修改设置界面
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
@@ -14,9 +15,25 @@ namespace NBF
|
||||
public List<object> Items = new List<object>();
|
||||
}
|
||||
|
||||
|
||||
public class TabListData
|
||||
{
|
||||
public TabItemData Tab;
|
||||
}
|
||||
|
||||
public class TabListSettingData : TabListData
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置保存对象
|
||||
/// </summary>
|
||||
public object SettingsObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 保护二级子目录的列表
|
||||
/// </summary>
|
||||
public class TabListAndSubListData : TabListData
|
||||
{
|
||||
public List<TabSubItemData> SubTab = new List<TabSubItemData>();
|
||||
|
||||
public void AddTestData(int index)
|
||||
@@ -31,7 +48,6 @@ namespace NBF
|
||||
TabSubItemData subTab = new TabSubItemData();
|
||||
subTab.Name = $"类型-{i}";
|
||||
subTab.Icon = testIcon[Random.Range(0, testIcon.Length)];
|
||||
// ListData.Add(new ListClassifyData($"Title-{i}"));
|
||||
for (int j = 0; j < count2; j++)
|
||||
{
|
||||
var item = new ShopGearData();
|
||||
|
||||
Reference in New Issue
Block a user