修改设置界面
This commit is contained in:
@@ -11,6 +11,7 @@ namespace NBF
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{
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public const string URL = "ui://6hgkvlaufcfggr";
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public Controller showType;
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public GList List;
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public GButton BtnUserHead;
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public BtnInputControl BtnPrev;
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@@ -20,6 +21,7 @@ namespace NBF
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{
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base.ConstructFromXML(xml);
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showType = GetController("showType");
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List = (GList)GetChild("List");
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BtnUserHead = (GButton)GetChild("BtnUserHead");
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BtnPrev = (BtnInputControl)GetChild("BtnPrev");
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@@ -39,25 +39,25 @@ namespace NBF
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}
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}
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public void SetTabs(List<TabListData> tabList, int selectIndex = 0)
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public void SetTabs<T>(List<T> tabList, int selectIndex = 0) where T : TabListData
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{
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List.RemoveChildrenToPool();
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var width = 0f;
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var listWidth = 0f;
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for (int i = 0; i < tabList.Count; i++)
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{
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var tabData = tabList[i];
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var tabItem = List.AddItemFromPool().asButton;
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tabItem.title = tabData.Tab.Name;
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width += tabItem.width;
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listWidth += tabItem.width;
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if (i > 0)
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{
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width += List.columnGap;
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listWidth += List.columnGap;
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}
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}
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Log.Info($"Set tab index={List.selectedIndex}");
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List.selectedIndex = selectIndex;
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List.width = width;
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List.width = listWidth;
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OnClickItem();
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}
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3
Assets/Scripts/UI/Home.meta
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3
Assets/Scripts/UI/Home.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1f016abb75434032bce35085f1e55639
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timeCreated: 1748509254
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32
Assets/Scripts/UI/Home/SettingPanel.Designer.cs
generated
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32
Assets/Scripts/UI/Home/SettingPanel.Designer.cs
generated
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@@ -0,0 +1,32 @@
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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using System.Collections.Generic;
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namespace NBF
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{
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/// <summary> </summary>
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public partial class SettingPanel
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{
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public GObject this[string aKey] => ContentPane.GetChild(aKey);
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[AutoFind(Name = "back")]
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public GImage back;
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[AutoFind(Name = "Menu")]
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public CommonMenu Menu;
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[AutoFind(Name = "TextTitle")]
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public GTextField TextTitle;
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[AutoFind(Name = "Introduce")]
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public GComponent Introduce;
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[AutoFind(Name = "List")]
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public GList List;
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[AutoFind(Name = "BottomMenu")]
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public BottomMenu BottomMenu;
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[AutoFind(Name = "BottomLine")]
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public GImage BottomLine;
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public override string[] GetDependPackages(){ return new string[] {"Common"}; }
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}
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}
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2
Assets/Scripts/UI/Home/SettingPanel.Designer.cs.meta
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2
Assets/Scripts/UI/Home/SettingPanel.Designer.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5bd9a89782b28a342b84154c6ca06d32
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79
Assets/Scripts/UI/Home/SettingPanel.cs
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79
Assets/Scripts/UI/Home/SettingPanel.cs
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@@ -0,0 +1,79 @@
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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using System.Collections.Generic;
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using UnityEngine;
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using NBC;
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namespace NBF
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{
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public partial class SettingPanel : UIPanel
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{
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public override string UIPackName => "Main";
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public override string UIResName => "SettingPanel";
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private List<TabListSettingData> tabList = new List<TabListSettingData>();
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protected override void OnInit()
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{
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base.OnInit();
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IsShowCursor = true;
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TabListSettingData tabInput = new TabListSettingData();
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tabInput.Tab = new TabItemData();
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tabInput.Tab.Name = "键盘和鼠标";
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tabList.Add(tabInput);
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TabListSettingData tabCtrl = new TabListSettingData();
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tabCtrl.Tab = new TabItemData();
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tabCtrl.Tab.Name = "控制器";
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tabList.Add(tabCtrl);
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TabListSettingData tabVideo = new TabListSettingData();
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tabVideo.Tab = new TabItemData();
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tabVideo.Tab.Name = "视频";
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tabVideo.SettingsObject = GameSettings.Instance.UseSettings;
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tabList.Add(tabVideo);
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TabListSettingData tabSound = new TabListSettingData();
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tabSound.Tab = new TabItemData();
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tabSound.Tab.Name = "音频和语言";
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tabList.Add(tabSound);
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Menu.OnTabChange += ChangeTab;
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}
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protected override void OnShow()
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{
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Menu.SetTabs(tabList);
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}
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private void ChangeTab(int index)
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{
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Log.Info($"Change tab index={index}");
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// var tabListData = _tabList[index];
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// _currentTab = tabListData;
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// SubMenu.SetTabs(_currentTab.SubTab);
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}
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private void Reset()
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{
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}
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private void Save()
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{
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}
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protected override void OnHide()
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{
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base.OnHide();
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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}
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}
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}
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2
Assets/Scripts/UI/Home/SettingPanel.cs.meta
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2
Assets/Scripts/UI/Home/SettingPanel.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9daadae7a1573774cb1b07ea9dc5b077
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@@ -17,8 +17,8 @@ namespace NBF
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public override string UIPackName => "Shop";
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public override string UIResName => "FishingShopPanel";
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private List<TabListData> _tabList = new List<TabListData>();
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private TabListData _currentTab;
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private List<TabListAndSubListData> _tabList = new List<TabListAndSubListData>();
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private TabListAndSubListData _currentTab;
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protected override void OnInit()
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{
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@@ -28,7 +28,7 @@ namespace NBF
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for (int i = 0; i < 10; i++)
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{
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var itemData = new TabListData();
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var itemData = new TabListAndSubListData();
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itemData.AddTestData(i);
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_tabList.Add(itemData);
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}
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