using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ProceduralWorlds.Setup { [CreateAssetMenu(menuName = "Procedural Worlds/Setup/Setup Settings")] public class SetupSettings : ScriptableObject { public Texture2D m_IconWarning; public Texture2D m_IconOK; public Texture2D m_IconNoUnityPackage; public Texture2D m_IconNotInstalled; public Texture2D m_IconUpdateAvailable; } }