208 lines
5.1 KiB
C#
208 lines
5.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Buttons : MonoBehaviour
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{
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public Camera _camera;
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public GameObject acacia;
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public GameObject beech;
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public GameObject birch;
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public GameObject dryTree;
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public GameObject fir;
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public GameObject juniper;
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public GameObject maple;
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public GameObject oak;
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public GameObject pine;
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public GameObject spruce;
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public GameObject sycamore;
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public void Acacia()
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{
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_camera.transform.position = new Vector3(58.7f, 6f, -22.2f);
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acacia.transform.rotation = Quaternion.identity;
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acacia.SetActive(true);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void Beech()
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{
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_camera.transform.position = new Vector3(92.18f, 9.36f, 11.6f);
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beech.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(true);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void Birch()
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{
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_camera.transform.position = new Vector3(99.6f, 10.32f, -5f);
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birch.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(true);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void DryTree()
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{
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_camera.transform.position = new Vector3(90.75f, 5.5f, 13.84f);
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dryTree.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(true);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void Fir()
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{
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_camera.transform.position = new Vector3(93.1f, 5.1f, 12.9f);
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fir.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(true);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void Juniper()
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{
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_camera.transform.position = new Vector3(93.1f, 9.2f, 9.73f);
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juniper.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(true);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void Maple()
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{
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_camera.transform.position = new Vector3(89.84f, 9.2f, 9.1f);
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maple.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(true);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void Oak()
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{
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_camera.transform.position = new Vector3(92.53f, 9.2f, 9.1f);
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oak.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(true);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void Pine()
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{
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_camera.transform.position = new Vector3(92.27f, 8.3f, 10.67f);
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pine.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(true);
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spruce.SetActive(false);
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sycamore.SetActive(false);
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}
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public void Spruce()
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{
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_camera.transform.position = new Vector3(92.27f, 12.0f, 14.0f);
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spruce.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(true);
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sycamore.SetActive(false);
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}
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public void Sycamore()
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{
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_camera.transform.position = new Vector3(91.4f, 12.0f, 13.29f);
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sycamore.transform.rotation = Quaternion.identity;
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acacia.SetActive(false);
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beech.SetActive(false);
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birch.SetActive(false);
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dryTree.SetActive(false);
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fir.SetActive(false);
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juniper.SetActive(false);
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maple.SetActive(false);
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oak.SetActive(false);
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pine.SetActive(false);
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spruce.SetActive(false);
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sycamore.SetActive(true);
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}
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}
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