Files
Fishing2/Assets/Scripts/UI/Common/List/CommonItemList.cs
2025-10-11 17:55:09 +08:00

73 lines
2.0 KiB
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class CommonItemList : GComponent
{
private List<TabItemData> _tabList = new List<TabItemData>();
private TabItemData _currentTab;
private void OnInited()
{
Menu.OnTabChange += ChangeTab;
SubMenu.OnTabChange += ChangeSubTab;
List.OnClickItem += OnClickItem;
}
public override void Dispose()
{
Menu.OnTabChange -= ChangeTab;
SubMenu.OnTabChange -= ChangeSubTab;
List.OnClickItem -= OnClickItem;
base.Dispose();
}
public void SetData<T>(List<T> list) where T : class
{
_tabList.Clear();
_currentTab = null;
var tabList = ItemDataHelper.GetItemTabDataList(list);
style.selectedIndex = 0; //一级菜单
foreach (var tabItemData in tabList)
{
if (tabItemData.Children.Count > 0)
{
style.selectedIndex = 1; //有二级菜单
break;
}
}
_tabList.AddRange(tabList);
}
private void ChangeTab(int index)
{
var tabListData = _tabList[index];
_currentTab = tabListData;
if (style.selectedIndex == 0)
{
//只有一级菜单
List.SetListData(_currentTab.Items);
}
else
{
SubMenu.SetTabs(_currentTab.Children);
}
}
private void ChangeSubTab(int index)
{
var subList = _currentTab.Children[index];
List.SetListData(subList.Items);
}
private void OnClickItem(object item)
{
}
}
}