51 lines
1.2 KiB
Plaintext
51 lines
1.2 KiB
Plaintext
- Universal Rendering Pipeline
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- 78 game-ready Grass Field assets [*fbx / 5 texture atlases (*tga)]
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- UVs: channel 1: overlapping; channel 2: non-overlapping (for baking lightmaps)
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Grass Assets - 15 species of plants:
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- Grass Dandelion [4 variations]
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- Grass Ezepnik [5 variations]
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- Grass Knotweed [5 variations]
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- Grass Plantain [6 variations]
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- Grass Reedmace [5 variations]
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- Grass Reed [7 variations]
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- Grass Sagebush [2 variations]
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- Grass Short [7 variations]
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- Grass Assembled [5 variations]
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- Flower Daisy [3 variations]
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- Flower Orange [4 variations]
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- Flower Lavender [12 variations]
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- Flower Yarrow [5 variations]
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- Fern [3 variations]
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- Waterlily leaves [5 variations]
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Combine and mix it to get different meshes and fields.
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Number of Unique Meshes: 78
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Minimum polygon count: 12 tris
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Maximum polygon count: 7786 tris
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Collision: No
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Texture Resolutions:
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- Fern - 2048x2048 (*tga)
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- Yarrow - 2048x2048 (*tga)
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- Grass_Field Atlas - 4096x4096 (*tga)
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- Lavender Reed Atlas - 4096x4096 (*tga)
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- WaterLily - 2048x2048 (*tga)
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(AO/BaseColorOpacity/MetallicSmoothness/Normal)
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Thank you for purchasing this pack!
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If you have any questions please write me on e-mail - letsmakecoolart@gmail.com
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