282 lines
8.0 KiB
C#
282 lines
8.0 KiB
C#
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using System.Collections.Generic;
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using FairyGUI;
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using UnityEngine;
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using NBC;
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using NBF.Setting;
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using Unity.VisualScripting;
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using UIPanel = NBC.UIPanel;
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namespace NBF
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{
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[UIBind(UIDef.ID.SettingPanel)]
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public partial class SettingPanel : UIPanel
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{
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private readonly List<TabItemData> tabList = new List<TabItemData>();
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private string _currentTab = "";
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private List<int> _canSelectIndex = new List<int>();
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private int _nowSelectIndex = -1;
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protected override void OnInit()
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{
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base.OnInit();
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IsShowCursor = true;
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IsDontBack = true;
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var groupNames = Settings.Instance.GetAllTabs();
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foreach (var group in groupNames)
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{
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var tab = new TabItemData
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{
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Key = $"TEXT_SETTINGS_{group}"
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};
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tabList.Add(tab);
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}
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Menu.OnTabChange += ChangeTab;
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List.onClickItem.Set(OnClickListItem);
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}
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protected override void OnShow()
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{
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Settings.Instance.LoadAllSettings();
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Game.Input.OnUICanceled += OnUICanceled;
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Menu.SetTabs(tabList);
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UseBottomMenu();
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}
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private void ChangeTab(int index)
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{
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if (index < 0) return;
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Log.Info($"Change tab index={index}");
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var tabListData = tabList[index];
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_currentTab = tabListData.Key;
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ResetSettingList();
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}
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private void ResetSettingList()
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{
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// TextTitle.text = Lan.Get(_currentGroup);
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_nowSelectIndex = -1;
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if (string.IsNullOrEmpty(_currentTab)) return;
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var options = Settings.Instance.GetOptionsByTab(_currentTab);
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Dictionary<string, List<OptionBase>> groupOptions = new Dictionary<string, List<OptionBase>>();
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foreach (var option in options)
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{
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if (!groupOptions.TryGetValue(option.Group, out List<OptionBase> list))
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{
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list = new List<OptionBase>();
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groupOptions.Add(option.Group, list);
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}
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list.Add(option);
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}
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_canSelectIndex.Clear();
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List.RemoveChildrenToPool();
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var url = UIPackage.GetItemURL(UIPackName, "SettingSubTitleItem");
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foreach (var key in groupOptions.Keys)
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{
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var value = groupOptions[key];
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if (List.AddItemFromPool(url) is GLabel label)
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{
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label.SetLanguage(key);
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}
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foreach (var option in value)
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{
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if (option is InputOption)
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{
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if (List.AddItemFromPool(SettingInputItem.URL) is SettingInputItem item)
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{
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item.SetData(option as InputOption);
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var index = List.GetChildIndex(item);
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_canSelectIndex.Add(index);
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}
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}
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else
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{
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if (List.AddItemFromPool() is SettingItem item)
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{
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item.SetData(option);
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var index = List.GetChildIndex(item);
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_canSelectIndex.Add(index);
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}
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}
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}
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}
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}
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private void UseBottomMenu()
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{
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BottomMenu.Use(this);
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}
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private void OnApplySettings()
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{
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var options = Settings.Instance.GetOptionsByTab(_currentTab);
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Log.Info("OnApplySettings");
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foreach (var option in options)
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{
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option.Apply();
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}
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Notices.Success("TEXT_OP_SUCCESS");
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}
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private void OnResetSettings()
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{
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var options = Settings.Instance.GetOptionsByTab(_currentTab);
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foreach (var option in options)
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{
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option.Reset();
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}
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ResetSettingList();
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Notices.Success("TEXT_OP_SUCCESS");
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}
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private void OnUICanceled(string action)
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{
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if (action == InputDef.UI.SubPrev)
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{
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if (List.GetChildAt(List.selectedIndex) is SettingItem item)
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{
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item.OnPrev();
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}
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}
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else if (action == InputDef.UI.SubNext)
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{
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if (List.GetChildAt(List.selectedIndex) is SettingItem item)
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{
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item.OnNext();
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}
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}
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else if (action == InputDef.UI.Up)
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{
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ChangeListSelected();
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}
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else if (action == InputDef.UI.Down)
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{
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ChangeListSelected(false);
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}
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else if (action == InputDef.UI.Back)
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{
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OnBack();
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}
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else if (action == InputDef.UI.Enter)
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{
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OnApplySettings();
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}
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else if (action == InputDef.UI.Reset)
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{
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MessageBox.Show("是否重置为默认?", (ret) =>
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{
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if (ret) OnResetSettings();
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});
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}
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}
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private void ChangeListSelected(bool up = true)
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{
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if (!up)
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{
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_nowSelectIndex++;
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}
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else
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{
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_nowSelectIndex--;
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}
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if (_nowSelectIndex < 0) _nowSelectIndex = 0;
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else if (_nowSelectIndex >= _canSelectIndex.Count) _nowSelectIndex = _canSelectIndex.Count - 1;
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var targetIndex = _canSelectIndex[_nowSelectIndex];
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SetListSelected(targetIndex);
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}
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private void SetListSelected(int selectedIndex)
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{
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if (selectedIndex >= 0 && selectedIndex < List.numItems)
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{
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List.selectedIndex = selectedIndex;
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List.ScrollToView(List.selectedIndex);
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}
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OnClickListItem();
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}
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private void OnClickListItem()
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{
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var index = List.selectedIndex;
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if (index < 0)
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{
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return;
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}
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var settingItem = List.GetChildAt(index);
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if (settingItem is SettingItem item)
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{
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Introduce.TextName.SetLanguage(item.Option.Name);
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Introduce.TextIntroduce.SetLanguage(item.Option.Name);
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// Introduce.
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}
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}
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private void OnBack()
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{
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if (Settings.Instance.HaveNotAppleSettings())
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{
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MessageBox.Show("还有未保存的信息", (b) =>
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{
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if (b)
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{
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CancelAndBack();
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Hide();
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}
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});
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}
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else
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{
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Hide();
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}
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}
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private void CancelAndBack()
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{
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var groupNames = Settings.Instance.GetAllTabs();
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foreach (var group in groupNames)
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{
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var options = Settings.Instance.GetOptionsByTab(group);
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foreach (var option in options)
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{
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if (option.HaveNotApple())
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{
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option.Cancel();
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}
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}
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}
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}
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protected override void OnHide()
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{
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base.OnHide();
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Game.Input.OnUICanceled -= OnUICanceled;
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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Menu.OnTabChange -= ChangeTab;
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}
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}
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} |