41 lines
1.7 KiB
Markdown
41 lines
1.7 KiB
Markdown
# NWH Dynamic Water Physics 2
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Water-object interaction simulator with mesh-based buoyancy and hydrodynamics.
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## Documentation
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- **Online**: https://dynamicwaterphysics.com
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- **Package Manager**: Window > Package Manager > NWH Dynamic Water Physics 2 > Documentation (local DocFX)
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## Samples
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### Prerequisites
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Before importing NWH Dynamic Water Physics 2 samples, you **must** first import:
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- **NWH Common Package > Common Base Sample** (required for all NWH package samples)
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### Importing Samples
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Import samples via **Package Manager > In Project > NWH Dynamic Water Physics 2 > Samples**.
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**Note**: Samples are found in the Package Manager under the **"In Project"** category in the left sidebar, NOT under "My Assets" or other categories.
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**NWH Dynamic Water Physics 2 Base Sample** is required before importing other Dynamic Water Physics samples (Multiplayer, water integration samples). Water integration samples are available for KWS, Crest, Stylized Water 3, R.A.M, Lux Water, and Unity HDRP Water.
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## Requirements
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- Unity 6000 or newer
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- Universal Render Pipeline (URP)
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- Compatible water asset (or use included simple water)
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## Important Notes
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- **Render Pipeline**: This package requires URP.
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- **Assembly Definitions**: Package uses assembly definitions. Custom scripts referencing this package must add `NWH.DWP2` to their assembly definition references.
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- **Water Provider**: Must configure WaterDataProvider for your water asset. Import appropriate integration sample.
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- **Samples**: Not included by default - import via Package Manager as needed.
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## Support
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- Discord: https://discord.gg/ubFBbM8
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- Email: nwhcoding@gmail.com
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- Forum: https://forum.unity.com/threads/704405/
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