126 lines
3.3 KiB
C#
126 lines
3.3 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using UnityEngine;
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#if UNITY_EDITOR
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using NWH.NUI;
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using UnityEditor;
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#endif
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#endregion
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namespace NWH.Common.Input
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{
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/// <summary>
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/// Scene input provider for mobile platforms using on-screen UI buttons.
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/// Requires MobileInputButton components assigned to changeCameraButton and changeVehicleButton fields.
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/// </summary>
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public class MobileSceneInputProvider : SceneInputProviderBase
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{
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/// <summary>
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/// UI button for changing camera. Should reference a MobileInputButton in the scene.
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/// </summary>
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public MobileInputButton changeCameraButton;
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/// <summary>
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/// UI button for changing vehicle. Should reference a MobileInputButton in the scene.
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/// </summary>
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public MobileInputButton changeVehicleButton;
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public override bool ChangeCamera()
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{
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return changeCameraButton != null && changeCameraButton.hasBeenClicked;
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}
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public override bool ChangeVehicle()
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{
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return changeVehicleButton != null && changeVehicleButton.hasBeenClicked;
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}
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public override Vector2 CharacterMovement()
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{
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return Vector2.zero;
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}
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public override bool ToggleGUI()
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{
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return false;
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}
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public override Vector2 CameraRotation()
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{
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return Vector2.zero;
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}
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public override Vector2 CameraPanning()
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{
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return Vector2.zero;
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}
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public override bool CameraRotationModifier()
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{
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return false;
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}
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public override bool CameraPanningModifier()
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{
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return false;
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}
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public override float CameraZoom()
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{
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return 0;
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}
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}
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}
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#if UNITY_EDITOR
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namespace NWH.Common.Input
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{
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/// <summary>
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/// Editor for MobileInputProvider.
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/// </summary>
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[CustomEditor(typeof(MobileSceneInputProvider))]
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public class MobileSceneInputProviderEditor : NUIEditor
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{
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public override bool OnInspectorNUI()
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{
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if (!base.OnInspectorNUI())
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{
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return false;
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}
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drawer.BeginSubsection("Scene Buttons");
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drawer.Field("changeVehicleButton");
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drawer.Field("changeCameraButton");
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drawer.EndSubsection();
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drawer.EndEditor(this);
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return true;
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}
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public override bool UseDefaultMargins()
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{
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return false;
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}
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}
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}
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#endif |