72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using NWH.Common.Utility;
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using NWH.DWP2.WaterObjects;
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using UnityEngine;
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#endregion
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namespace NWH.DWP2.WaterData
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{
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/// <summary>
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/// Simple water data provider for flat, static water surfaces.
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/// Uses a constant water height based on the transform's Y position.
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/// Does not support water height queries, waves, normals, or flow.
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/// </summary>
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public class FlatWaterDataProvider : WaterDataProvider
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{
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public override bool SupportsWaterHeightQueries()
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{
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return false;
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}
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public override bool SupportsWaterNormalQueries()
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{
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return false;
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}
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public override bool SupportsWaterFlowQueries()
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{
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return false;
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}
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public override void GetWaterHeights(WaterObject waterObject, ref Vector3[] points, ref float[] waterHeights)
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{
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float waterHeight = transform.position.y;
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waterHeights.Fill(waterHeight);
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}
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}
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}
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#if UNITY_EDITOR
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namespace NWH.DWP2.WaterData
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{
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using UnityEditor;
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[CustomEditor(typeof(FlatWaterDataProvider))]
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[CanEditMultipleObjects]
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public class FlatWaterDataProviderEditor : WaterDataProviderEditor
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{
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protected override void DrawStatus(WaterDataProvider provider)
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{
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drawer.BeginSubsection("Status");
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drawer.Info($"Water height: {provider.transform.position.y:F2}m (from transform Y position)");
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drawer.EndSubsection();
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}
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}
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}
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#endif |