157 lines
4.5 KiB
C#
157 lines
4.5 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using System;
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using UnityEngine;
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#if UNITY_EDITOR
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using NWH.NUI;
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using NWH.DWP2.ShipController;
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using UnityEditor;
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#endif
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#endregion
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namespace NWH.DWP2.ShipController
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{
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/// <summary>
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/// Container for all ship input states.
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/// Stores current values for all ship controls including throttle, steering, thrusters, and special inputs.
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/// </summary>
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[Serializable]
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public struct ShipInputStates
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{
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/// <summary>
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/// Steering input from -1 (port/left) to 1 (starboard/right).
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/// </summary>
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[Range(-1, 1)]
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public float steering;
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/// <summary>
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/// Primary throttle from -1 (full reverse) to 1 (full forward).
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/// </summary>
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[Range(-1, 1)]
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public float throttle;
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/// <summary>
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/// Secondary throttle for independent engine control.
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/// </summary>
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[Range(-1, 1)]
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public float throttle2;
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/// <summary>
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/// Tertiary throttle for independent engine control.
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/// </summary>
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[Range(-1, 1)]
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public float throttle3;
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/// <summary>
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/// Quaternary throttle for independent engine control.
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/// </summary>
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[Range(-1, 1)]
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public float throttle4;
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/// <summary>
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/// Stern thruster input from -1 to 1.
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/// </summary>
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[Range(-1, 1)]
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public float sternThruster;
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/// <summary>
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/// Bow thruster input from -1 to 1.
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/// </summary>
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[Range(-1, 1)]
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public float bowThruster;
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/// <summary>
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/// Submarine depth control from 0 (surface) to 1 (dive).
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/// </summary>
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[Range(0, 1)]
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public float submarineDepth;
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/// <summary>
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/// Sail rotation input for sailing vessels.
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/// </summary>
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[Range(-1, 1)]
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public float rotateSail;
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/// <summary>
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/// Engine start/stop toggle state.
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/// </summary>
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public bool engineStartStop;
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/// <summary>
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/// Anchor drop/weigh toggle state.
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/// </summary>
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public bool anchor;
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/// <summary>
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/// Change ship input for demo scenes.
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/// </summary>
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public bool changeShip;
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/// <summary>
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/// Change camera input for demo scenes.
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/// </summary>
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public bool changeCamera;
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/// <summary>
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/// Resets all input states to default values.
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/// </summary>
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public void Reset()
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{
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throttle = 0;
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throttle2 = 0;
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throttle3 = 0;
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throttle4 = 0;
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sternThruster = 0;
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bowThruster = 0;
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submarineDepth = 0;
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engineStartStop = false;
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anchor = false;
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}
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}
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}
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#if UNITY_EDITOR
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namespace NWH.DWP2.WaterObjects
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{
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/// <summary>
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/// Property drawer for InputStates.
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/// </summary>
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[CustomPropertyDrawer(typeof(ShipInputStates))]
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public class ShipInputStatesDrawer : NUIPropertyDrawer
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{
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public override bool OnNUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (!base.OnNUI(position, property, label))
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{
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return false;
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}
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drawer.Field("steering");
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drawer.Field("throttle");
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drawer.Field("throttle2");
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drawer.Field("throttle3");
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drawer.Field("throttle4");
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drawer.Field("bowThruster");
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drawer.Field("sternThruster");
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drawer.Field("submarineDepth");
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drawer.Field("rotateSail");
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drawer.Field("engineStartStop");
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drawer.Field("anchor");
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drawer.EndProperty();
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return true;
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}
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}
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}
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#endif |