Files
Fishing2/Packages/com.nwh.common/Runtime/Input/InputProvider.cs
2026-02-27 17:44:21 +08:00

148 lines
4.7 KiB
C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#region
using System;
using System.Collections.Generic;
using UnityEngine;
#endregion
namespace NWH.Common.Input
{
/// <summary>
/// Base class from which all input providers inherit.
/// </summary>
public abstract class InputProvider : MonoBehaviour
{
/// <summary>
/// List of all InputProviders in the scene.
/// </summary>
public static List<InputProvider> Instances = new();
public virtual void Awake()
{
Instances.Add(this);
}
public virtual void OnDestroy()
{
Instances.Remove(this);
}
/// <summary>
/// Returns combined input of all InputProviders present in the scene.
/// Result will be a sum of all inputs of the selected type.
/// T is a type of InputProvider that the input will be retrieved from.
/// </summary>
public static int CombinedInput<T>(Func<T, int> selector) where T : InputProvider
{
int sum = 0;
int count = Instances.Count;
for (int i = 0; i < count; i++)
{
if (i >= Instances.Count)
{
break;
}
InputProvider ip = Instances[i];
if (ip != null && ip is T provider)
{
sum += selector(provider);
}
}
return sum;
}
/// <summary>
/// Returns combined input of all InputProviders present in the scene.
/// Result will be a sum of all inputs of the selected type.
/// T is a type of InputProvider that the input will be retrieved from.
/// </summary>
public static float CombinedInput<T>(Func<T, float> selector) where T : InputProvider
{
float sum = 0;
int count = Instances.Count;
for (int i = 0; i < count; i++)
{
if (i >= Instances.Count)
{
break;
}
InputProvider ip = Instances[i];
if (ip != null && ip is T provider)
{
sum += selector(provider);
}
}
return sum;
}
/// <summary>
/// Returns combined input of all InputProviders present in the scene.
/// Result will be positive if any InputProvider has the selected input set to true.
/// T is a type of InputProvider that the input will be retrieved from.
/// </summary>
public static bool CombinedInput<T>(Func<T, bool> selector) where T : InputProvider
{
int count = Instances.Count;
for (int i = 0; i < count; i++)
{
if (i >= Instances.Count)
{
break;
}
InputProvider ip = Instances[i];
if (ip != null && ip is T provider && selector(provider))
{
return true;
}
}
return false;
}
/// <summary>
/// Returns combined input of all InputProviders present in the scene.
/// Result will be a sum of all inputs of the selected type.
/// T is a type of InputProvider that the input will be retrieved from.
/// </summary>
public static Vector2 CombinedInput<T>(Func<T, Vector2> selector) where T : InputProvider
{
Vector2 sum = Vector2.zero;
int count = Instances.Count;
for (int i = 0; i < count; i++)
{
if (i >= Instances.Count)
{
break;
}
InputProvider ip = Instances[i];
if (ip != null && ip is T provider)
{
sum += selector(provider);
}
}
return sum;
}
}
}