Files
Fishing2/Assets/Scripts/ThirdParty/FirstPersonController/MouseLook.cs
2025-08-28 00:20:12 +08:00

132 lines
3.6 KiB
C#

using System;
using UnityEngine;
namespace NBF
{
[Serializable]
public class MouseLook
{
public float XSensitivity = 2f;
public float YSensitivity = 2f;
public bool clampVerticalRotation = true;
public float MinimumX = -90f;
public float MaximumX = 90f;
public bool smooth;
public float smoothTime = 5f;
public bool lockCursor = true;
public float RotYvalue;
public bool invertMouseY;
public bool invertMouseX;
public int ControllerHandMode;
private Quaternion m_CharacterTargetRot;
private Quaternion m_CameraTargetRot;
private bool m_cursorIsLocked = true;
// private Player player;
public void Init(Transform character, Transform camera)
{
m_CharacterTargetRot = character.localRotation;
m_CameraTargetRot = camera.localRotation;
// player = ReInput.players.GetPlayer(0);
}
public void LookRotation(Transform character, Transform camera)
{
// if (!SRDebug.Instance.IsDebugPanelVisible && !SRDebug.Instance.IsDebugPanelVisible)
{
var lookInput = InputManager.GetLookInput();
float num = Mathf.Clamp(lookInput.y * YSensitivity * 5f * Time.deltaTime, -10f, 10f);
float num2 =
Mathf.Clamp(lookInput.x * XSensitivity * 5f * Time.deltaTime, -10f, 10f);
if (invertMouseY)
{
num *= -1f;
}
if (invertMouseX)
{
num2 *= -1f;
}
RotYvalue = num2;
m_CharacterTargetRot *= Quaternion.Euler(0f, num2, 0f);
m_CameraTargetRot *= Quaternion.Euler(0f - num, 0f, 0f);
if (clampVerticalRotation)
{
m_CameraTargetRot = ClampRotationAroundXAxis(m_CameraTargetRot);
}
if (smooth)
{
character.localRotation = Quaternion.Slerp(character.localRotation, m_CharacterTargetRot,
smoothTime * Time.deltaTime);
camera.localRotation = Quaternion.Slerp(camera.localRotation, m_CameraTargetRot,
smoothTime * Time.deltaTime);
}
else
{
character.localRotation = m_CharacterTargetRot;
camera.localRotation = m_CameraTargetRot;
}
UpdateCursorLock();
}
}
public void SetCursorLock(bool value)
{
lockCursor = value;
if (!lockCursor)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
}
public void UpdateCursorLock()
{
if (lockCursor)
{
InternalLockUpdate();
}
}
private void InternalLockUpdate()
{
}
private Quaternion ClampRotationAroundXAxis(Quaternion q)
{
q.x /= q.w;
q.y /= q.w;
q.z /= q.w;
q.w = 1f;
float value = 114.59156f * Mathf.Atan(q.x);
value = Mathf.Clamp(value, MinimumX, MaximumX);
q.x = Mathf.Tan((float)Math.PI / 360f * value);
return q;
}
}
}