修改
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29
Assets/Scripts/Fishing/New/View/Player/Mono/PlayerArm.cs
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29
Assets/Scripts/Fishing/New/View/Player/Mono/PlayerArm.cs
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using System;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace NBF
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{
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public class PlayerArm : PlayerMonoBehaviour
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{
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public bool FixLowerArm;
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public bool IsLeft;
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public LimbIK IK;
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public Transform LowerArm;
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public Transform RodContainer;
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public FingerRig FingerRig;
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[HideInInspector] public float interactionTargetWeight;
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private const int MaxFixEyeAngle = 15;
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protected override void OnAwake()
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{
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}
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private void LateUpdate()
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{
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}
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}
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}
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