提交修改
This commit is contained in:
73
Assets/Scripts/UI/Common/List/CommonItemList.cs
Normal file
73
Assets/Scripts/UI/Common/List/CommonItemList.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using FairyGUI;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class CommonItemList : GComponent
|
||||
{
|
||||
private List<TabItemData> _tabList = new List<TabItemData>();
|
||||
private TabItemData _currentTab;
|
||||
|
||||
private void OnInited()
|
||||
{
|
||||
Menu.OnTabChange += ChangeTab;
|
||||
SubMenu.OnTabChange += ChangeSubTab;
|
||||
List.OnClickItem += OnClickItem;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Menu.OnTabChange -= ChangeTab;
|
||||
SubMenu.OnTabChange -= ChangeSubTab;
|
||||
List.OnClickItem -= OnClickItem;
|
||||
base.Dispose();
|
||||
}
|
||||
|
||||
public void SetData<T>(List<T> list) where T : class
|
||||
{
|
||||
_tabList.Clear();
|
||||
_currentTab = null;
|
||||
var tabList = ItemDataHelper.GetItemTabDataList(list);
|
||||
style.selectedIndex = 0; //一级菜单
|
||||
foreach (var tabItemData in tabList)
|
||||
{
|
||||
if (tabItemData.Children.Count > 0)
|
||||
{
|
||||
style.selectedIndex = 1; //有二级菜单
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_tabList.AddRange(tabList);
|
||||
}
|
||||
|
||||
private void ChangeTab(int index)
|
||||
{
|
||||
var tabListData = _tabList[index];
|
||||
_currentTab = tabListData;
|
||||
if (style.selectedIndex == 0)
|
||||
{
|
||||
//只有一级菜单
|
||||
List.SetListData(_currentTab.Items);
|
||||
}
|
||||
else
|
||||
{
|
||||
SubMenu.SetTabs(_currentTab.Children);
|
||||
}
|
||||
}
|
||||
|
||||
private void ChangeSubTab(int index)
|
||||
{
|
||||
var subList = _currentTab.Children[index];
|
||||
List.SetListData(subList.Items);
|
||||
}
|
||||
|
||||
private void OnClickItem(object item)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user