Files

22 lines
477 B
C#

// Designed by KINEMATION, 2024.
using System;
using UnityEngine;
namespace KINEMATION.KAnimationCore.Runtime.Rig
{
[Serializable]
public struct KRigElement
{
public string name;
[HideInInspector] public int index;
public int depth;
public KRigElement(int index = -1, string name = "None", int depth = -1)
{
this.index = index;
this.name = name;
this.depth = depth;
}
}
}