29 lines
1.9 KiB
Plaintext
29 lines
1.9 KiB
Plaintext
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To run this scene/level you need our:
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- river auto material 2019 https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1011lGkb
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- mountain environment - dynamic nature https://assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1011l7vc
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- forest environment - dynamic nature https://assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668?aid=1011lGkb
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assets inside project.
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Unity: HD and URP
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To run HD or URP versions please visit HD and URP Support Packs folder and import proper hd or urp support pack for your engine version.
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Make note that mountain environment,forest environment - dynamic nature, river auto material 2019 should be in hd or urp versions before that operation.
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Details you could find in their hd and urp support pack folders.
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So steps will be:
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1. import all this 3 assets
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2. Import their hd or urp support packs + check their readme (each pack have own "hd and urp support packs" folder)
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3. Import hd or urp support pack for Autumn Valley.
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All this steps should take 10min.
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Unity Standard:
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After you import this pack please:
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- import unity post processing 2 if you want to use unity post process. It's in unity package manager. Window -> Package Manager -> Post Processing
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- change quality level to ultra
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- change color space at player settings to linear as we setup pack to linear rendering
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- change render type at graphics settings to deferred. We use many reflection probes at scene and at forward they could be heavy.
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Ofc you can switch them off and use forward rendering aswell. We set deferred at our camera too.
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- if fps is avarage you could reduce LOD BIAS to 1.5 or 1 in most cases it will help alot for lower end devices.
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If you want to replace asphalt road by dirt one you have to open "R.A.M Splines" in hierarchy then turn off: RamSpline_Asphalt and turn on: RamSpline_Dirty_Road objects.
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