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2026-02-27 17:44:21 +08:00

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C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#region
using UnityEngine;
#endregion
namespace NWH.DWP2.WaterObjects
{
/// <summary>
/// Configuration for the WaterObject setup wizard.
/// Used by the editor to automate WaterObject component setup.
/// </summary>
public class WaterObjectWizard : MonoBehaviour
{
/// <summary>
/// Should the wizard add a WaterParticleSystem component for splash effects.
/// </summary>
public bool addWaterParticleSystem;
}
}