Files
Fishing2/Assets/Scripts/UI/Home/SettingPanel.cs
2025-05-29 18:03:24 +08:00

79 lines
2.1 KiB
C#

// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using UnityEngine;
using NBC;
namespace NBF
{
public partial class SettingPanel : UIPanel
{
public override string UIPackName => "Main";
public override string UIResName => "SettingPanel";
private List<TabListSettingData> tabList = new List<TabListSettingData>();
protected override void OnInit()
{
base.OnInit();
IsShowCursor = true;
TabListSettingData tabInput = new TabListSettingData();
tabInput.Tab = new TabItemData();
tabInput.Tab.Name = "键盘和鼠标";
tabList.Add(tabInput);
TabListSettingData tabCtrl = new TabListSettingData();
tabCtrl.Tab = new TabItemData();
tabCtrl.Tab.Name = "控制器";
tabList.Add(tabCtrl);
TabListSettingData tabVideo = new TabListSettingData();
tabVideo.Tab = new TabItemData();
tabVideo.Tab.Name = "视频";
tabVideo.SettingsObject = GameSettings.Instance.UseSettings;
tabList.Add(tabVideo);
TabListSettingData tabSound = new TabListSettingData();
tabSound.Tab = new TabItemData();
tabSound.Tab.Name = "音频和语言";
tabList.Add(tabSound);
Menu.OnTabChange += ChangeTab;
}
protected override void OnShow()
{
Menu.SetTabs(tabList);
}
private void ChangeTab(int index)
{
Log.Info($"Change tab index={index}");
// var tabListData = _tabList[index];
// _currentTab = tabListData;
// SubMenu.SetTabs(_currentTab.SubTab);
}
private void Reset()
{
}
private void Save()
{
}
protected override void OnHide()
{
base.OnHide();
}
protected override void OnDestroy()
{
base.OnDestroy();
}
}
}