设置相关功能脚本呢

This commit is contained in:
bob
2025-05-30 17:49:12 +08:00
parent e9ad74b3ea
commit dea58270fa
62 changed files with 1164 additions and 476 deletions

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class SettingItem
{
public const string URL = "ui://hxr7rc7pe9z88";
public Controller style;
public GImage back;
public GTextField TextName;
public GTextField TextInfo;
public GSlider Slider;
public BtnInputControl BtnPrev;
public BtnInputControl BtnNext;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
style = GetController("style");
back = (GImage)GetChild("back");
TextName = (GTextField)GetChild("TextName");
TextInfo = (GTextField)GetChild("TextInfo");
Slider = (GSlider)GetChild("Slider");
BtnPrev = (BtnInputControl)GetChild("BtnPrev");
BtnNext = (BtnInputControl)GetChild("BtnNext");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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fileFormatVersion: 2
guid: a99a3eda0b402314e998ff820ebb5b4d

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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System.IO;
using System.Reflection;
using UnityEngine;
using FairyGUI;
using NBC;
using Unity.VisualScripting;
namespace NBF
{
public partial class SettingItem : GButton
{
public string TitleKey;
public string DescriptionKey;
private void OnInited()
{
}
public void SetData(FieldInfo field, object value)
{
var titleAttribute = field.GetAttribute<TitleAttribute>();
if (titleAttribute != null)
{
TitleKey = titleAttribute.Title;
}
var descriptionAttribute = field.GetAttribute<DescriptionAttribute>();
if (descriptionAttribute != null)
{
DescriptionKey = descriptionAttribute.Description;
}
TextName.text = Lan.Get(TitleKey);
}
}
}

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fileFormatVersion: 2
guid: 80e8fd431260afb49a8f82e2b17ad93d

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class SettingPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
[AutoFind(Name = "back")]
public GImage back;
[AutoFind(Name = "Menu")]
public CommonMenu Menu;
[AutoFind(Name = "TextTitle")]
public GTextField TextTitle;
[AutoFind(Name = "Introduce")]
public GComponent Introduce;
[AutoFind(Name = "List")]
public GList List;
[AutoFind(Name = "BottomMenu")]
public BottomMenu BottomMenu;
[AutoFind(Name = "BottomLine")]
public GImage BottomLine;
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
}
}

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fileFormatVersion: 2
guid: 5bd9a89782b28a342b84154c6ca06d32

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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using UnityEngine;
using NBC;
using Unity.VisualScripting;
namespace NBF
{
public partial class SettingPanel : UIPanel
{
public override string UIPackName => "Main";
public override string UIResName => "SettingPanel";
private List<TabListSettingData> tabList = new List<TabListSettingData>();
private object _currentSettingsObject;
protected override void OnInit()
{
base.OnInit();
IsShowCursor = true;
TabListSettingData tabInput = new TabListSettingData();
tabInput.Tab = new TabItemData();
tabInput.Tab.Name = "键盘和鼠标";
tabList.Add(tabInput);
TabListSettingData tabCtrl = new TabListSettingData();
tabCtrl.Tab = new TabItemData();
tabCtrl.Tab.Name = "控制器";
tabList.Add(tabCtrl);
TabListSettingData tabVideo = new TabListSettingData();
tabVideo.Tab = new TabItemData();
tabVideo.Tab.Name = "视频";
tabVideo.SettingsObject = GameSettings.Instance.UseSettings;
tabList.Add(tabVideo);
TabListSettingData tabSound = new TabListSettingData();
tabSound.Tab = new TabItemData();
tabSound.Tab.Name = "音频和语言";
tabList.Add(tabSound);
Menu.OnTabChange += ChangeTab;
}
protected override void OnShow()
{
Menu.SetTabs(tabList);
}
private void ChangeTab(int index)
{
Log.Info($"Change tab index={index}");
var tabListData = tabList[index];
_currentSettingsObject = tabListData.SettingsObject;
ResetSettingList();
}
private void ResetSettingList()
{
List.RemoveChildrenToPool();
if (_currentSettingsObject == null) return;
var fields = _currentSettingsObject.GetType().GetFields();
foreach (var field in fields)
{
if (List.AddItemFromPool() is SettingItem item)
{
item.SetData(field, _currentSettingsObject);
}
}
}
private void Reset()
{
}
private void Save()
{
}
protected override void OnHide()
{
base.OnHide();
}
protected override void OnDestroy()
{
base.OnDestroy();
}
}
}

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fileFormatVersion: 2
guid: 9daadae7a1573774cb1b07ea9dc5b077