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@@ -172,7 +172,6 @@ GameObject:
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- component: {fileID: 2059248182290203691}
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- component: {fileID: 8101446342893690422}
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- component: {fileID: 2923025939212586282}
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- component: {fileID: 644643694351368293}
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m_Layer: 14
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m_Name: Player
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m_TagString: Untagged
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@@ -382,18 +381,6 @@ MonoBehaviour:
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_standingDownwardForceScale: 1
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_camera: {fileID: 0}
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cameraParent: {fileID: 6835675132305341997}
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--- !u!114 &644643694351368293
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8172838236951268422}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: df8de819db7747ddad97ff39505814a4, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::NBF.PlayerFSM
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--- !u!1 &8378981416044742488
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GameObject:
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m_ObjectHideFlags: 0
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@@ -37,6 +37,8 @@ namespace NBF
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{
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playerStageView.Init(this);
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}
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ChangeState(PlayerState.Idle);
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}
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public void UpdateState()
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@@ -1,32 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace NBF
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{
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public class PlayerFSM : PlayerMonoBehaviour
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{
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private readonly Dictionary<PlayerState, PlayerStageViewBase> _stageViews =
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new Dictionary<PlayerState, PlayerStageViewBase>();
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private PlayerState _currentState;
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private PlayerStageViewBase _currentStateView;
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protected override void OnAwake()
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{
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_stageViews.Add(PlayerState.Idle, new PlayerStageViewIdle());
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_stageViews.Add(PlayerState.Prepare, new PlayerStageViewPrepare());
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_stageViews.Add(PlayerState.Throw, new PlayerStageViewThrow());
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_stageViews.Add(PlayerState.Fishing, new PlayerStageViewFishing());
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_stageViews.Add(PlayerState.Fight, new PlayerStageViewFight());
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foreach (var playerStageView in _stageViews.Values)
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{
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playerStageView.Init(Player);
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}
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}
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private void Update()
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{
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_currentStateView?.Update();
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: df8de819db7747ddad97ff39505814a4
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timeCreated: 1777454838
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