Files
Fishing2/Assets/Scripts/Data/TabListData.cs
2025-05-29 18:03:24 +08:00

62 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
namespace NBF
{
public class TabItemData
{
public string Name;
public string Icon;
}
public class TabSubItemData : TabItemData
{
public List<object> Items = new List<object>();
}
public class TabListData
{
public TabItemData Tab;
}
public class TabListSettingData : TabListData
{
/// <summary>
/// 设置保存对象
/// </summary>
public object SettingsObject;
}
/// <summary>
/// 保护二级子目录的列表
/// </summary>
public class TabListAndSubListData : TabListData
{
public List<TabSubItemData> SubTab = new List<TabSubItemData>();
public void AddTestData(int index)
{
Tab = new TabItemData();
Tab.Name = $"标题-{index + 1}";
string[] testIcon = { "Globe", "Granade", "Gun" };
var count1 = Random.Range(5, 10);
var count2 = Random.Range(90, 200);
for (int i = 0; i < count1; i++)
{
TabSubItemData subTab = new TabSubItemData();
subTab.Name = $"类型-{i}";
subTab.Icon = testIcon[Random.Range(0, testIcon.Length)];
for (int j = 0; j < count2; j++)
{
var item = new ShopGearData();
item.title = $"Item {index}-{i}-" + j;
subTab.Items.Add(item);
}
SubTab.Add(subTab);
}
}
}
}