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2025-05-10 12:49:47 +08:00

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- Universal Rendering Pipeline
- 78 game-ready Grass Field assets [*fbx / 5 texture atlases (*tga)]
- UVs: channel 1: overlapping; channel 2: non-overlapping (for baking lightmaps)
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Grass Assets - 15 species of plants:
- Grass Dandelion [4 variations]
- Grass Ezepnik [5 variations]
- Grass Knotweed [5 variations]
- Grass Plantain [6 variations]
- Grass Reedmace [5 variations]
- Grass Reed [7 variations]
- Grass Sagebush [2 variations]
- Grass Short [7 variations]
- Grass Assembled [5 variations]
- Flower Daisy [3 variations]
- Flower Orange [4 variations]
- Flower Lavender [12 variations]
- Flower Yarrow [5 variations]
- Fern [3 variations]
- Waterlily leaves [5 variations]
Combine and mix it to get different meshes and fields.
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Number of Unique Meshes: 78
Minimum polygon count: 12 tris
Maximum polygon count: 7786 tris
Collision: No
Texture Resolutions:
- Fern - 2048x2048 (*tga)
- Yarrow - 2048x2048 (*tga)
- Grass_Field Atlas - 4096x4096 (*tga)
- Lavender Reed Atlas - 4096x4096 (*tga)
- WaterLily - 2048x2048 (*tga)
(AO/BaseColorOpacity/MetallicSmoothness/Normal)
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Thank you for purchasing this pack!
If you have any questions please write me on e-mail - letsmakecoolart@gmail.com