// Designed by KINEMATION, 2024. using System; using UnityEngine; namespace KINEMATION.KAnimationCore.Runtime.Rig { [Serializable] public struct KRigElement { public string name; [HideInInspector] public int index; public int depth; public KRigElement(int index = -1, string name = "None", int depth = -1) { this.index = index; this.name = name; this.depth = depth; } } }