模型预览功能

This commit is contained in:
2025-10-26 23:32:33 +08:00
parent 1c18e4a338
commit ce6cd8235f
370 changed files with 12735 additions and 10269 deletions

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@@ -17,8 +17,6 @@ namespace NBF
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public uint ItemId { get; set; } // 物品Id
[ProtoMember(3)]
public int Amount { get; set; } // 数量
[ProtoIgnore]
public uint Key => Id;

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@@ -13,20 +13,32 @@ namespace NBF
[ProtoContract]
public sealed partial class ItemConfig : ASerialize, IProto, IConfigTable
{
[ProtoMember(1)] public uint Id { get; set; } // Id
[ProtoMember(2)] public string Model { get; set; } // 模型
[ProtoMember(3)] public uint Type { get; set; } // 类型
[ProtoMember(4)] public uint Quality { get; set; } // 品质
[ProtoMember(5)] public uint Brand { get; set; } // 品牌
[ProtoMember(6)] public uint Weight { get; set; } // 重量(克)
[ProtoMember(7)] public uint Length { get; set; } // 长度(毫米)
[ProtoMember(8)] public uint Max { get; set; } // 最大堆叠数量
[ProtoMember(9)] public uint AutoUse { get; set; } // 获得自动使用
[ProtoMember(10)] public uint Deal { get; set; } // 交易类型
[ProtoIgnore] public uint Key => Id;
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public string Model { get; set; } // 模型
[ProtoMember(3)]
public uint Type { get; set; } // 类型
[ProtoMember(4)]
public uint Quality { get; set; } // 品质
[ProtoMember(5)]
public uint Brand { get; set; } // 品牌
[ProtoMember(6)]
public uint Weight { get; set; } // 重量(克)
[ProtoMember(7)]
public uint Length { get; set; } // 长度(毫米)
[ProtoMember(8)]
public uint Max { get; set; } // 最大堆叠数量
[ProtoMember(9)]
public uint AutoUse { get; set; } // 获得自动使用
[ProtoMember(10)]
public uint Deal { get; set; } // 交易类型
[ProtoIgnore]
public uint Key => Id;
#region Static
private static ConfigContext<ItemConfig> Context => ConfigTableHelper.Table<ItemConfig>();
public static ItemConfig Get(uint key)
@@ -38,7 +50,7 @@ namespace NBF
{
return Context.Get(match);
}
public static ItemConfig Fist()
{
return Context.Fist();
@@ -58,7 +70,7 @@ namespace NBF
{
return Context.Last(match);
}
public static int Count()
{
return Context.Count();
@@ -78,12 +90,10 @@ namespace NBF
{
return Context.GetList(match);
}
public static void ParseJson(Newtonsoft.Json.Linq.JArray arr)
{
ConfigTableHelper.ParseLine<ItemConfig>(arr);
}
#endregion
}
}

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@@ -0,0 +1,85 @@
using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using NBC;
using NBC.Serialize;
namespace NBF
{
[ProtoContract]
public sealed partial class RodRingConfig : ASerialize, IProto, IConfigTable
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public string Model { get; set; } // 模型
[ProtoMember(3)]
public uint Strength { get; set; } // 强度
[ProtoIgnore]
public uint Key => Id;
#region Static
private static ConfigContext<RodRingConfig> Context => ConfigTableHelper.Table<RodRingConfig>();
public static RodRingConfig Get(uint key)
{
return Context.Get(key);
}
public static RodRingConfig Get(Predicate<RodRingConfig> match)
{
return Context.Get(match);
}
public static RodRingConfig Fist()
{
return Context.Fist();
}
public static RodRingConfig Last()
{
return Context.Last();
}
public static RodRingConfig Fist(Predicate<RodRingConfig> match)
{
return Context.Fist(match);
}
public static RodRingConfig Last(Predicate<RodRingConfig> match)
{
return Context.Last(match);
}
public static int Count()
{
return Context.Count();
}
public static int Count(Func<RodRingConfig, bool> predicate)
{
return Context.Count(predicate);
}
public static List<RodRingConfig> GetList()
{
return Context.GetList();
}
public static List<RodRingConfig> GetList(Predicate<RodRingConfig> match)
{
return Context.GetList(match);
}
public static void ParseJson(Newtonsoft.Json.Linq.JArray arr)
{
ConfigTableHelper.ParseLine<RodRingConfig>(arr);
}
#endregion
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e47768c4795d2d142a071bcc4edc6767

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@@ -17,6 +17,7 @@ namespace NBF
{
var itemConfig = ItemConfig.Get(itemInfo.ConfigId);
TextTitle.text = itemInfo.ConfigId.GetName();
TextContent.text = itemInfo.ConfigId.GetDesc();
TextTitle.SetQuality(itemInfo.Config.Quality);
}
}

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@@ -23,7 +23,7 @@ namespace NBF
[AutoFind(Name = "modelBack")]
public GImage modelBack;
[AutoFind(Name = "Model")]
public ModelTexture Model;
public ModelViewer Model;
[AutoFind(Name = "Content")]
public ItemDetailsContent Content;
[AutoFind(Name = "Quality")]

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@@ -21,14 +21,13 @@ namespace NBF
ItemInfo = GetData() as ItemInfo;
Quality.SetQuality(ItemInfo.Config.Quality);
Content.Basic.SetInfo(ItemInfo);
Content.Basic.SetInfo(ItemInfo);
var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model);
Model.SetModel(model);
// LoadModel(ItemInfo.Config.Model);
// var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model);
Model.SetData(ItemInfo.Config);
Game.Input.OnUICanceled += OnUICanceled;
}
@@ -50,7 +49,6 @@ namespace NBF
}
protected override void OnHide()
{
Game.Input.OnUICanceled -= OnUICanceled;

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@@ -10,7 +10,6 @@ namespace NBF
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(SelectPages.URL, typeof(SelectPages));
UIObjectFactory.SetPackageItemExtension(ModelTexture.URL, typeof(ModelTexture));
UIObjectFactory.SetPackageItemExtension(BottomMenu.URL, typeof(BottomMenu));
UIObjectFactory.SetPackageItemExtension(CommonInput.URL, typeof(CommonInput));
UIObjectFactory.SetPackageItemExtension(ClassifyList.URL, typeof(ClassifyList));
@@ -23,6 +22,7 @@ namespace NBF
UIObjectFactory.SetPackageItemExtension(CommonSubMenu.URL, typeof(CommonSubMenu));
UIObjectFactory.SetPackageItemExtension(BtnInputControl.URL, typeof(BtnInputControl));
UIObjectFactory.SetPackageItemExtension(ListTitleItem.URL, typeof(ListTitleItem));
UIObjectFactory.SetPackageItemExtension(ModelViewer.URL, typeof(ModelViewer));
}
}
}

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@@ -1,320 +0,0 @@
using FairyGUI;
using FairyGUI.Utils;
using System.Collections;
using UnityEngine;
namespace NBF
{
public class ModelRenderImage
{
public Transform modelRoot { get; private set; }
Camera _camera;
Image _image;
Transform _root;
Transform _background;
Transform _model;
RenderTexture _renderTexture;
int _width;
int _height;
bool _cacheTexture;
Vector3 _rotating;
const int RENDER_LAYER = 22;
const int HIDDEN_LAYER = 0;
public ModelRenderImage(GGraph holder)
{
_width = (int)holder.width;
_height = (int)holder.height;
_cacheTexture = true;
this._image = new Image();
holder.SetNativeObject(this._image);
Object prefab = Resources.Load("RenderTexture/RenderImageCamera");
GameObject go = (GameObject)Object.Instantiate(prefab);
_camera = go.GetComponent<Camera>();
_camera.transform.position = new Vector3(0, 1000, 0);
_camera.cullingMask = 1 << RENDER_LAYER;
_camera.enabled = false;
Object.DontDestroyOnLoad(_camera.gameObject);
this._root = new GameObject("RenderImage").transform;
this._root.SetParent(_camera.transform, false);
SetLayer(this._root.gameObject, HIDDEN_LAYER);
this.modelRoot = new GameObject("model_root").transform;
this.modelRoot.SetParent(this._root, false);
this._background = new GameObject("background").transform;
this._background.SetParent(this._root, false);
this._image.onAddedToStage.Add(OnAddedToStage);
this._image.onRemovedFromStage.Add(OnRemoveFromStage);
if (this._image.stage != null)
OnAddedToStage();
else
_camera.gameObject.SetActive(false);
}
public void Dispose()
{
Object.Destroy(_camera.gameObject);
DestroyTexture();
this._image.Dispose();
this._image = null;
}
/// <summary>
/// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture,
/// you can set a maximunm two images for background.
/// Be careful if your image is 9 grid scaling, you must make sure the place holder is inside the middle box(dont cover from border to middle).
/// </summary>
/// <param name="image"></param>
public void SetBackground(GObject image)
{
SetBackground(image, null);
}
/// <summary>
/// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture,
/// you can set a maximunm two images for background.
/// </summary>
/// <param name="image1"></param>
/// <param name="image2"></param>
public void SetBackground(GObject image1, GObject image2)
{
Image source1 = (Image)image1.displayObject;
Image source2 = image2 != null ? (Image)image2.displayObject : null;
Vector3 pos = _background.position;
pos.z = _camera.farClipPlane;
_background.position = pos;
Vector2[] uv = new Vector2[4];
Vector2[] uv2 = null;
Rect rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source1);
Rect uvRect = GetImageUVRect(source1, rect, uv);
if (source2 != null)
{
rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source2);
uv2 = new Vector2[4];
GetImageUVRect(source2, rect, uv2);
}
Vector3[] vertices = new Vector3[4];
for (int i = 0; i < 4; i++)
{
Vector2 v = uv[i];
vertices[i] = new Vector3((v.x - uvRect.x) / uvRect.width * 2 - 1,
(v.y - uvRect.y) / uvRect.height * 2 - 1, 0);
}
Mesh mesh = new Mesh();
mesh.vertices = vertices;
mesh.uv = uv;
if (uv2 != null)
mesh.uv2 = uv2;
mesh.colors32 = new Color32[] { Color.white, Color.white, Color.white, Color.white };
mesh.triangles = new int[] { 0, 1, 2, 2, 3, 0 };
MeshFilter meshFilter = this._background.gameObject.GetComponent<MeshFilter>();
if (meshFilter == null)
meshFilter = this._background.gameObject.AddComponent<MeshFilter>();
meshFilter.mesh = mesh;
MeshRenderer meshRenderer = this._background.gameObject.GetComponent<MeshRenderer>();
if (meshRenderer == null)
meshRenderer = this._background.gameObject.AddComponent<MeshRenderer>();
#if (UNITY_5 || UNITY_5_3_OR_NEWER)
meshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
#else
meshRenderer.castShadows = false;
#endif
meshRenderer.receiveShadows = false;
Shader shader = Shader.Find("Game/FullScreen");
Material mat = new Material(shader);
mat.mainTexture = source1.texture.nativeTexture;
if (source2 != null)
mat.SetTexture("_Tex2", source2.texture.nativeTexture);
meshRenderer.material = mat;
}
Rect GetImageUVRect(Image image, Rect localRect, Vector2[] uv)
{
Rect imageRect = new Rect(0, 0, image.size.x, image.size.y);
Rect bound = ToolSet.Intersection(ref imageRect, ref localRect);
Rect uvRect = image.texture.uvRect;
if (image.scale9Grid != null)
{
Rect gridRect = (Rect)image.scale9Grid;
float sourceW = image.texture.width;
float sourceH = image.texture.height;
uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMin / sourceW),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMax) / sourceH),
Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMax / sourceW),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMin) / sourceH));
float vw = imageRect.width - (sourceW - gridRect.width);
float vh = imageRect.height - (sourceH - gridRect.height);
uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw),
Mathf.Lerp(uvRect.yMin, uvRect.yMax,
(imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh),
Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
}
else
{
uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMin / imageRect.width),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax) / imageRect.height),
Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMax / imageRect.width),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin) / imageRect.height));
}
uv[0] = uvRect.position;
uv[1] = new Vector2(uvRect.xMin, uvRect.yMax);
uv[2] = new Vector2(uvRect.xMax, uvRect.yMax);
uv[3] = new Vector2(uvRect.xMax, uvRect.yMin);
if (image.texture.rotated)
ToolSet.RotateUV(uv, ref image.texture.uvRect);
return uvRect;
}
public void SetModel(GameObject model)
{
this.UnloadModel();
_model = model.transform;
_model.SetParent(this.modelRoot, false);
_model.AlignmentParentCenter();
}
public void UnloadModel()
{
if (_model != null)
{
Object.Destroy(_model.gameObject);
_model = null;
}
_rotating = Vector3.zero;
}
public void StartRotate(Vector3 delta)
{
_rotating = delta;
}
public void StopRotate()
{
_rotating = Vector3.zero;
}
// 获取模型的高度
private float CalculateModelHeight(GameObject model)
{
// 获取模型的所有Renderer组件包括MeshRenderer和SkinnedMeshRenderer
Renderer[] renderers = model.GetComponentsInChildren<Renderer>();
if (renderers.Length == 0)
{
Debug.LogWarning("模型没有Renderer组件");
return 0f;
}
// 初始化包围盒
Bounds bounds = renderers[0].bounds;
// 合并所有Renderer的包围盒
for (int i = 1; i < renderers.Length; i++)
{
bounds.Encapsulate(renderers[i].bounds);
}
// 返回高度Y轴尺寸
return bounds.size.y;
}
void CreateTexture()
{
if (_renderTexture != null)
return;
_renderTexture = new RenderTexture(_width, _height, 24, RenderTextureFormat.ARGB32)
{
antiAliasing = 2,
filterMode = FilterMode.Bilinear,
anisoLevel = 0,
useMipMap = false
};
this._image.texture = new NTexture(_renderTexture);
// this._image.blendMode = BlendMode.Off;
}
void DestroyTexture()
{
if (_renderTexture != null)
{
Object.Destroy(_renderTexture);
_renderTexture = null;
this._image.texture = null;
}
}
void OnAddedToStage()
{
if (_renderTexture == null)
CreateTexture();
Timers.inst.AddUpdate(this.Render);
_camera.gameObject.SetActive(true);
Render();
}
void OnRemoveFromStage()
{
if (!_cacheTexture)
DestroyTexture();
Timers.inst.Remove(this.Render);
_camera.gameObject.SetActive(false);
}
void Render(object param = null)
{
if (_rotating != Vector3.zero && this.modelRoot != null)
{
Vector3 localRotation = this.modelRoot.localRotation.eulerAngles;
localRotation += _rotating;
this.modelRoot.localRotation = Quaternion.Euler(localRotation);
}
SetLayer(this._root.gameObject, RENDER_LAYER);
_camera.targetTexture = this._renderTexture;
RenderTexture old = RenderTexture.active;
RenderTexture.active = this._renderTexture;
GL.Clear(true, true, Color.clear);
_camera.Render();
RenderTexture.active = old;
SetLayer(this._root.gameObject, HIDDEN_LAYER);
}
void SetLayer(GameObject go, int layer)
{
Transform[] transforms = go.GetComponentsInChildren<Transform>(true);
foreach (Transform t in transforms)
{
t.gameObject.layer = layer;
}
}
}
}

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fileFormatVersion: 2
guid: 82ec71c75abc4b739fb8e75078dd718b
timeCreated: 1750673117

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fileFormatVersion: 2
guid: db45948262d06f64299721282226d4f2

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@@ -1,204 +0,0 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System;
using UnityEngine;
using FairyGUI;
using NBC;
using RootMotion.FinalIK;
using Object = UnityEngine.Object;
namespace NBF
{
public partial class ModelTexture : GComponent
{
ModelRenderImage _renderImage;
private Vector2 _startPos;
private Vector3 _startRot;
private SwipeGesture _swipeGesture;
private bool _focus;
private bool _canZoom;
private bool _canPan;
private Vector3 _zoomLimit;
private Rect _panLimit;
private void OnInited()
{
SetRotateListening();
// Stage.inst.on
TouchHolder.onRollOver.Set(OnFocusIn);
TouchHolder.onRollOut.Set(OnFocusOut);
Stage.inst.onMouseWheel.Add(OnMouseWheel);
// TouchHolder.onm
}
public override void Dispose()
{
Stage.inst.onMouseWheel.Remove(OnMouseWheel);
base.Dispose();
}
/// <summary>
/// 加载资产模型
/// </summary>
/// <param name="configId"></param>
public void LoadAsset(int configId)
{
//Assets/Resources/gfx/hooks/berserk_hooks/clas_20421_20446/clas_20423.prefab
//Assets/Resources/gfx/rods/syberia/bolo_10021/bolo_10021_LB400.prefab
//"Role/test"
var prefab = Resources.Load("gfx/hooks/berserk_hooks/clas_20421_20446/clas_20423");
SetModel((GameObject)Object.Instantiate(prefab));
}
public void SetModel(GameObject model)
{
if (_renderImage == null)
{
_renderImage = new ModelRenderImage(ModelHolder.asGraph);
}
var ccdIk = model.GetComponent<CCDIK>();
if (ccdIk != null)
{
Object.Destroy(ccdIk);
}
var lineRenderer = model.GetComponent<LineRenderer>();
if (lineRenderer != null)
{
Object.Destroy(lineRenderer);
}
var rigidbody = model.GetComponent<Rigidbody>();
if (rigidbody != null)
{
rigidbody.isKinematic = true;
}
_renderImage.SetModel(model);
_renderImage.modelRoot.localScale = Vector3.one;
var previewableAsset = model.GetComponent<PreviewableAsset>();
if (previewableAsset != null)
{
_zoomLimit = previewableAsset.zoom;
_panLimit = previewableAsset.pan;
_canPan = previewableAsset.canPan;
_canZoom = previewableAsset.canZoom;
model.transform.localPosition = previewableAsset.position;
model.transform.localScale = previewableAsset.scale;
model.transform.localRotation = Quaternion.Euler(previewableAsset.rotation);
}
else
{
_canPan = true;
_canZoom = true;
_zoomLimit = Vector3.zero;
_panLimit = Rect.zero;
model.transform.localPosition = new Vector3(0, 1.3f, 7);
model.transform.localScale = new Vector3(20, 20, 20);
model.transform.localRotation = Quaternion.Euler(Vector3.zero);
}
}
/// <summary>
/// 加载角色模型
/// </summary>
public void LoadRole()
{
}
private void SetRotateListening()
{
var dragObj = TouchHolder;
var gesture1 = new SwipeGesture(dragObj);
gesture1.onMove.Set(OnSwipeMove);
gesture1.onEnd.Set(OnSwipeEnd);
}
#region
private void OnSwipeMove(EventContext context)
{
var gesture = context.sender as SwipeGesture;
if (gesture == null) return;
var v = Vector3.zero;
if (context.inputEvent.button == 0)
{
v.y = -gesture.delta.x * 0.2f;
v.z = -gesture.delta.y * 0.2f;
if (!gesture.snapping)
{
v.y = 0;
v.z = 0;
}
if (Mathf.Abs(v.y) < 1) //消除手抖影响
v.y = 0;
if (Mathf.Abs(v.z) < 1) //消除手抖影响
v.z = 0;
_renderImage.StartRotate(v);
}
else if (_canPan)
{
v.y = gesture.delta.y * 0.005f;
v.x = gesture.delta.x * 0.005f;
//平移
var pos = _renderImage.modelRoot.localPosition;
_renderImage.modelRoot.localPosition = new Vector3(pos.x + v.x, pos.y + v.y, pos.z);
}
}
private void OnSwipeEnd(EventContext context)
{
_renderImage.StopRotate();
}
#endregion
#region Zoom
private void OnFocusIn()
{
_focus = true;
Log.Info("focus true");
}
private void OnFocusOut()
{
_focus = false;
Log.Info("focus false");
}
private void OnMouseWheel(EventContext context)
{
if (!_canZoom) return;
if (!_focus) return;
float delta = context.inputEvent.mouseWheelDelta / Stage.devicePixelRatio;
SetZoom(delta * 0.2f);
}
private void SetZoom(float delta)
{
var pos = _renderImage.modelRoot.localPosition;
var targetZ = pos.z + delta;
if (targetZ < _zoomLimit.x)
{
targetZ = _zoomLimit.x;
}
else if (targetZ > _zoomLimit.y)
{
targetZ = _zoomLimit.y;
}
_renderImage.modelRoot.localPosition = new Vector3(pos.x, pos.y, targetZ);
}
#endregion
}
}

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fileFormatVersion: 2
guid: 6b09786333c422145abf84aaa2750425

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fileFormatVersion: 2
guid: 6ab6eac3efbb4daf8f4051d1a22d3dd8
timeCreated: 1761415375

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using System;
using FairyGUI;
using FairyGUI.Utils;
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using Object = UnityEngine.Object;
namespace NBF
{
[Serializable]
public class ModelViewRenderImage
{
private ModelViewerSettings _viewerSettings;
public Transform modelRoot { get; private set; }
Camera _camera;
Image _image;
Transform _root;
Transform _background;
Transform _model;
RenderTexture _renderTexture;
int _width;
int _height;
bool _cacheTexture;
float _rotating;
const int RENDER_LAYER = 0;
const int HIDDEN_LAYER = 10;
public ModelViewRenderImage(GGraph holder)
{
_width = (int)holder.width;
_height = (int)holder.height;
_cacheTexture = true;
_image = new Image();
holder.SetNativeObject(_image);
_root = new GameObject("RenderImage").transform;
_root.transform.position = Vector3.zero;
// _root.SetParent(_camera.transform, false);
SetLayer(_root.gameObject, HIDDEN_LAYER);
Object.DontDestroyOnLoad(_root.gameObject);
Object prefab = Resources.Load("RenderTexture/RenderImageCamera");
GameObject go = (GameObject)Object.Instantiate(prefab, _root, false);
// ConfigurableJoint
_camera = go.GetComponent<Camera>();
_camera.transform.position = Vector3.zero;
_camera.cullingMask = 1 << RENDER_LAYER;
_camera.enabled = false;
Object.DontDestroyOnLoad(_camera.gameObject);
modelRoot = new GameObject("model_root").transform;
modelRoot.SetParent(_root, false);
_background = new GameObject("background").transform;
_background.SetParent(_root, false);
_image.onAddedToStage.Add(OnAddedToStage);
_image.onRemovedFromStage.Add(OnRemoveFromStage);
_viewerSettings = new ModelViewerSettings();
if (_image.stage != null)
OnAddedToStage();
else
_camera.gameObject.SetActive(false);
}
public void LoadModel(string model)
{
this.UnloadModel();
Object prefab = Resources.Load(model);
GameObject go = ((GameObject)Object.Instantiate(prefab));
var joint = go.GetComponent<Joint>();
if (joint != null)
{
Object.Destroy(joint);
}
_model = go.transform;
_model.SetParent(this.modelRoot, false);
_model.localPosition = Vector3.zero;
_model.localScale = Vector3.one;
_model.localEulerAngles = Vector3.zero;
ModelViewerUtils.InitSetting(go, _viewerSettings);
Review();
}
public void UnloadModel()
{
if (_model != null)
{
_model.gameObject.SetActive(false);
Object.Destroy(_model.gameObject);
_model = null;
}
_rotating = 0;
}
public void Review()
{
_model.position = _viewerSettings.objectPosition;
_model.localScale = _viewerSettings.objectScale;
_model.eulerAngles = _viewerSettings.objectRotation;
_camera.clearFlags = CameraClearFlags.Nothing;
_camera.transform.position = _viewerSettings.cameraPosition;
_camera.transform.LookAt(_viewerSettings.cameraTarget);
_camera.orthographic = _viewerSettings.cameraOrtho;
_camera.orthographicSize = _viewerSettings.cameraSize;
_camera.orthographicSize /= _viewerSettings.camerasScaleFactor;
_camera.fieldOfView = _viewerSettings.cameraFov;
float fov = 2 * Mathf.Rad2Deg * Mathf.Atan2(
Mathf.Tan(_camera.fieldOfView * Mathf.Deg2Rad / 2), _viewerSettings.camerasScaleFactor
);
if (fov < 0)
fov += 180;
_camera.fieldOfView = fov;
_camera.nearClipPlane = 0.001f;
_camera.farClipPlane = 10000;
_camera.depthTextureMode = DepthTextureMode.Depth;
_camera.clearFlags = CameraClearFlags.Color;
_camera.GetUniversalAdditionalCameraData().renderPostProcessing = false; //URP only
}
public void Dispose()
{
UnloadModel();
Object.Destroy(_camera.gameObject);
DestroyTexture();
_image.Dispose();
_image = null;
}
void CreateTexture()
{
if (_renderTexture != null)
return;
_renderTexture = new RenderTexture(1024, 1024, 24, RenderTextureFormat.ARGB32)
{
antiAliasing = 1,
filterMode = FilterMode.Bilinear,
anisoLevel = 0,
useMipMap = false
};
_image.texture = new NTexture(_renderTexture);
_image.blendMode = BlendMode.Off;
}
void DestroyTexture()
{
if (_renderTexture != null)
{
Object.Destroy(_renderTexture);
_renderTexture = null;
_image.texture = null;
}
}
void OnAddedToStage()
{
if (_renderTexture == null)
CreateTexture();
Timers.inst.AddUpdate(Render);
_camera.gameObject.SetActive(true);
Render();
}
void OnRemoveFromStage()
{
if (!_cacheTexture)
DestroyTexture();
Timers.inst.Remove(Render);
_camera.gameObject.SetActive(false);
}
void Render(object param = null)
{
if (_rotating != 0 && modelRoot != null)
{
Vector3 localRotation = modelRoot.localRotation.eulerAngles;
localRotation.y += _rotating;
modelRoot.localRotation = Quaternion.Euler(localRotation);
}
SetLayer(_root.gameObject, RENDER_LAYER);
_camera.targetTexture = _renderTexture;
RenderTexture old = RenderTexture.active;
RenderTexture.active = _renderTexture;
GL.Clear(true, true, Color.clear);
_camera.Render();
RenderTexture.active = old;
SetLayer(_root.gameObject, HIDDEN_LAYER);
}
void SetLayer(GameObject go, int layer)
{
Transform[] transforms = go.GetComponentsInChildren<Transform>(true);
foreach (Transform t in transforms)
{
t.gameObject.layer = layer;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 14ecd9c69c8a4eb28e8f102cca593c0b
timeCreated: 1761412504

View File

@@ -7,9 +7,9 @@ using NBC;
namespace NBF
{
public partial class ModelTexture
public partial class ModelViewer
{
public const string URL = "ui://6hgkvlau5dtxm9";
public const string URL = "ui://6hgkvlauxd2fml";
public GGraph ModelHolder;
public GGraph TouchHolder;

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d1f6b336c0f70ab428b9ab14c0f1bd6f

View File

@@ -0,0 +1,78 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
using NBF.Fishing2;
namespace NBF
{
public partial class ModelViewer : GComponent
{
ModelViewRenderImage _renderImage;
private void OnInited()
{
_renderImage = new ModelViewRenderImage(ModelHolder.asGraph);
TouchHolder.onRollOver.Set(OnFocusIn);
TouchHolder.onRollOut.Set(OnFocusOut);
Stage.inst.onMouseWheel.Add(OnMouseWheel);
}
public override void Dispose()
{
Stage.inst.onMouseWheel.Remove(OnMouseWheel);
_renderImage.Dispose();
base.Dispose();
}
public void SetData(uint itemId)
{
SetData(ItemConfig.Get(itemId));
}
public void SetData(ItemConfig itemConfig)
{
//Assets/Resources/gfx/baits/worm_01/worm_01.prefab
// _renderImage.LoadModel("gfx/baits/worm_01/worm_01");
_renderImage.LoadModel("gfx/" + itemConfig.Model);
// var model = PrefabsHelper.CreatePrefab("gfx/baits/worm_01/worm_01");
}
#region ()
private void SetRotateListening()
{
var dragObj = TouchHolder;
var gesture1 = new SwipeGesture(dragObj);
gesture1.onMove.Set(OnSwipeMove);
gesture1.onEnd.Set(OnSwipeEnd);
}
private void OnSwipeMove(EventContext context)
{
}
private void OnSwipeEnd(EventContext context)
{
}
private void OnFocusIn()
{
// _focus = true;
Log.Info("focus true");
}
private void OnFocusOut()
{
// _focus = false;
Log.Info("focus false");
}
private void OnMouseWheel(EventContext context)
{
}
#endregion
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c4925b571afa6b84382089b71d8603f2

View File

@@ -0,0 +1,148 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using UnityEngine;
using Color = UnityEngine.Color;
namespace NBF
{
[Serializable]
public class ModelViewerSettings
{
//Object Settings
public Vector3 objectPosition;
public Vector3 objectRotation;
public Vector3 objectScale;
//Hierarchy Settings
[NonSerialized] public Dictionary<string, bool> subObjectEnables;
public List<string> soeStrings;
public List<bool> soeBools;
//Camera Settings
public Vector3 cameraPosition;
public Vector3 cameraTarget;
public bool autoPosition;
public bool autoScale;
public bool cameraOrtho;
public float cameraFov;
public float cameraSize;
public float camerasScaleFactor;
public float perspLastScale;
//Lighting Settings
public Color lightColour;
public Vector3 lightDir;
public float lightIntensity;
public Color ambientLightColour;
//Animation Settings
public AnimationClip animationClip;
public float animationOffset;
public string animationPath;
//Post-Processing Settings
public List<Material> postProcessingMaterials;
public Dictionary<Material, String> materialDisplayNames;
public Dictionary<Material, bool> materialToggles;
public enum FixEdgesModes
{
None,
Regular,
WithDepthTexture
};
public FixEdgesModes fixEdgesMode;
public FilterMode filterMode;
public ModelViewerSettings()
{
//Do nothing
//---Initialise Icon---//
//Object Settings
objectPosition = Vector3.zero;
objectRotation = Vector3.zero;
objectScale = Vector3.one;
autoPosition = true;
//Hierarchy Settings
subObjectEnables = new Dictionary<string, bool>();
//Camera Settings
cameraPosition = new Vector3(1, Mathf.Sqrt(2), 1);
perspLastScale = 1;
cameraOrtho = true;
cameraFov = 60;
cameraSize = 5;
camerasScaleFactor = 1;
cameraTarget = Vector3.zero;
autoScale = true;
//Lighting Settings
ambientLightColour = Color.gray;
lightColour = Color.white;
lightDir = new Vector3(50, -30, 0);
lightIntensity = 1;
//Post-Processing Settings
postProcessingMaterials = new List<Material>();
materialDisplayNames = new Dictionary<Material, string>();
materialToggles = new Dictionary<Material, bool>();
filterMode = FilterMode.Point;
fixEdgesMode = FixEdgesModes.Regular;
}
public ModelViewerSettings(Shader objRenderShader, string rapidIconRootFolder, GameObject rootObject)
{
//---Initialise Icon---//
//Object Settings
objectPosition = Vector3.zero;
objectRotation = Vector3.zero;
objectScale = Vector3.one;
autoPosition = true;
//Hierarchy Settings
subObjectEnables = new Dictionary<string, bool>();
//Camera Settings
cameraPosition = new Vector3(1, Mathf.Sqrt(2), 1);
perspLastScale = 1;
cameraOrtho = true;
cameraFov = 60;
cameraSize = 5;
camerasScaleFactor = 1;
cameraTarget = Vector3.zero;
autoScale = true;
//Lighting Settings
ambientLightColour = Color.gray;
lightColour = Color.white;
lightDir = new Vector3(50, -30, 0);
lightIntensity = 1;
//Post-Processing Settings
postProcessingMaterials = new List<Material>();
materialDisplayNames = new Dictionary<Material, string>();
materialToggles = new Dictionary<Material, bool>();
filterMode = FilterMode.Point;
fixEdgesMode = FixEdgesModes.Regular;
// Material defaultRender = new Material(objRenderShader);
// postProcessingMaterials.Add(defaultRender);
// materialDisplayNames.Add(defaultRender, "Object Render");
// materialToggles.Add(defaultRender, true);
}
void SetSubObjectEnables(GameObject obj, int childIdx, string lastPath)
{
string path = lastPath + "/" + childIdx;
subObjectEnables.Add(path, true);
for (int i = 0; i < obj.transform.childCount; i++)
{
SetSubObjectEnables(obj.transform.GetChild(i).gameObject, i, path);
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7ff80ea34f5f43069392dc52c7b49831
timeCreated: 1761415395

View File

@@ -0,0 +1,99 @@
using UnityEngine;
namespace NBF
{
public class ModelViewerUtils
{
public static ModelViewerSettings InitSetting(GameObject go, ModelViewerSettings settings)
{
if (settings.objectPosition.magnitude < 0.0001f)
settings.objectPosition = Vector3.zero;
//---Zero the GameObject euler angles if they're very small in magnitude---//
settings.objectRotation = go.transform.eulerAngles;
if (settings.objectRotation.magnitude < 0.0001f)
settings.objectRotation = Vector3.zero;
//---Set the object scale variable---//
settings.objectScale = go.transform.localScale;
//将默认对象位置设为使其位于图标中心的位置
Bounds bounds = GetObjectBounds(go);
settings.objectPosition = GetObjectAutoOffset(bounds);
// 将默认的相机设置调整为适合图标渲染中对象的呈现效果
float camAuto = GetCameraAuto(bounds);
settings.cameraSize = camAuto;
settings.cameraPosition = Vector3.one * camAuto;
return settings;
}
public static Bounds GetObjectBounds(GameObject go)
{
// 在将其位置归零之前先保存其位置信息
Vector3 prefabPos = go.transform.position;
go.transform.position = Vector3.zero;
// 创建一个边界对象,并将对象网格的边界进行封装。
MeshRenderer mr = go.GetComponent<MeshRenderer>();
Bounds bounds = new Bounds(Vector3.zero, 0.000001f * Vector3.one);
if (mr != null)
bounds.Encapsulate(mr.bounds);
else
{
SkinnedMeshRenderer smr = go.GetComponent<SkinnedMeshRenderer>();
if (smr != null)
bounds.Encapsulate(smr.bounds);
}
//同时将对象的子对象的范围也进行封装起来
EncapsulateChildBounds(go.transform, ref bounds);
//将预制物的位置重置为存储的值
go.transform.position = prefabPos;
return bounds;
}
public static Vector3 GetObjectAutoOffset(Bounds bounds)
{
//将偏移量应用到图标对象的位置上
return -bounds.center;
}
public static float GetCameraAuto(Bounds bounds)
{
//---Scale camera size and position so that the object fits in the render---//
Matrix4x4 trs = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0, 45, 0), 1.05f * Vector3.one);
Vector3 corner = new Vector3(bounds.extents.x, bounds.extents.y, bounds.extents.z);
corner = trs * corner;
Vector2 refB2 = new Vector2(0.74f, 0.53f);
Vector2 b2 = refB2 * corner.magnitude;
return b2.magnitude;
}
public static void EncapsulateChildBounds(Transform t, ref Bounds bounds)
{
// 遍历所有子对象,封装边界
MeshRenderer mr;
for (int i = 0; i < t.childCount; i++)
{
mr = t.GetChild(i).GetComponent<MeshRenderer>();
if (mr != null)
bounds.Encapsulate(mr.bounds);
else
{
SkinnedMeshRenderer smr = t.GetChild(i).GetComponent<SkinnedMeshRenderer>();
if (smr != null)
bounds.Encapsulate(smr.bounds);
}
EncapsulateChildBounds(t.GetChild(i), ref bounds);
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 61157ac2e9594f58ae919731a4a5028c
timeCreated: 1761487911

View File

@@ -11,7 +11,7 @@ namespace NBF
{
public const string URL = "ui://hxr7rc7plvql10";
public ModelTexture Model;
public ModelViewer Model;
public HomeButtonGroups OpGroup;
public BottomMenu BottomMenu;
@@ -19,7 +19,7 @@ namespace NBF
{
base.ConstructFromXML(xml);
Model = (ModelTexture)GetChild("Model");
Model = (ModelViewer)GetChild("Model");
OpGroup = (HomeButtonGroups)GetChild("OpGroup");
BottomMenu = (BottomMenu)GetChild("BottomMenu");
OnInited();

View File

@@ -31,9 +31,8 @@ namespace NBF
{
Game.Input.OnUICanceled += OnUICanceled;
UseBottomMenu();
Model.LoadAsset(0);
// Model.LoadAsset(0);
// Model.SetBackground(Panel.Back.GetChild("back"));//, Panel.Back.GetChild("icon")
}

View File

@@ -15,7 +15,7 @@ namespace NBF
public override string UIResName => "PreviewPanel";
[AutoFind(Name = "Model")]
public ModelTexture Model;
public ModelViewer Model;
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
public static void Show(object param = null){ App.UI.OpenUI<PreviewPanel>(param); }

View File

@@ -13,7 +13,7 @@ namespace NBF
{
Instance = Object.Instantiate(prefab);
Debug.LogError($"预制体:{prefab.name} 实例={Instance}");
Model.SetModel(Instance);
// Model.SetModel(Instance);
return Instance;
}
}