Files
Fishing2/Assets/Scripts/UI/Home/SettingItem.cs
2025-05-29 18:26:40 +08:00

38 lines
978 B
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System.IO;
using System.Reflection;
using UnityEngine;
using FairyGUI;
using NBC;
using Unity.VisualScripting;
namespace NBF
{
public partial class SettingItem : GButton
{
public string TitleKey;
public string DescriptionKey;
private void OnInited()
{
}
public void SetData(FieldInfo field, object value)
{
var titleAttribute = field.GetAttribute<TitleAttribute>();
if (titleAttribute != null)
{
TitleKey = titleAttribute.Title;
}
var descriptionAttribute = field.GetAttribute<DescriptionAttribute>();
if (descriptionAttribute != null)
{
DescriptionKey = descriptionAttribute.Description;
}
TextName.text = Lan.Get(TitleKey);
}
}
}