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using UnityEngine;
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namespace NBF.Example
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{
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123
Assets/Scripts/ThirdParty/Rope/Examples/00_Main/RopeBridgePlank.cs
vendored
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123
Assets/Scripts/ThirdParty/Rope/Examples/00_Main/RopeBridgePlank.cs
vendored
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@@ -0,0 +1,123 @@
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using UnityEngine;
|
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using Unity.Mathematics;
|
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|
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namespace NBF.Example
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{
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[RequireComponent(typeof(Rigidbody))]
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public class RopeBridgePlank : MonoBehaviour
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{
|
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public Rope ropeLeft;
|
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public Rope ropeRight;
|
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public float extentLeft = -0.5f;
|
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public float extentRight = 0.5f;
|
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public float extentPivot = 0.5f;
|
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|
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[Tooltip("A measure of the longitudal stiffness of the plank. That is, how quickly should the particles on the opposite ropes move to the correct distance between them.")]
|
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[Range(0.0f, 1.0f)] public float longitudalStiffness = 0.25f;
|
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|
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public float restingRigidbodyMassMultiplier = 5.0f;
|
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protected int particleLeft;
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protected int particleRight;
|
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protected int particlePivotLeft;
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protected int particlePivotRight;
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protected float distance;
|
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protected float frameTotalMass;
|
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|
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public void Start()
|
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{
|
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rb = GetComponent<Rigidbody>();
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if (rb != null)
|
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{
|
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rb.isKinematic = true;
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}
|
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|
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var pointOnBodyLeft = transform.TransformPoint(Vector3.right * extentLeft);
|
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var pointOnBodyRight = transform.TransformPoint(Vector3.right * extentRight);
|
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var pointOnBodyPivot = transform.TransformPoint(Vector3.forward * extentPivot);
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|
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if (ropeLeft != null)
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{
|
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ropeLeft.GetClosestParticle(pointOnBodyLeft, out particleLeft, out float distance);
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ropeLeft.GetClosestParticle(pointOnBodyPivot, out particlePivotLeft, out distance);
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}
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if (ropeRight != null)
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{
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ropeRight.GetClosestParticle(pointOnBodyRight, out particleRight, out float distance);
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ropeRight.GetClosestParticle(pointOnBodyPivot, out particlePivotRight, out distance);
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}
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if (ropeLeft != null && ropeRight != null)
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{
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distance = math.distance(ropeLeft.GetPositionAt(particleLeft), ropeRight.GetPositionAt(particleRight));
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}
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}
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public void FixedUpdate()
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{
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if (rb == null)
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{
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return;
|
||||
}
|
||||
if (ropeLeft == null || ropeRight == null)
|
||||
{
|
||||
rb.isKinematic = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var left = ropeLeft.GetPositionAt(particleLeft);
|
||||
var right = ropeRight.GetPositionAt(particleRight);
|
||||
var pivot = (ropeLeft.GetPositionAt(particlePivotLeft) + ropeRight.GetPositionAt(particlePivotRight)) * 0.5f;
|
||||
|
||||
left.KeepAtDistance(ref right, distance, longitudalStiffness);
|
||||
|
||||
var middle = (left + right) * 0.5f;
|
||||
|
||||
rb.MoveRotation(Quaternion.LookRotation(pivot - middle, Vector3.Cross(pivot - middle, right - left)));
|
||||
rb.MovePosition((Vector3)middle - transform.TransformVector(Vector3.right * (extentLeft + extentRight) * 0.5f));
|
||||
|
||||
ropeLeft.SetPositionAt(particleLeft, left);
|
||||
ropeRight.SetPositionAt(particleRight, right);
|
||||
|
||||
var massMultiplier = 1.0f + frameTotalMass * restingRigidbodyMassMultiplier;
|
||||
frameTotalMass = 0.0f;
|
||||
|
||||
if (ropeLeft.GetMassMultiplierAt(particleLeft) > 0.0f)
|
||||
{
|
||||
ropeLeft.SetMassMultiplierAt(particleLeft, massMultiplier);
|
||||
}
|
||||
if (ropeRight.GetMassMultiplierAt(particleRight) > 0.0f)
|
||||
{
|
||||
ropeRight.SetMassMultiplierAt(particleRight, massMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCollisionStay(Collision collision)
|
||||
{
|
||||
if (collision.rigidbody != null)
|
||||
{
|
||||
frameTotalMass += collision.rigidbody.mass;
|
||||
}
|
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}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void OnDrawGizmosSelected()
|
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{
|
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var pointOnBodyLeft = transform.TransformPoint(Vector3.right * extentLeft);
|
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var pointOnBodyRight = transform.TransformPoint(Vector3.right * extentRight);
|
||||
var pointOnBodyPivot = transform.TransformPoint(Vector3.forward * extentPivot);
|
||||
|
||||
Gizmos.color = Color.red;
|
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Gizmos.DrawWireSphere(pointOnBodyLeft, 0.05f);
|
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Gizmos.DrawWireSphere(pointOnBodyRight, 0.05f);
|
||||
Gizmos.DrawLine(pointOnBodyLeft, pointOnBodyRight);
|
||||
|
||||
Gizmos.color = Color.blue;
|
||||
Gizmos.DrawWireSphere(pointOnBodyPivot, 0.05f);
|
||||
Gizmos.DrawLine(pointOnBodyLeft, pointOnBodyPivot);
|
||||
Gizmos.DrawLine(pointOnBodyRight, pointOnBodyPivot);
|
||||
}
|
||||
#endif
|
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}
|
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}
|
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Assets/Scripts/ThirdParty/Rope/Examples/01_DynamicAttach/BackAndForthMovement.cs
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23
Assets/Scripts/ThirdParty/Rope/Examples/01_DynamicAttach/BackAndForthMovement.cs
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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namespace NBF.Example
|
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{
|
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public class BackAndForthMovement : MonoBehaviour
|
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{
|
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public Vector3 amount = new Vector3(2.0f, 0.0f, 0.0f);
|
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|
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protected Vector3 startPos;
|
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|
||||
public void Start()
|
||||
{
|
||||
startPos = transform.position;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
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transform.position = startPos + amount * Mathf.Sin(Time.time);
|
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}
|
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}
|
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}
|
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11
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89
Assets/Scripts/ThirdParty/Rope/Examples/01_DynamicAttach/DynamicAttach.cs
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Normal file
89
Assets/Scripts/ThirdParty/Rope/Examples/01_DynamicAttach/DynamicAttach.cs
vendored
Normal file
@@ -0,0 +1,89 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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namespace NBF.Example
|
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{
|
||||
public class DynamicAttach : MonoBehaviour
|
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{
|
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public Material ropeMaterial;
|
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|
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public Vector3 attachPoint;
|
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public Transform target;
|
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public Vector3 targetAttachPoint;
|
||||
|
||||
public SimpleRopeInteraction ropeInteraction;
|
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|
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protected GameObject ropeObject;
|
||||
|
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protected Rect guiRect = new Rect(Screen.width - 210, 10, 200, 0);
|
||||
|
||||
public void Detach()
|
||||
{
|
||||
if (ropeObject)
|
||||
{
|
||||
Destroy(ropeObject);
|
||||
}
|
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ropeObject = null;
|
||||
|
||||
if (ropeInteraction)
|
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{
|
||||
ropeInteraction.ropes.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void Attach()
|
||||
{
|
||||
Detach();
|
||||
|
||||
ropeObject = new GameObject();
|
||||
ropeObject.name = "Rope";
|
||||
|
||||
var start = transform.TransformPoint(attachPoint);
|
||||
var end = target.TransformPoint(targetAttachPoint);
|
||||
|
||||
var rope = ropeObject.AddComponent<Rope>();
|
||||
rope.material = ropeMaterial;
|
||||
rope.spawnPoints.Add(ropeObject.transform.InverseTransformPoint(start));
|
||||
rope.spawnPoints.Add(ropeObject.transform.InverseTransformPoint(end));
|
||||
|
||||
var conn0 = ropeObject.AddComponent<RopeConnection>();
|
||||
conn0.type = RopeConnectionType.PinRopeToTransform;
|
||||
conn0.ropeLocation = 0.0f;
|
||||
conn0.transformSettings.transform = transform;
|
||||
conn0.localConnectionPoint = attachPoint;
|
||||
|
||||
var conn1 = ropeObject.AddComponent<RopeConnection>();
|
||||
conn1.type = RopeConnectionType.PinRopeToTransform;
|
||||
conn1.ropeLocation = 1.0f;
|
||||
conn1.transformSettings.transform = target;
|
||||
conn1.localConnectionPoint = targetAttachPoint;
|
||||
|
||||
if (ropeInteraction)
|
||||
{
|
||||
ropeInteraction.ropes.Add(rope);
|
||||
}
|
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}
|
||||
|
||||
protected void Window(int id)
|
||||
{
|
||||
if (GUILayout.Button("Attach"))
|
||||
{
|
||||
Attach();
|
||||
}
|
||||
if (GUILayout.Button("Detach"))
|
||||
{
|
||||
Detach();
|
||||
}
|
||||
|
||||
GUI.enabled = false;
|
||||
GUILayout.Label("Instructions: Use the buttons above to dynamically attach and detach a rope from the scene.");
|
||||
GUI.enabled = true;
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
guiRect = GUILayout.Window(1, guiRect, Window, "Dynamic attach");
|
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}
|
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}
|
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}
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 1
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- _SmoothnessTextureChannel: 0
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- _SrcBlend: 1
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- _WorkflowMode: 1
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- _XRMotionVectorsPass: 1
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m_Colors:
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- _BaseColor: {r: 0.2002492, g: 0.29765657, b: 0.5660378, a: 1}
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- _Color: {r: 0.20024917, g: 0.29765654, b: 0.5660378, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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8
Assets/Scripts/ThirdParty/Rope/Examples/02_BoxingRing/Ground.mat.meta
vendored
Normal file
8
Assets/Scripts/ThirdParty/Rope/Examples/02_BoxingRing/Ground.mat.meta
vendored
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1ed915716adf4441cbc55196b3610a75
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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31
Assets/Scripts/ThirdParty/Rope/Examples/02_BoxingRing/Spawner.cs
vendored
Normal file
31
Assets/Scripts/ThirdParty/Rope/Examples/02_BoxingRing/Spawner.cs
vendored
Normal file
@@ -0,0 +1,31 @@
|
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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|
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public class Spawner : MonoBehaviour
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{
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public Transform prefab;
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public float randomRange = 0.5f;
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public float timeToSpawn = 4.0f;
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private float timer;
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public void Update()
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{
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timer += Time.deltaTime;
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|
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if (timer >= timeToSpawn)
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{
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timer = 0.0f;
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var obj = Instantiate(prefab, transform.position + Random.insideUnitSphere * randomRange, transform.rotation);
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obj.gameObject.SetActive(true);
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}
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}
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public void OnDrawGizmos()
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{
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Gizmos.color = Color.yellow;
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Gizmos.DrawWireSphere(transform.position, randomRange);
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}
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}
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11
Assets/Scripts/ThirdParty/Rope/Examples/02_BoxingRing/Spawner.cs.meta
vendored
Normal file
11
Assets/Scripts/ThirdParty/Rope/Examples/02_BoxingRing/Spawner.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d7f10005d854a49a4b3371d4701441fd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user