Files
Fishing2/Assets/Scripts/UI/Bag/BagGearItem.cs
2025-10-31 18:03:31 +08:00

24 lines
570 B
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class BagGearItem : GButton
{
private void OnInited()
{
}
/// <summary>
/// 设置数据
/// </summary>
/// <param name="item">主物体</param>
/// <param name="gearItemType">可以装配的配件</param>
public void SetData(ItemInfo item, ItemType gearItemType)
{
}
}
}