Files
Fishing2/Assets/Scripts/Configs/ConfigAssets.cs
2025-05-10 12:49:47 +08:00

30 lines
941 B
C#

using UnityEngine;
namespace NBF
{
public partial class ConfigAssets : ScriptableObject
{
// public static string SavePath => $"Assets/ResRaw/Config/ConfigAssets.asset";
public static string SavePath => $"Assets/Resources/Config/ConfigAssets.asset";
private static ConfigAssets _inst;
public static ConfigAssets Instance => _inst;
public static void Init()
{
var asset = Resources.Load<ConfigAssets>("config/ConfigAssets");
if (asset != null)
{
asset.AssociationContexts();
_inst = asset;
}
// var assetProvider = NBC.Asset.Assets.LoadAsset<ConfigAssets>(SavePath);
// if (assetProvider != null && assetProvider.Asset is ConfigAssets asset)
// {
// asset.AssociationContexts();
// _inst = asset;
// }
}
}
}