完成线的制作
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@@ -1,6 +1,7 @@
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using KWS;
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using Obi;
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using UnityEngine;
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using WaveHarmonic.Crest;
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public class SceneSettings : MonoBehaviour
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{
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@@ -16,7 +17,7 @@ public class SceneSettings : MonoBehaviour
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public Transform GearNode;
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public KWS_Ocean Water;
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public WaterRenderer Water;
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// public ObiUpdater obiFixedUpdater;
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@@ -89,7 +89,8 @@ namespace NBF
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SceneSettings.Instance.GearNode.position = Player.transform.position;
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yield return 1;
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var obj = new GameObject($"rod_{itemInfo.Id}_{itemInfo.ConfigId}");
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obj.transform.SetParent(SceneSettings.Instance.GearNode);
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// obj.transform.SetParent(SceneSettings.Instance.GearNode);
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obj.transform.SetParent(player.transform);
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// obj.transform.localPosition = Vector3.zero;
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obj.transform.position = player.transform.position;
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obj.transform.rotation = player.transform.rotation;
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