修复浮漂和线
This commit is contained in:
@@ -214,7 +214,7 @@ GameObject:
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- component: {fileID: 4026445325167852}
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- component: {fileID: 4026445325167852}
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||||||
- component: {fileID: 54679398375713381}
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- component: {fileID: 54679398375713381}
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||||||
- component: {fileID: 135844594273256032}
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- component: {fileID: 135844594273256032}
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||||||
- component: {fileID: 4840064090904105689}
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- component: {fileID: 2951454344396477079}
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||||||
- component: {fileID: 2305106969988397276}
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- component: {fileID: 2305106969988397276}
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||||||
- component: {fileID: 6377942246174119720}
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- component: {fileID: 6377942246174119720}
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m_Layer: 7
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m_Layer: 7
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@@ -287,8 +287,8 @@ SphereCollider:
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serializedVersion: 3
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serializedVersion: 3
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m_Radius: 0.003
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m_Radius: 0.003
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m_Center: {x: 0, y: -0.0015, z: 0}
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m_Center: {x: 0, y: -0.0015, z: 0}
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--- !u!145 &4840064090904105689
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--- !u!153 &2951454344396477079
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SpringJoint:
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ConfigurableJoint:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -298,16 +298,94 @@ SpringJoint:
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m_ConnectedBody: {fileID: 54298866000586118}
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m_ConnectedBody: {fileID: 54298866000586118}
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m_ConnectedArticulationBody: {fileID: 0}
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m_ConnectedArticulationBody: {fileID: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Axis: {x: 1, y: 0, z: 0}
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m_AutoConfigureConnectedAnchor: 1
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m_AutoConfigureConnectedAnchor: 1
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m_ConnectedAnchor: {x: 0, y: 0, z: 0}
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m_ConnectedAnchor: {x: 0, y: 0, z: 0}
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m_Spring: 10000
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m_SecondaryAxis: {x: 0, y: 1, z: 0}
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m_Damper: 1
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m_XMotion: 1
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m_MinDistance: 0
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m_YMotion: 1
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m_MaxDistance: 0
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m_ZMotion: 1
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m_Tolerance: 0.025
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m_AngularXMotion: 2
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m_AngularYMotion: 2
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m_AngularZMotion: 2
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m_LinearLimitSpring:
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spring: 0
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damper: 0
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m_LinearLimit:
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limit: 0.5
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bounciness: 0
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contactDistance: 0
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m_AngularXLimitSpring:
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spring: 0
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damper: 0
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m_LowAngularXLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_HighAngularXLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_AngularYZLimitSpring:
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spring: 0
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damper: 0
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m_AngularYLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_AngularZLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_TargetPosition: {x: 0, y: 0, z: 0}
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m_TargetVelocity: {x: 0, y: 0, z: 0}
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m_XDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_YDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_ZDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
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m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
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m_RotationDriveMode: 0
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m_AngularXDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_AngularYZDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_SlerpDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_ProjectionMode: 1
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m_ProjectionDistance: 0
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m_ProjectionAngle: 0
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m_ConfiguredInWorldSpace: 0
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m_SwapBodies: 0
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m_BreakForce: Infinity
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m_BreakForce: Infinity
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m_BreakTorque: Infinity
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m_BreakTorque: Infinity
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m_EnableCollision: 1
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m_EnableCollision: 0
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m_EnablePreprocessing: 1
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m_EnablePreprocessing: 1
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m_MassScale: 1
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m_MassScale: 1
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m_ConnectedMassScale: 1
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m_ConnectedMassScale: 1
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@@ -412,7 +490,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 4530253318796540}
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- component: {fileID: 4530253318796540}
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- component: {fileID: 54298866000586118}
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- component: {fileID: 54298866000586118}
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||||||
- component: {fileID: 4027588950793546390}
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- component: {fileID: 4367274852511404246}
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||||||
- component: {fileID: 8491405271793597799}
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- component: {fileID: 8491405271793597799}
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m_Layer: 16
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m_Layer: 16
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m_Name: Float
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m_Name: Float
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@@ -463,8 +541,8 @@ Rigidbody:
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_Constraints: 0
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m_CollisionDetection: 2
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m_CollisionDetection: 2
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--- !u!145 &4027588950793546390
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--- !u!153 &4367274852511404246
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SpringJoint:
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ConfigurableJoint:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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||||||
m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -474,16 +552,94 @@ SpringJoint:
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m_ConnectedBody: {fileID: 5597807613657979793}
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m_ConnectedBody: {fileID: 5597807613657979793}
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m_ConnectedArticulationBody: {fileID: 0}
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m_ConnectedArticulationBody: {fileID: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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m_AutoConfigureConnectedAnchor: 1
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m_Axis: {x: 1, y: 0, z: 0}
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m_ConnectedAnchor: {x: 0, y: 0, z: 0}
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m_AutoConfigureConnectedAnchor: 0
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m_Spring: 10000
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m_ConnectedAnchor: {x: 0, y: -0.01, z: 0}
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m_Damper: 1
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m_SecondaryAxis: {x: 0, y: 1, z: 0}
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m_MinDistance: 0
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m_XMotion: 1
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m_MaxDistance: 0
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m_YMotion: 1
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m_Tolerance: 0.025
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m_ZMotion: 1
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m_AngularXMotion: 2
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m_AngularYMotion: 2
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m_AngularZMotion: 2
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m_LinearLimitSpring:
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spring: 0
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damper: 0
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m_LinearLimit:
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limit: 0.5
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bounciness: 0
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contactDistance: 0
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m_AngularXLimitSpring:
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spring: 0
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damper: 0
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m_LowAngularXLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_HighAngularXLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_AngularYZLimitSpring:
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spring: 0
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damper: 0
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m_AngularYLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_AngularZLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_TargetPosition: {x: 0, y: 0, z: 0}
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m_TargetVelocity: {x: 0, y: 0, z: 0}
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m_XDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_YDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_ZDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
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m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
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m_RotationDriveMode: 0
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m_AngularXDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_AngularYZDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_SlerpDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_ProjectionMode: 1
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m_ProjectionDistance: 0
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m_ProjectionAngle: 0
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m_ConfiguredInWorldSpace: 0
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m_SwapBodies: 0
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m_BreakForce: Infinity
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m_BreakForce: Infinity
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m_BreakTorque: Infinity
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m_BreakTorque: Infinity
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m_EnableCollision: 1
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m_EnableCollision: 0
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m_EnablePreprocessing: 1
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m_EnablePreprocessing: 1
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m_MassScale: 1
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m_MassScale: 1
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m_ConnectedMassScale: 1
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m_ConnectedMassScale: 1
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@@ -19,7 +19,7 @@ namespace NBF
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[SerializeField] private Rigidbody preRigidbody;
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[SerializeField] private Rigidbody preRigidbody;
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private Rigidbody _rb;
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private Rigidbody _rb;
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private SpringJoint _joint;
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private ConfigurableJoint _joint;
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private FLine _parentCable;
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private FLine _parentCable;
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private float _lenght;
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private float _lenght;
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@@ -27,7 +27,7 @@ namespace NBF
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public Rigidbody PreRigidbody => preRigidbody;
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public Rigidbody PreRigidbody => preRigidbody;
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public Rigidbody Rigidbody => _rb;
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public Rigidbody Rigidbody => _rb;
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public FLine ParentCable => _parentCable;
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public FLine ParentCable => _parentCable;
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public SpringJoint Joint => _joint;
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public ConfigurableJoint Joint => _joint;
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public float Lenght => _lenght;
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public float Lenght => _lenght;
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@@ -37,7 +37,7 @@ namespace NBF
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{
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{
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_rb = GetComponent<Rigidbody>();
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_rb = GetComponent<Rigidbody>();
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_parentCable = GetComponentInParent<FLine>();
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_parentCable = GetComponentInParent<FLine>();
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_joint = GetComponent<SpringJoint>();
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_joint = GetComponent<ConfigurableJoint>();
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}
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}
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public void SetLenght(float lenght)
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public void SetLenght(float lenght)
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@@ -45,7 +45,7 @@ namespace NBF
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_lenght = lenght;
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_lenght = lenght;
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if (_joint)
|
if (_joint)
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{
|
{
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_joint.maxDistance = lenght;
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_joint.linearLimit = new SoftJointLimit() { limit = lenght };
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}
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}
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|
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if (rope)
|
if (rope)
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@@ -93,15 +93,15 @@ namespace NBF
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}
|
}
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||||||
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|
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|
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// public void OnUseItem(PlayerItemView item)
|
public void OnUseItem(int configId)
|
||||||
// {
|
{
|
||||||
// var itemType = item.Item.ConfigID.GetItemType();
|
var itemType = configId.GetItemType();
|
||||||
// if (itemType == ItemType.Rod)
|
if (itemType == ItemType.Rod)
|
||||||
// {
|
{
|
||||||
// _isRodLayerEnabled = true;
|
_isRodLayerEnabled = true;
|
||||||
// // _IK.SetBipedLeftHandIK(enabled: false, reel.FingersIKAnchor);
|
// _IK.SetBipedLeftHandIK(enabled: false, reel.FingersIKAnchor);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
|
|
||||||
public void SetLayerWeight(string layer, float weight)
|
public void SetLayerWeight(string layer, float weight)
|
||||||
@@ -153,14 +153,13 @@ namespace NBF
|
|||||||
public void OnRodThrowStart()
|
public void OnRodThrowStart()
|
||||||
{
|
{
|
||||||
Debug.LogError("OnRodThrowStart");
|
Debug.LogError("OnRodThrowStart");
|
||||||
// if (Player.State == PlayerState.Throw)
|
if (Player.State == PlayerState.Throw)
|
||||||
// {
|
{
|
||||||
// var playerStateView = Player.GetComponent<PlayerStateView>();
|
if (Player.CurrentStateView is PlayerStageViewThrow playerStateThrow)
|
||||||
// if (playerStateView.CurrentStateView is PlayerStageViewThrow playerStateThrow)
|
{
|
||||||
// {
|
playerStateThrow.OnRodThrowStart();
|
||||||
// playerStateThrow.OnRodThrowStart();
|
}
|
||||||
// }
|
}
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -169,14 +168,13 @@ namespace NBF
|
|||||||
public void OnRodThrownEnd()
|
public void OnRodThrownEnd()
|
||||||
{
|
{
|
||||||
Debug.LogError("OnRodThrownEnd");
|
Debug.LogError("OnRodThrownEnd");
|
||||||
// if (Player.State == PlayerState.Throw)
|
if (Player.State == PlayerState.Throw)
|
||||||
// {
|
{
|
||||||
// var playerStateView = Player.GetComponent<PlayerStateView>();
|
if (Player.CurrentStateView is PlayerStageViewThrow playerStateThrow)
|
||||||
// if (playerStateView.CurrentStateView is PlayerStageViewThrow playerStateThrow)
|
{
|
||||||
// {
|
playerStateThrow.OnRodThrownEnd();
|
||||||
// playerStateThrow.OnRodThrownEnd();
|
}
|
||||||
// }
|
}
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
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#endregion
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ namespace NBF
|
|||||||
new Dictionary<PlayerState, PlayerStageViewBase>();
|
new Dictionary<PlayerState, PlayerStageViewBase>();
|
||||||
|
|
||||||
private PlayerStageViewBase _currentStateView;
|
private PlayerStageViewBase _currentStateView;
|
||||||
|
|
||||||
|
public PlayerStageViewBase CurrentStateView => _currentStateView;
|
||||||
|
|
||||||
private void InitState()
|
private void InitState()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -87,38 +87,18 @@ namespace NBF
|
|||||||
}
|
}
|
||||||
|
|
||||||
var itemConfig = Game.Tables.TbItem.Get(configId);
|
var itemConfig = Game.Tables.TbItem.Get(configId);
|
||||||
var Rod = itemConfig.InstantiateAndComponent<FRod>(Map.Instance.GearsNode, Vector3.zero,
|
var rod = itemConfig.InstantiateAndComponent<FRod>(Map.Instance.GearsNode, Vector3.zero,
|
||||||
Quaternion.identity);
|
Quaternion.identity);
|
||||||
await Rod.Init(this, configId, bindItems);
|
await rod.Init(this, configId, bindItems);
|
||||||
HandItem = Rod;
|
HandItem = rod;
|
||||||
|
|
||||||
// ModelAsset.PlayerAnimator.OnUseItem(itemView);
|
ModelAsset.PlayerAnimator.OnUseItem(configId);
|
||||||
|
|
||||||
// if (currItem == null)
|
|
||||||
// {
|
if (_currentStateView is PlayerStageViewIdle playerStageViewIdle)
|
||||||
// //收起物品
|
{
|
||||||
// await UnUseItem(prevItem);
|
playerStageViewIdle.TakeLine();
|
||||||
// }
|
}
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// // 先收起旧的物品
|
|
||||||
// await UnUseItemConfirm(prevItem);
|
|
||||||
// var handItem = Player.HandItem;
|
|
||||||
// //拿起新物品
|
|
||||||
// var itemType = handItem.ConfigID.GetItemType();
|
|
||||||
// if (itemType == ItemType.Rod)
|
|
||||||
// {
|
|
||||||
// var itemView = handItem.GetOrAddComponent<PlayerItemView>();
|
|
||||||
// await itemView.InitShow(handItem);
|
|
||||||
// Unity.ModelAsset.PlayerAnimator.OnUseItem(itemView);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// var stateView = Player.GetComponent<PlayerStateView>();
|
|
||||||
// if (stateView != null && stateView.CurrentStateView is PlayerStageViewIdle playerStageViewIdle)
|
|
||||||
// {
|
|
||||||
// playerStageViewIdle.TakeLine();
|
|
||||||
// }
|
|
||||||
|
|
||||||
IsChangeItemIng = false;
|
IsChangeItemIng = false;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user