Files
Fishing2/Assets/Scripts/Generate/NetworkProtocol/NetworkProtocolHelper.cs
2025-11-23 10:46:34 +08:00

703 lines
26 KiB
C#

using System.Runtime.CompilerServices;
using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using System.Collections.Generic;
#pragma warning disable CS8618
namespace Fantasy
{
public static class NetworkProtocolHelper
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetItemsResponse> C2Game_GetItemsRequest(this Session session, C2Game_GetItemsRequest request)
{
return (Game2C_GetItemsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetItemsResponse> C2Game_GetItemsRequest(this Session session)
{
using var request = Fantasy.C2Game_GetItemsRequest.Create(session.Scene);
return (Game2C_GetItemsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_UseItemResponse> C2Game_UseItemRequest(this Session session, C2Game_UseItemRequest request)
{
return (Game2C_UseItemResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_UseItemResponse> C2Game_UseItemRequest(this Session session)
{
using var request = Fantasy.C2Game_UseItemRequest.Create(session.Scene);
return (Game2C_UseItemResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_ItemChange(this Session session, Game2C_ItemChange message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_ItemChange(this Session session, int type, List<ItemInfo> items, List<long> removes)
{
using var message = Fantasy.Game2C_ItemChange.Create(session.Scene);
message.Type = type;
message.Items = items;
message.Removes = removes;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_RigChangeResponse> C2Game_RigChangeRequest(this Session session, C2Game_RigChangeRequest request)
{
return (Game2C_RigChangeResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_RigChangeResponse> C2Game_RigChangeRequest(this Session session, long itemId, long rigId, long oldRigId, bool isAdd)
{
using var request = Fantasy.C2Game_RigChangeRequest.Create(session.Scene);
request.ItemId = itemId;
request.RigId = rigId;
request.OldRigId = oldRigId;
request.IsAdd = isAdd;
return (Game2C_RigChangeResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_SetSlotResponse> C2Game_SetSlotRequest(this Session session, C2Game_SetSlotRequest request)
{
return (Game2C_SetSlotResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_SetSlotResponse> C2Game_SetSlotRequest(this Session session, int index, long id)
{
using var request = Fantasy.C2Game_SetSlotRequest.Create(session.Scene);
request.Index = index;
request.Id = id;
return (Game2C_SetSlotResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetFishsResponse> C2Game_GetFishsRequest(this Session session, C2Game_GetFishsRequest request)
{
return (Game2C_GetFishsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetFishsResponse> C2Game_GetFishsRequest(this Session session)
{
using var request = Fantasy.C2Game_GetFishsRequest.Create(session.Scene);
return (Game2C_GetFishsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_FishChange(this Session session, Game2C_FishChange message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_FishChange(this Session session, int type, List<FishInfo> fishs, List<long> removes)
{
using var message = Fantasy.Game2C_FishChange.Create(session.Scene);
message.Type = type;
message.Fishs = fishs;
message.Removes = removes;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_SellFishResponse> C2Game_SellFishRequest(this Session session, C2Game_SellFishRequest request)
{
return (Game2C_SellFishResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_SellFishResponse> C2Game_SellFishRequest(this Session session, List<long> ids)
{
using var request = Fantasy.C2Game_SellFishRequest.Create(session.Scene);
request.Ids = ids;
return (Game2C_SellFishResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetShopItemsResponse> C2Game_GetShopItemsRequest(this Session session, C2Game_GetShopItemsRequest request)
{
return (Game2C_GetShopItemsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetShopItemsResponse> C2Game_GetShopItemsRequest(this Session session, uint shop)
{
using var request = Fantasy.C2Game_GetShopItemsRequest.Create(session.Scene);
request.Shop = shop;
return (Game2C_GetShopItemsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetFishsResponse> C2Game_BuyRequest(this Session session, C2Game_BuyRequest request)
{
return (Game2C_GetFishsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetFishsResponse> C2Game_BuyRequest(this Session session, uint buyId)
{
using var request = Fantasy.C2Game_BuyRequest.Create(session.Scene);
request.BuyId = buyId;
return (Game2C_GetFishsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_RewardNotify(this Session session, Game2C_RewardNotify message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_RewardNotify(this Session session, List<AwardInfo> awards)
{
using var message = Fantasy.Game2C_RewardNotify.Create(session.Scene);
message.Awards = awards;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Map2C_CreateRoomResponse> C2Map_CreateRoomRequest(this Session session, C2Map_CreateRoomRequest request)
{
return (Map2C_CreateRoomResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Map2C_CreateRoomResponse> C2Map_CreateRoomRequest(this Session session, int mapId)
{
using var request = Fantasy.C2Map_CreateRoomRequest.Create(session.Scene);
request.MapId = mapId;
return (Map2C_CreateRoomResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_ExitRoomResponse> C2G_ExitRoomRequest(this Session session, C2G_ExitRoomRequest request)
{
return (G2C_ExitRoomResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_ExitRoomResponse> C2G_ExitRoomRequest(this Session session, string roomCode)
{
using var request = Fantasy.C2G_ExitRoomRequest.Create(session.Scene);
request.RoomCode = roomCode;
return (G2C_ExitRoomResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_EnterMapResponse> C2G_EnterMapRequest(this Session session, C2G_EnterMapRequest request)
{
return (G2C_EnterMapResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_EnterMapResponse> C2G_EnterMapRequest(this Session session, string roomCode, int mapId)
{
using var request = Fantasy.C2G_EnterMapRequest.Create(session.Scene);
request.RoomCode = roomCode;
request.MapId = mapId;
return (G2C_EnterMapResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_ChangeMap(this Session session, Map2C_ChangeMap message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_ChangeMap(this Session session, int mapId, int node)
{
using var message = Fantasy.Map2C_ChangeMap.Create(session.Scene);
message.MapId = mapId;
message.Node = node;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<A2C_LoginResponse> C2A_LoginRequest(this Session session, C2A_LoginRequest request)
{
return (A2C_LoginResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<A2C_LoginResponse> C2A_LoginRequest(this Session session, string username, string password, int loginType, int region)
{
using var request = Fantasy.C2A_LoginRequest.Create(session.Scene);
request.Username = username;
request.Password = password;
request.LoginType = loginType;
request.Region = region;
return (A2C_LoginResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_LoginResponse> C2G_LoginRequest(this Session session, C2G_LoginRequest request)
{
return (G2C_LoginResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_LoginResponse> C2G_LoginRequest(this Session session, string toKen)
{
using var request = Fantasy.C2G_LoginRequest.Create(session.Scene);
request.ToKen = toKen;
return (G2C_LoginResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void G2C_RepeatLogin(this Session session, G2C_RepeatLogin message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void G2C_RepeatLogin(this Session session)
{
using var message = Fantasy.G2C_RepeatLogin.Create(session.Scene);
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetRoleInfoResponse> C2Game_GetRoleInfoRequest(this Session session, C2Game_GetRoleInfoRequest request)
{
return (Game2C_GetRoleInfoResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetRoleInfoResponse> C2Game_GetRoleInfoRequest(this Session session)
{
using var request = Fantasy.C2Game_GetRoleInfoRequest.Create(session.Scene);
return (Game2C_GetRoleInfoResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleEnterRoomNotify(this Session session, Map2C_RoleEnterRoomNotify message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleEnterRoomNotify(this Session session, MapUnitInfo info)
{
using var message = Fantasy.Map2C_RoleEnterRoomNotify.Create(session.Scene);
message.Info = info;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleExitRoomNotify(this Session session, Map2C_RoleExitRoomNotify message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleExitRoomNotify(this Session session, long id)
{
using var message = Fantasy.Map2C_RoleExitRoomNotify.Create(session.Scene);
message.Id = id;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_RolePropertyChange(this Session session, C2Map_RolePropertyChange message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_RolePropertyChange(this Session session, List<KeyValueInt64> propertys)
{
using var message = Fantasy.C2Map_RolePropertyChange.Create(session.Scene);
message.Propertys = propertys;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleStateNotify(this Session session, Map2C_RoleStateNotify message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleStateNotify(this Session session, long id, UnitStateInfo state)
{
using var message = Fantasy.Map2C_RoleStateNotify.Create(session.Scene);
message.Id = id;
message.State = state;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleGearChangeNotify(this Session session, Map2C_RoleGearChangeNotify message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleGearChangeNotify(this Session session, long id, List<GearInfo> gears)
{
using var message = Fantasy.Map2C_RoleGearChangeNotify.Create(session.Scene);
message.Id = id;
message.Gears = gears;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RolePropertyChangeNotify(this Session session, Map2C_RolePropertyChangeNotify message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RolePropertyChangeNotify(this Session session, long id, List<KeyValueInt64> propertys)
{
using var message = Fantasy.Map2C_RolePropertyChangeNotify.Create(session.Scene);
message.Id = id;
message.Propertys = propertys;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_Move(this Session session, C2Map_Move message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_Move(this Session session, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp)
{
using var message = Fantasy.C2Map_Move.Create(session.Scene);
message.Position = position;
message.Rotation = rotation;
message.Direction = direction;
message.IsStop = isStop;
message.IsRun = isRun;
message.Timestamp = timestamp;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_Look(this Session session, C2Map_Look message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_Look(this Session session, Vector3Info rotation, long timestamp)
{
using var message = Fantasy.C2Map_Look.Create(session.Scene);
message.Rotation = rotation;
message.Timestamp = timestamp;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_MoveNotify(this Session session, Map2C_MoveNotify message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_MoveNotify(this Session session, long id, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp)
{
using var message = Fantasy.Map2C_MoveNotify.Create(session.Scene);
message.Id = id;
message.Position = position;
message.Rotation = rotation;
message.Direction = direction;
message.IsStop = isStop;
message.IsRun = isRun;
message.Timestamp = timestamp;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_LookeNotify(this Session session, Map2C_LookeNotify message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_LookeNotify(this Session session, long id, Vector3Info rotation, long timestamp)
{
using var message = Fantasy.Map2C_LookeNotify.Create(session.Scene);
message.Id = id;
message.Rotation = rotation;
message.Timestamp = timestamp;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetConversationsResponse> C2S_GetConversationsRequest(this Session session, C2S_GetConversationsRequest request)
{
return (S2C_GetConversationsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetConversationsResponse> C2S_GetConversationsRequest(this Session session)
{
using var request = Fantasy.C2S_GetConversationsRequest.Create(session.Scene);
return (S2C_GetConversationsResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_SendMailResponse> C2S_SendMailRequest(this Session session, C2S_SendMailRequest request)
{
return (S2C_SendMailResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_SendMailResponse> C2S_SendMailRequest(this Session session, long target, string content, List<AwardInfo> items)
{
using var request = Fantasy.C2S_SendMailRequest.Create(session.Scene);
request.Target = target;
request.Content = content;
request.Items = items;
return (S2C_SendMailResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DeleteMailResponse> C2S_DeleteMailRequest(this Session session, C2S_DeleteMailRequest request)
{
return (S2C_DeleteMailResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DeleteMailResponse> C2S_DeleteMailRequest(this Session session, long id)
{
using var request = Fantasy.C2S_DeleteMailRequest.Create(session.Scene);
request.Id = id;
return (S2C_DeleteMailResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_HaveMail(this Session session, S2C_HaveMail message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_HaveMail(this Session session, MailInfo mail, string key)
{
using var message = Fantasy.S2C_HaveMail.Create(session.Scene);
message.Mail = mail;
message.Key = key;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_MailState(this Session session, S2C_MailState message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_MailState(this Session session, int mailState, long mailId)
{
using var message = Fantasy.S2C_MailState.Create(session.Scene);
message.MailState = mailState;
message.MailId = mailId;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_CreateChannelResponse> C2S_CreateChannelRequest(this Session session, C2S_CreateChannelRequest request)
{
return (S2C_CreateChannelResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_CreateChannelResponse> C2S_CreateChannelRequest(this Session session, string name)
{
using var request = Fantasy.C2S_CreateChannelRequest.Create(session.Scene);
request.Name = name;
return (S2C_CreateChannelResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_JoinChannelResponse> C2S_JoinChannelRequest(this Session session, C2S_JoinChannelRequest request)
{
return (S2C_JoinChannelResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_JoinChannelResponse> C2S_JoinChannelRequest(this Session session, long target)
{
using var request = Fantasy.C2S_JoinChannelRequest.Create(session.Scene);
request.Target = target;
return (S2C_JoinChannelResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_SendMessageResponse> C2S_SendMessageRequest(this Session session, C2S_SendMessageRequest request)
{
return (S2C_SendMessageResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_SendMessageResponse> C2S_SendMessageRequest(this Session session, string message, long target)
{
using var request = Fantasy.C2S_SendMessageRequest.Create(session.Scene);
request.Message = message;
request.Target = target;
return (S2C_SendMessageResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_Message(this Session session, S2C_Message message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_Message(this Session session, ChatMessageInfo msg)
{
using var message = Fantasy.S2C_Message.Create(session.Scene);
message.Msg = msg;
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_CreateClubResponse> C2S_CreateClubRequest(this Session session, C2S_CreateClubRequest request)
{
return (S2C_CreateClubResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_CreateClubResponse> C2S_CreateClubRequest(this Session session, string name)
{
using var request = Fantasy.C2S_CreateClubRequest.Create(session.Scene);
request.Name = name;
return (S2C_CreateClubResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetClubInfoResponse> C2S_GetClubInfoRequest(this Session session, C2S_GetClubInfoRequest request)
{
return (S2C_GetClubInfoResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetClubInfoResponse> C2S_GetClubInfoRequest(this Session session, long clubId)
{
using var request = Fantasy.C2S_GetClubInfoRequest.Create(session.Scene);
request.ClubId = clubId;
return (S2C_GetClubInfoResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetMemberListResponse> C2S_GetMemberListRequest(this Session session, C2S_GetMemberListRequest request)
{
return (S2C_GetMemberListResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetMemberListResponse> C2S_GetMemberListRequest(this Session session, long clubId)
{
using var request = Fantasy.C2S_GetMemberListRequest.Create(session.Scene);
request.ClubId = clubId;
return (S2C_GetMemberListResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetClubListResponse> C2S_GetClubListRequest(this Session session, C2S_GetClubListRequest request)
{
return (S2C_GetClubListResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetClubListResponse> C2S_GetClubListRequest(this Session session)
{
using var request = Fantasy.C2S_GetClubListRequest.Create(session.Scene);
return (S2C_GetClubListResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_JoinClubResponse> C2S_JoinClubRequest(this Session session, C2S_JoinClubRequest request)
{
return (S2C_JoinClubResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_JoinClubResponse> C2S_JoinClubRequest(this Session session, long clubId)
{
using var request = Fantasy.C2S_JoinClubRequest.Create(session.Scene);
request.ClubId = clubId;
return (S2C_JoinClubResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_LeaveClubResponse> C2S_LeaveClubRequest(this Session session, C2S_LeaveClubRequest request)
{
return (S2C_LeaveClubResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_LeaveClubResponse> C2S_LeaveClubRequest(this Session session, long clubId)
{
using var request = Fantasy.C2S_LeaveClubRequest.Create(session.Scene);
request.ClubId = clubId;
return (S2C_LeaveClubResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DissolveClubResponse> C2S_DissolveClubRequest(this Session session, C2S_DissolveClubRequest request)
{
return (S2C_DissolveClubResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DissolveClubResponse> C2S_DissolveClubRequest(this Session session, long clubId)
{
using var request = Fantasy.C2S_DissolveClubRequest.Create(session.Scene);
request.ClubId = clubId;
return (S2C_DissolveClubResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DisposeJoinResponse> C2S_DisposeJoinRequest(this Session session, C2S_DisposeJoinRequest request)
{
return (S2C_DisposeJoinResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DisposeJoinResponse> C2S_DisposeJoinRequest(this Session session, long clubId, long applicantId, int agree)
{
using var request = Fantasy.C2S_DisposeJoinRequest.Create(session.Scene);
request.ClubId = clubId;
request.ApplicantId = applicantId;
request.Agree = agree;
return (S2C_DisposeJoinResponse)await session.Call(request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_ClubChange(this Session session, S2C_ClubChange message)
{
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_ClubChange(this Session session, ClubInfo club, int changeType)
{
using var message = Fantasy.S2C_ClubChange.Create(session.Scene);
message.Club = club;
message.ChangeType = changeType;
session.Send(message);
}
}
}