模型预览功能
This commit is contained in:
227
Assets/Scripts/UI/Common/ModelViewer/ModelViewRenderImage.cs
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227
Assets/Scripts/UI/Common/ModelViewer/ModelViewRenderImage.cs
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using System;
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using FairyGUI;
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using FairyGUI.Utils;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using Object = UnityEngine.Object;
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namespace NBF
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{
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[Serializable]
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public class ModelViewRenderImage
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{
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private ModelViewerSettings _viewerSettings;
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public Transform modelRoot { get; private set; }
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Camera _camera;
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Image _image;
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Transform _root;
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Transform _background;
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Transform _model;
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RenderTexture _renderTexture;
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int _width;
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int _height;
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bool _cacheTexture;
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float _rotating;
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const int RENDER_LAYER = 0;
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const int HIDDEN_LAYER = 10;
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public ModelViewRenderImage(GGraph holder)
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{
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_width = (int)holder.width;
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_height = (int)holder.height;
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_cacheTexture = true;
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_image = new Image();
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holder.SetNativeObject(_image);
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_root = new GameObject("RenderImage").transform;
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_root.transform.position = Vector3.zero;
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// _root.SetParent(_camera.transform, false);
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SetLayer(_root.gameObject, HIDDEN_LAYER);
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Object.DontDestroyOnLoad(_root.gameObject);
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Object prefab = Resources.Load("RenderTexture/RenderImageCamera");
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GameObject go = (GameObject)Object.Instantiate(prefab, _root, false);
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// ConfigurableJoint
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_camera = go.GetComponent<Camera>();
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_camera.transform.position = Vector3.zero;
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_camera.cullingMask = 1 << RENDER_LAYER;
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_camera.enabled = false;
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Object.DontDestroyOnLoad(_camera.gameObject);
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modelRoot = new GameObject("model_root").transform;
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modelRoot.SetParent(_root, false);
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_background = new GameObject("background").transform;
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_background.SetParent(_root, false);
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_image.onAddedToStage.Add(OnAddedToStage);
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_image.onRemovedFromStage.Add(OnRemoveFromStage);
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_viewerSettings = new ModelViewerSettings();
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if (_image.stage != null)
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OnAddedToStage();
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else
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_camera.gameObject.SetActive(false);
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}
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public void LoadModel(string model)
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{
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this.UnloadModel();
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Object prefab = Resources.Load(model);
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GameObject go = ((GameObject)Object.Instantiate(prefab));
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var joint = go.GetComponent<Joint>();
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if (joint != null)
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{
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Object.Destroy(joint);
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}
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_model = go.transform;
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_model.SetParent(this.modelRoot, false);
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_model.localPosition = Vector3.zero;
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_model.localScale = Vector3.one;
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_model.localEulerAngles = Vector3.zero;
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ModelViewerUtils.InitSetting(go, _viewerSettings);
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Review();
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}
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public void UnloadModel()
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{
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if (_model != null)
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{
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_model.gameObject.SetActive(false);
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Object.Destroy(_model.gameObject);
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_model = null;
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}
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_rotating = 0;
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}
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public void Review()
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{
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_model.position = _viewerSettings.objectPosition;
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_model.localScale = _viewerSettings.objectScale;
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_model.eulerAngles = _viewerSettings.objectRotation;
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_camera.clearFlags = CameraClearFlags.Nothing;
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_camera.transform.position = _viewerSettings.cameraPosition;
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_camera.transform.LookAt(_viewerSettings.cameraTarget);
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_camera.orthographic = _viewerSettings.cameraOrtho;
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_camera.orthographicSize = _viewerSettings.cameraSize;
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_camera.orthographicSize /= _viewerSettings.camerasScaleFactor;
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_camera.fieldOfView = _viewerSettings.cameraFov;
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float fov = 2 * Mathf.Rad2Deg * Mathf.Atan2(
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Mathf.Tan(_camera.fieldOfView * Mathf.Deg2Rad / 2), _viewerSettings.camerasScaleFactor
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);
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if (fov < 0)
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fov += 180;
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_camera.fieldOfView = fov;
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_camera.nearClipPlane = 0.001f;
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_camera.farClipPlane = 10000;
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_camera.depthTextureMode = DepthTextureMode.Depth;
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_camera.clearFlags = CameraClearFlags.Color;
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_camera.GetUniversalAdditionalCameraData().renderPostProcessing = false; //URP only
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}
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public void Dispose()
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{
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UnloadModel();
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Object.Destroy(_camera.gameObject);
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DestroyTexture();
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_image.Dispose();
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_image = null;
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}
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void CreateTexture()
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{
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if (_renderTexture != null)
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return;
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_renderTexture = new RenderTexture(1024, 1024, 24, RenderTextureFormat.ARGB32)
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{
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antiAliasing = 1,
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filterMode = FilterMode.Bilinear,
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anisoLevel = 0,
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useMipMap = false
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};
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_image.texture = new NTexture(_renderTexture);
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_image.blendMode = BlendMode.Off;
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}
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void DestroyTexture()
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{
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if (_renderTexture != null)
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{
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Object.Destroy(_renderTexture);
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_renderTexture = null;
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_image.texture = null;
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}
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}
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void OnAddedToStage()
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{
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if (_renderTexture == null)
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CreateTexture();
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Timers.inst.AddUpdate(Render);
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_camera.gameObject.SetActive(true);
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Render();
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}
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void OnRemoveFromStage()
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{
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if (!_cacheTexture)
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DestroyTexture();
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Timers.inst.Remove(Render);
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_camera.gameObject.SetActive(false);
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}
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void Render(object param = null)
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{
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if (_rotating != 0 && modelRoot != null)
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{
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Vector3 localRotation = modelRoot.localRotation.eulerAngles;
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localRotation.y += _rotating;
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modelRoot.localRotation = Quaternion.Euler(localRotation);
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}
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SetLayer(_root.gameObject, RENDER_LAYER);
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_camera.targetTexture = _renderTexture;
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RenderTexture old = RenderTexture.active;
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RenderTexture.active = _renderTexture;
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GL.Clear(true, true, Color.clear);
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_camera.Render();
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RenderTexture.active = old;
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SetLayer(_root.gameObject, HIDDEN_LAYER);
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}
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void SetLayer(GameObject go, int layer)
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{
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Transform[] transforms = go.GetComponentsInChildren<Transform>(true);
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foreach (Transform t in transforms)
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{
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t.gameObject.layer = layer;
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 14ecd9c69c8a4eb28e8f102cca593c0b
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timeCreated: 1761412504
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27
Assets/Scripts/UI/Common/ModelViewer/ModelViewer.Designer.cs
generated
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27
Assets/Scripts/UI/Common/ModelViewer/ModelViewer.Designer.cs
generated
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@@ -0,0 +1,27 @@
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class ModelViewer
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{
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public const string URL = "ui://6hgkvlauxd2fml";
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public GGraph ModelHolder;
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public GGraph TouchHolder;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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ModelHolder = (GGraph)GetChild("ModelHolder");
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TouchHolder = (GGraph)GetChild("TouchHolder");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d1f6b336c0f70ab428b9ab14c0f1bd6f
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78
Assets/Scripts/UI/Common/ModelViewer/ModelViewer.cs
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78
Assets/Scripts/UI/Common/ModelViewer/ModelViewer.cs
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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using NBF.Fishing2;
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namespace NBF
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{
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public partial class ModelViewer : GComponent
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{
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ModelViewRenderImage _renderImage;
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private void OnInited()
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{
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_renderImage = new ModelViewRenderImage(ModelHolder.asGraph);
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TouchHolder.onRollOver.Set(OnFocusIn);
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TouchHolder.onRollOut.Set(OnFocusOut);
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Stage.inst.onMouseWheel.Add(OnMouseWheel);
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}
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public override void Dispose()
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{
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Stage.inst.onMouseWheel.Remove(OnMouseWheel);
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_renderImage.Dispose();
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base.Dispose();
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}
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public void SetData(uint itemId)
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{
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SetData(ItemConfig.Get(itemId));
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}
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public void SetData(ItemConfig itemConfig)
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{
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//Assets/Resources/gfx/baits/worm_01/worm_01.prefab
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// _renderImage.LoadModel("gfx/baits/worm_01/worm_01");
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_renderImage.LoadModel("gfx/" + itemConfig.Model);
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// var model = PrefabsHelper.CreatePrefab("gfx/baits/worm_01/worm_01");
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}
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#region 用户输入操作(滑动,拖动等)
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private void SetRotateListening()
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{
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var dragObj = TouchHolder;
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var gesture1 = new SwipeGesture(dragObj);
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gesture1.onMove.Set(OnSwipeMove);
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gesture1.onEnd.Set(OnSwipeEnd);
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}
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private void OnSwipeMove(EventContext context)
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{
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}
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private void OnSwipeEnd(EventContext context)
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{
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}
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private void OnFocusIn()
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{
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// _focus = true;
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Log.Info("focus true");
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}
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private void OnFocusOut()
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{
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// _focus = false;
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Log.Info("focus false");
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}
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private void OnMouseWheel(EventContext context)
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{
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}
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#endregion
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}
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}
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2
Assets/Scripts/UI/Common/ModelViewer/ModelViewer.cs.meta
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2
Assets/Scripts/UI/Common/ModelViewer/ModelViewer.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c4925b571afa6b84382089b71d8603f2
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148
Assets/Scripts/UI/Common/ModelViewer/ModelViewerSettings.cs
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148
Assets/Scripts/UI/Common/ModelViewer/ModelViewerSettings.cs
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@@ -0,0 +1,148 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using UnityEngine;
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using Color = UnityEngine.Color;
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namespace NBF
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{
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[Serializable]
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public class ModelViewerSettings
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{
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//Object Settings
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public Vector3 objectPosition;
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public Vector3 objectRotation;
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public Vector3 objectScale;
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//Hierarchy Settings
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[NonSerialized] public Dictionary<string, bool> subObjectEnables;
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public List<string> soeStrings;
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public List<bool> soeBools;
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//Camera Settings
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public Vector3 cameraPosition;
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public Vector3 cameraTarget;
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public bool autoPosition;
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public bool autoScale;
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public bool cameraOrtho;
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public float cameraFov;
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public float cameraSize;
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public float camerasScaleFactor;
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public float perspLastScale;
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|
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//Lighting Settings
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||||
public Color lightColour;
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public Vector3 lightDir;
|
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public float lightIntensity;
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public Color ambientLightColour;
|
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|
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//Animation Settings
|
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public AnimationClip animationClip;
|
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public float animationOffset;
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public string animationPath;
|
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//Post-Processing Settings
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public List<Material> postProcessingMaterials;
|
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public Dictionary<Material, String> materialDisplayNames;
|
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public Dictionary<Material, bool> materialToggles;
|
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public enum FixEdgesModes
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{
|
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None,
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Regular,
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WithDepthTexture
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};
|
||||
|
||||
public FixEdgesModes fixEdgesMode;
|
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public FilterMode filterMode;
|
||||
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||||
|
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public ModelViewerSettings()
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{
|
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//Do nothing
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//---Initialise Icon---//
|
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//Object Settings
|
||||
objectPosition = Vector3.zero;
|
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objectRotation = Vector3.zero;
|
||||
objectScale = Vector3.one;
|
||||
autoPosition = true;
|
||||
|
||||
//Hierarchy Settings
|
||||
subObjectEnables = new Dictionary<string, bool>();
|
||||
|
||||
//Camera Settings
|
||||
cameraPosition = new Vector3(1, Mathf.Sqrt(2), 1);
|
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perspLastScale = 1;
|
||||
cameraOrtho = true;
|
||||
cameraFov = 60;
|
||||
cameraSize = 5;
|
||||
camerasScaleFactor = 1;
|
||||
cameraTarget = Vector3.zero;
|
||||
autoScale = true;
|
||||
|
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//Lighting Settings
|
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ambientLightColour = Color.gray;
|
||||
lightColour = Color.white;
|
||||
lightDir = new Vector3(50, -30, 0);
|
||||
lightIntensity = 1;
|
||||
|
||||
//Post-Processing Settings
|
||||
postProcessingMaterials = new List<Material>();
|
||||
materialDisplayNames = new Dictionary<Material, string>();
|
||||
materialToggles = new Dictionary<Material, bool>();
|
||||
filterMode = FilterMode.Point;
|
||||
fixEdgesMode = FixEdgesModes.Regular;
|
||||
}
|
||||
|
||||
public ModelViewerSettings(Shader objRenderShader, string rapidIconRootFolder, GameObject rootObject)
|
||||
{
|
||||
//---Initialise Icon---//
|
||||
//Object Settings
|
||||
objectPosition = Vector3.zero;
|
||||
objectRotation = Vector3.zero;
|
||||
objectScale = Vector3.one;
|
||||
autoPosition = true;
|
||||
|
||||
//Hierarchy Settings
|
||||
subObjectEnables = new Dictionary<string, bool>();
|
||||
|
||||
//Camera Settings
|
||||
cameraPosition = new Vector3(1, Mathf.Sqrt(2), 1);
|
||||
perspLastScale = 1;
|
||||
cameraOrtho = true;
|
||||
cameraFov = 60;
|
||||
cameraSize = 5;
|
||||
camerasScaleFactor = 1;
|
||||
cameraTarget = Vector3.zero;
|
||||
autoScale = true;
|
||||
|
||||
//Lighting Settings
|
||||
ambientLightColour = Color.gray;
|
||||
lightColour = Color.white;
|
||||
lightDir = new Vector3(50, -30, 0);
|
||||
lightIntensity = 1;
|
||||
|
||||
//Post-Processing Settings
|
||||
postProcessingMaterials = new List<Material>();
|
||||
materialDisplayNames = new Dictionary<Material, string>();
|
||||
materialToggles = new Dictionary<Material, bool>();
|
||||
filterMode = FilterMode.Point;
|
||||
fixEdgesMode = FixEdgesModes.Regular;
|
||||
// Material defaultRender = new Material(objRenderShader);
|
||||
// postProcessingMaterials.Add(defaultRender);
|
||||
// materialDisplayNames.Add(defaultRender, "Object Render");
|
||||
// materialToggles.Add(defaultRender, true);
|
||||
}
|
||||
|
||||
void SetSubObjectEnables(GameObject obj, int childIdx, string lastPath)
|
||||
{
|
||||
string path = lastPath + "/" + childIdx;
|
||||
subObjectEnables.Add(path, true);
|
||||
|
||||
for (int i = 0; i < obj.transform.childCount; i++)
|
||||
{
|
||||
SetSubObjectEnables(obj.transform.GetChild(i).gameObject, i, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ff80ea34f5f43069392dc52c7b49831
|
||||
timeCreated: 1761415395
|
||||
99
Assets/Scripts/UI/Common/ModelViewer/ModelViewerUtils.cs
Normal file
99
Assets/Scripts/UI/Common/ModelViewer/ModelViewerUtils.cs
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@@ -0,0 +1,99 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class ModelViewerUtils
|
||||
{
|
||||
public static ModelViewerSettings InitSetting(GameObject go, ModelViewerSettings settings)
|
||||
{
|
||||
if (settings.objectPosition.magnitude < 0.0001f)
|
||||
settings.objectPosition = Vector3.zero;
|
||||
|
||||
//---Zero the GameObject euler angles if they're very small in magnitude---//
|
||||
settings.objectRotation = go.transform.eulerAngles;
|
||||
if (settings.objectRotation.magnitude < 0.0001f)
|
||||
settings.objectRotation = Vector3.zero;
|
||||
|
||||
//---Set the object scale variable---//
|
||||
settings.objectScale = go.transform.localScale;
|
||||
|
||||
//将默认对象位置设为使其位于图标中心的位置
|
||||
Bounds bounds = GetObjectBounds(go);
|
||||
settings.objectPosition = GetObjectAutoOffset(bounds);
|
||||
|
||||
// 将默认的相机设置调整为适合图标渲染中对象的呈现效果
|
||||
float camAuto = GetCameraAuto(bounds);
|
||||
settings.cameraSize = camAuto;
|
||||
settings.cameraPosition = Vector3.one * camAuto;
|
||||
|
||||
|
||||
return settings;
|
||||
}
|
||||
|
||||
public static Bounds GetObjectBounds(GameObject go)
|
||||
{
|
||||
// 在将其位置归零之前先保存其位置信息
|
||||
Vector3 prefabPos = go.transform.position;
|
||||
go.transform.position = Vector3.zero;
|
||||
|
||||
// 创建一个边界对象,并将对象网格的边界进行封装。
|
||||
MeshRenderer mr = go.GetComponent<MeshRenderer>();
|
||||
Bounds bounds = new Bounds(Vector3.zero, 0.000001f * Vector3.one);
|
||||
if (mr != null)
|
||||
bounds.Encapsulate(mr.bounds);
|
||||
else
|
||||
{
|
||||
SkinnedMeshRenderer smr = go.GetComponent<SkinnedMeshRenderer>();
|
||||
if (smr != null)
|
||||
bounds.Encapsulate(smr.bounds);
|
||||
}
|
||||
|
||||
//同时将对象的子对象的范围也进行封装起来
|
||||
EncapsulateChildBounds(go.transform, ref bounds);
|
||||
|
||||
//将预制物的位置重置为存储的值
|
||||
go.transform.position = prefabPos;
|
||||
|
||||
return bounds;
|
||||
}
|
||||
|
||||
public static Vector3 GetObjectAutoOffset(Bounds bounds)
|
||||
{
|
||||
//将偏移量应用到图标对象的位置上
|
||||
return -bounds.center;
|
||||
}
|
||||
|
||||
public static float GetCameraAuto(Bounds bounds)
|
||||
{
|
||||
//---Scale camera size and position so that the object fits in the render---//
|
||||
Matrix4x4 trs = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0, 45, 0), 1.05f * Vector3.one);
|
||||
Vector3 corner = new Vector3(bounds.extents.x, bounds.extents.y, bounds.extents.z);
|
||||
corner = trs * corner;
|
||||
|
||||
Vector2 refB2 = new Vector2(0.74f, 0.53f);
|
||||
Vector2 b2 = refB2 * corner.magnitude;
|
||||
|
||||
return b2.magnitude;
|
||||
}
|
||||
|
||||
public static void EncapsulateChildBounds(Transform t, ref Bounds bounds)
|
||||
{
|
||||
// 遍历所有子对象,封装边界
|
||||
MeshRenderer mr;
|
||||
for (int i = 0; i < t.childCount; i++)
|
||||
{
|
||||
mr = t.GetChild(i).GetComponent<MeshRenderer>();
|
||||
if (mr != null)
|
||||
bounds.Encapsulate(mr.bounds);
|
||||
else
|
||||
{
|
||||
SkinnedMeshRenderer smr = t.GetChild(i).GetComponent<SkinnedMeshRenderer>();
|
||||
if (smr != null)
|
||||
bounds.Encapsulate(smr.bounds);
|
||||
}
|
||||
|
||||
EncapsulateChildBounds(t.GetChild(i), ref bounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61157ac2e9594f58ae919731a4a5028c
|
||||
timeCreated: 1761487911
|
||||
Reference in New Issue
Block a user