88 lines
3.2 KiB
C#
88 lines
3.2 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
|
|
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
|
|
// ║ Licensed under Unity Asset Store Terms of Service: ║
|
|
// ║ https://unity.com/legal/as-terms ║
|
|
// ║ Use permitted only in compliance with the License. ║
|
|
// ║ Distributed "AS IS", without warranty of any kind. ║
|
|
// ╚════════════════════════════════════════════════════════════════╝
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
#region
|
|
|
|
using NWH.NUI;
|
|
using NWH.DWP2.WaterObjects;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
#endregion
|
|
|
|
namespace NWH.DWP2.WaterEffects
|
|
{
|
|
/// <summary>
|
|
/// Custom inspector for WaterParticleSystem.
|
|
/// </summary>
|
|
[CustomEditor(typeof(WaterParticleSystem))]
|
|
[CanEditMultipleObjects]
|
|
public class WaterParticleSystemEditor : DWP2NUIEditor
|
|
{
|
|
private WaterParticleSystem wps;
|
|
|
|
|
|
/// <summary>
|
|
/// Draws custom inspector GUI for WaterParticleSystem.
|
|
/// </summary>
|
|
public override bool OnInspectorNUI()
|
|
{
|
|
if (!base.OnInspectorNUI())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
wps = (WaterParticleSystem)target;
|
|
|
|
// Draw logo texture
|
|
Rect logoRect = drawer.positionRect;
|
|
logoRect.height = 60f;
|
|
drawer.DrawEditorTexture(logoRect, "Dynamic Water Physics 2/Logos/WaterParticleSystemLogo");
|
|
drawer.AdvancePosition(logoRect.height);
|
|
|
|
drawer.BeginSubsection("Particle Settings");
|
|
drawer.Field("emit");
|
|
drawer.Field("renderQueue");
|
|
drawer.Field("startSize");
|
|
drawer.Field("sleepThresholdVelocity");
|
|
drawer.Field("initialVelocityModifier");
|
|
drawer.Field("maxInitialAlpha");
|
|
drawer.Field("initialAlphaModifier");
|
|
drawer.Field("emitPerCycle");
|
|
drawer.Field("emitTimeInterval");
|
|
drawer.Field("positionExtrapolationFrames");
|
|
drawer.Field("surfaceElevation");
|
|
drawer.EndSubsection();
|
|
|
|
/* // TODO - move this from editor script
|
|
if(!wps.GetComponent<ParticleSystem>())
|
|
{
|
|
GameObject waterParticleSystemPrefab = Resources.Load<GameObject>("Dynamic Water Physics
|
|
2/WaterParticleSystemPrefab");
|
|
if (waterParticleSystemPrefab == null)
|
|
{
|
|
Debug.LogError("Could not load WaterParticleSystemPrefab from Resources.");
|
|
}
|
|
else
|
|
{
|
|
UnityEditorInternal.ComponentUtility.CopyComponent(waterParticleSystemPrefab
|
|
.GetComponent<ParticleSystem>());
|
|
UnityEditorInternal.ComponentUtility.PasteComponentAsNew(wps.gameObject);
|
|
}
|
|
}
|
|
*/
|
|
|
|
drawer.EndEditor(this);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif |