using System.Collections; using System.Collections.Generic; using UnityEngine; public class Buttons : MonoBehaviour { public Camera _camera; public GameObject acacia; public GameObject beech; public GameObject birch; public GameObject dryTree; public GameObject fir; public GameObject juniper; public GameObject maple; public GameObject oak; public GameObject pine; public GameObject spruce; public GameObject sycamore; public void Acacia() { _camera.transform.position = new Vector3(58.7f, 6f, -22.2f); acacia.transform.rotation = Quaternion.identity; acacia.SetActive(true); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(false); } public void Beech() { _camera.transform.position = new Vector3(92.18f, 9.36f, 11.6f); beech.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(true); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(false); } public void Birch() { _camera.transform.position = new Vector3(99.6f, 10.32f, -5f); birch.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(true); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(false); } public void DryTree() { _camera.transform.position = new Vector3(90.75f, 5.5f, 13.84f); dryTree.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(true); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(false); } public void Fir() { _camera.transform.position = new Vector3(93.1f, 5.1f, 12.9f); fir.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(true); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(false); } public void Juniper() { _camera.transform.position = new Vector3(93.1f, 9.2f, 9.73f); juniper.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(true); maple.SetActive(false); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(false); } public void Maple() { _camera.transform.position = new Vector3(89.84f, 9.2f, 9.1f); maple.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(true); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(false); } public void Oak() { _camera.transform.position = new Vector3(92.53f, 9.2f, 9.1f); oak.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(true); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(false); } public void Pine() { _camera.transform.position = new Vector3(92.27f, 8.3f, 10.67f); pine.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(false); pine.SetActive(true); spruce.SetActive(false); sycamore.SetActive(false); } public void Spruce() { _camera.transform.position = new Vector3(92.27f, 12.0f, 14.0f); spruce.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(true); sycamore.SetActive(false); } public void Sycamore() { _camera.transform.position = new Vector3(91.4f, 12.0f, 13.29f); sycamore.transform.rotation = Quaternion.identity; acacia.SetActive(false); beech.SetActive(false); birch.SetActive(false); dryTree.SetActive(false); fir.SetActive(false); juniper.SetActive(false); maple.SetActive(false); oak.SetActive(false); pine.SetActive(false); spruce.SetActive(false); sycamore.SetActive(true); } }