33 lines
1.6 KiB
C#
33 lines
1.6 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using UnityEngine;
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#endregion
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namespace NWH.DWP2.WaterObjects
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{
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/// <summary>
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/// ScriptableObject defining material properties for mass calculation.
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/// Contains density value used by MassFromVolume to calculate object mass.
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/// Create via Assets > Create > Dynamic Water Physics 2 > Water Object Material.
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/// </summary>
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[CreateAssetMenu(fileName = "WaterObjectMaterial", menuName = "Dynamic Water Physics 2/Water Object Material",
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order = 0)]
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public class WaterObjectMaterial : ScriptableObject
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{
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/// <summary>
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/// Material density in kg/m³.
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/// Used with mesh volume to calculate realistic object mass.
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/// Examples: Wood ~600, Ice ~920, Aluminum ~2700, Steel ~7850.
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/// </summary>
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public float density = 600;
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}
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} |