修复浮漂和线

This commit is contained in:
2026-05-06 21:11:55 +08:00
parent 8dfd7a44fb
commit ebefd7b0c4
5 changed files with 215 additions and 79 deletions

View File

@@ -93,15 +93,15 @@ namespace NBF
}
// public void OnUseItem(PlayerItemView item)
// {
// var itemType = item.Item.ConfigID.GetItemType();
// if (itemType == ItemType.Rod)
// {
// _isRodLayerEnabled = true;
// // _IK.SetBipedLeftHandIK(enabled: false, reel.FingersIKAnchor);
// }
// }
public void OnUseItem(int configId)
{
var itemType = configId.GetItemType();
if (itemType == ItemType.Rod)
{
_isRodLayerEnabled = true;
// _IK.SetBipedLeftHandIK(enabled: false, reel.FingersIKAnchor);
}
}
public void SetLayerWeight(string layer, float weight)
@@ -153,14 +153,13 @@ namespace NBF
public void OnRodThrowStart()
{
Debug.LogError("OnRodThrowStart");
// if (Player.State == PlayerState.Throw)
// {
// var playerStateView = Player.GetComponent<PlayerStateView>();
// if (playerStateView.CurrentStateView is PlayerStageViewThrow playerStateThrow)
// {
// playerStateThrow.OnRodThrowStart();
// }
// }
if (Player.State == PlayerState.Throw)
{
if (Player.CurrentStateView is PlayerStageViewThrow playerStateThrow)
{
playerStateThrow.OnRodThrowStart();
}
}
}
/// <summary>
@@ -169,14 +168,13 @@ namespace NBF
public void OnRodThrownEnd()
{
Debug.LogError("OnRodThrownEnd");
// if (Player.State == PlayerState.Throw)
// {
// var playerStateView = Player.GetComponent<PlayerStateView>();
// if (playerStateView.CurrentStateView is PlayerStageViewThrow playerStateThrow)
// {
// playerStateThrow.OnRodThrownEnd();
// }
// }
if (Player.State == PlayerState.Throw)
{
if (Player.CurrentStateView is PlayerStageViewThrow playerStateThrow)
{
playerStateThrow.OnRodThrownEnd();
}
}
}
#endregion