- Universal Rendering Pipeline - 78 game-ready Grass Field assets [*fbx / 5 texture atlases (*tga)] - UVs: channel 1: overlapping; channel 2: non-overlapping (for baking lightmaps) ---------------- Grass Assets - 15 species of plants: - Grass Dandelion [4 variations] - Grass Ezepnik [5 variations] - Grass Knotweed [5 variations] - Grass Plantain [6 variations] - Grass Reedmace [5 variations] - Grass Reed [7 variations] - Grass Sagebush [2 variations] - Grass Short [7 variations] - Grass Assembled [5 variations] - Flower Daisy [3 variations] - Flower Orange [4 variations] - Flower Lavender [12 variations] - Flower Yarrow [5 variations] - Fern [3 variations] - Waterlily leaves [5 variations] Combine and mix it to get different meshes and fields. ---------------- Number of Unique Meshes: 78 Minimum polygon count: 12 tris Maximum polygon count: 7786 tris Collision: No Texture Resolutions: - Fern - 2048x2048 (*tga) - Yarrow - 2048x2048 (*tga) - Grass_Field Atlas - 4096x4096 (*tga) - Lavender Reed Atlas - 4096x4096 (*tga) - WaterLily - 2048x2048 (*tga) (AO/BaseColorOpacity/MetallicSmoothness/Normal) ---------------- Thank you for purchasing this pack! If you have any questions please write me on e-mail - letsmakecoolart@gmail.com