{
public static C2G_CreateAddressableRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateAddressableRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateAddressableRequest>(this);
#endif
}
[ProtoIgnore] public G2C_CreateAddressableResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2G_CreateAddressableRequest;
}
}
[ProtoContract]
public partial class G2C_CreateAddressableResponse : AMessage, IResponse, IProto
{
public static G2C_CreateAddressableResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateAddressableResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateAddressableResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.G2C_CreateAddressableResponse;
}
[ProtoMember(1)] public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2M_TestMessage : AMessage, IAddressableRouteMessage, IProto
{
public static C2M_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_TestMessage>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.C2M_TestMessage;
}
[ProtoMember(1)] public string Tag { get; set; }
}
[ProtoContract]
public partial class C2M_TestRequest : AMessage, IAddressableRouteRequest, IProto
{
public static C2M_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_TestRequest>(this);
#endif
}
[ProtoIgnore] public M2C_TestResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2M_TestRequest;
}
[ProtoMember(1)] public string Tag { get; set; }
}
[ProtoContract]
public partial class M2C_TestResponse : AMessage, IAddressableRouteResponse, IProto
{
public static M2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2C_TestResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.M2C_TestResponse;
}
[ProtoMember(1)] public string Tag { get; set; }
[ProtoMember(2)] public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知Gate服务器创建一个Chat的Route连接
/// </summary>
[ProtoContract]
public partial class C2G_CreateChatRouteRequest : AMessage, IRequest, IProto
{
public static C2G_CreateChatRouteRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateChatRouteRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateChatRouteRequest>(this);
#endif
}
[ProtoIgnore] public G2C_CreateChatRouteResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2G_CreateChatRouteRequest;
}
}
[ProtoContract]
public partial class G2C_CreateChatRouteResponse : AMessage, IResponse, IProto
{
public static G2C_CreateChatRouteResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateChatRouteResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateChatRouteResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.G2C_CreateChatRouteResponse;
}
[ProtoMember(1)] public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送一个Route消息给Chat
/// </summary>
[ProtoContract]
public partial class C2Chat_TestMessage : AMessage, ICustomRouteMessage, IProto
{
public static C2Chat_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestMessage>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.C2Chat_TestMessage;
}
[ProtoIgnore] public int RouteType => NBC.RouteType.ChatRoute;
[ProtoMember(1)] public string Tag { get; set; }
}
/// <summary>
/// 发送一个RPCRoute消息给Chat
/// </summary>
[ProtoContract]
public partial class C2Chat_TestMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_TestMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestMessageRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestMessageRequest>(this);
#endif
}
[ProtoIgnore] public Chat2C_TestMessageResponse ResponseType { get; set; }
public uint OpCode()
{
return OuterOpcode.C2Chat_TestMessageRequest;
}
[ProtoIgnore] public int RouteType => NBC.RouteType.ChatRoute;
[ProtoMember(1)] public string Tag { get; set; }
}
[ProtoContract]
public partial class Chat2C_TestMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Chat2C_TestMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_TestMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_TestMessageResponse>(this);
#endif
}
public uint OpCode()
{
return OuterOpcode.Chat2C_TestMessageResponse;
}
[ProtoMember(1)] public string Tag { get; set; }
[ProtoMember(2)] public uint ErrorCode { get; set; }
}
}