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Fishing2/Packages/com.nwh.dynamicwaterphysics
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2026-02-27 17:44:21 +08:00
2026-02-27 17:44:21 +08:00
2026-02-27 17:44:21 +08:00
2026-02-27 17:44:21 +08:00
2026-02-27 17:44:21 +08:00
2026-02-27 17:44:21 +08:00
2026-02-27 17:44:21 +08:00

NWH Dynamic Water Physics 2

Water-object interaction simulator with mesh-based buoyancy and hydrodynamics.

Documentation

Samples

Prerequisites

Before importing NWH Dynamic Water Physics 2 samples, you must first import:

  • NWH Common Package > Common Base Sample (required for all NWH package samples)

Importing Samples

Import samples via Package Manager > In Project > NWH Dynamic Water Physics 2 > Samples.

Note: Samples are found in the Package Manager under the "In Project" category in the left sidebar, NOT under "My Assets" or other categories.

NWH Dynamic Water Physics 2 Base Sample is required before importing other Dynamic Water Physics samples (Multiplayer, water integration samples). Water integration samples are available for KWS, Crest, Stylized Water 3, R.A.M, Lux Water, and Unity HDRP Water.

Requirements

  • Unity 6000 or newer
  • Universal Render Pipeline (URP)
  • Compatible water asset (or use included simple water)

Important Notes

  • Render Pipeline: This package requires URP.
  • Assembly Definitions: Package uses assembly definitions. Custom scripts referencing this package must add NWH.DWP2 to their assembly definition references.
  • Water Provider: Must configure WaterDataProvider for your water asset. Import appropriate integration sample.
  • Samples: Not included by default - import via Package Manager as needed.

Support