46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#if UNITY_EDITOR
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#region
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using NWH.Common.AssetInfo;
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using UnityEditor;
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#endregion
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namespace NWH.DWP2
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{
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/// <summary>
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/// Editor initialization for Dynamic Water Physics 2 package.
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/// Automatically adds scripting defines and displays welcome window on first import.
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/// </summary>
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public class InitializationMethodsDWP2 : CommonInitializationMethods
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{
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/// <summary>
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/// Adds NWH_DWP2 scripting define symbol on editor load.
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/// </summary>
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[InitializeOnLoadMethod]
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private static void AddDWP2Defines()
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{
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AddDefines("NWH_DWP2");
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}
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/// <summary>
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/// Shows welcome window for Dynamic Water Physics 2 on first import or version update.
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/// </summary>
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[InitializeOnLoadMethod]
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private static void ShowDWP2WelcomeWindow()
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{
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ShowWelcomeWindow("Dynamic Water Physics 2");
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}
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}
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}
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#endif |