Files
2026-02-28 12:43:44 +08:00

16 lines
468 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ProceduralWorlds.Setup
{
[CreateAssetMenu(menuName = "Procedural Worlds/Setup/Setup Settings")]
public class SetupSettings : ScriptableObject
{
public Texture2D m_IconWarning;
public Texture2D m_IconOK;
public Texture2D m_IconNoUnityPackage;
public Texture2D m_IconNotInstalled;
public Texture2D m_IconUpdateAvailable;
}
}