home打开关闭逻辑修改调整提交

This commit is contained in:
2026-02-04 09:11:27 +08:00
parent 10c6fabd73
commit c7676793d5
36 changed files with 2023 additions and 708 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
@@ -91,10 +92,15 @@ namespace NBF
return;
}
// 读取 Build Settings 中 “Scenes In Build” 勾选的场景
var scenes = EditorBuildSettings.scenes
.Where(s => s.enabled)
.Select(s => s.path)
.ToArray();
var buildOptions = BuildOptions.CompressWithLz4;
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
{
scenes = new[] { "Assets/Scenes/StartUp.unity" },//Assets/Scenes/StartUp.unity
scenes = scenes, //new[] { "Assets/Scenes/StartUp.unity" }, //Assets/Scenes/StartUp.unity
locationPathName = location,
options = buildOptions,
target = activeTarget,

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@@ -0,0 +1,26 @@
using UnityEditor;
using UnityEngine;
namespace NBF
{
[CustomEditor(typeof(UIBlur))]
public class UIBlurEditor : Editor
{
private UIBlur _target;
void OnEnable()
{
_target = target as UIBlur;
// lookAtPoint = serializedObject.FindProperty("lookAtPoint");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Blur"))
{
_target.CaptureAndBlurOnce();
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ebaa0f203943458688dac255c2ea6441
timeCreated: 1770124598