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{fileID: 1199298675} - {fileID: 646846706} - {fileID: 159075240} - - {fileID: 841111722} + - {fileID: 544582587} diff --git a/Assets/Scripts/Common/Blur/UIBlur.cs b/Assets/Scripts/Common/Blur/UIBlur.cs new file mode 100644 index 000000000..2f494c7cf --- /dev/null +++ b/Assets/Scripts/Common/Blur/UIBlur.cs @@ -0,0 +1,93 @@ +using FairyGUI; +using NBF; +using UnityEngine; +using UnityEngine.UI; + +public class UIBlur : MonoBehaviour +{ + [Header("Quality")] public RenderTexture blurRT; + [Range(1, 6)] public int iterations = 2; // 模糊迭代次数 + [Range(0.5f, 4f)] public float blurSize = 1.2f; + + [Header("Shader")] public Shader blurShader; + + Material _mat; + + RenderTexture _capturedRT; + public static UIBlur Instance { get; private set; } + + void Awake() + { + blurRT = new RenderTexture((int)(Screen.width * 0.5f), (int)(Screen.height * 0.5f), 0, + RenderTextureFormat.ARGB32); + _mat = new Material(blurShader); + DontDestroyOnLoad(gameObject); + Instance = this; + } + + public void CaptureAndBlurOnce() + { + if (blurRT == null) return; + var captureCamera = Camera.main; + if (captureCamera == null) return; + + + int w = blurRT.width; + int h = blurRT.width; + + ReleaseRTs(); + + var oldEnabled = StageCamera.main.enabled; + + StageCamera.main.enabled = false; + + _capturedRT = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32); + _capturedRT.Create(); + + // 1) 抓摄像机画面到RT(不做ReadPixels) + var prevTarget = captureCamera.targetTexture; + captureCamera.targetTexture = _capturedRT; + captureCamera.Render(); + captureCamera.targetTexture = prevTarget; + StageCamera.main.enabled = oldEnabled; + // 2) 模糊:ping-pong + var rt1 = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32); + var rt2 = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32); + + Graphics.Blit(_capturedRT, rt1); + + _mat.SetFloat("_BlurSize", blurSize); + + for (int i = 0; i < iterations; i++) + { + // 横向 + _mat.SetVector("_Direction", new Vector2(1, 0)); + Graphics.Blit(rt1, rt2, _mat); + + // 纵向 + _mat.SetVector("_Direction", new Vector2(0, 1)); + Graphics.Blit(rt2, rt1, _mat); + } + + Graphics.Blit(rt1, blurRT); + + RenderTexture.ReleaseTemporary(rt1); + RenderTexture.ReleaseTemporary(rt2); + } + + void ReleaseRTs() + { + if (_capturedRT != null) + { + _capturedRT.Release(); + Destroy(_capturedRT); + _capturedRT = null; + } + } + + void OnDestroy() + { + ReleaseRTs(); + if (_mat) Destroy(_mat); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Common/Blur/UIBlur.cs.meta b/Assets/Scripts/Common/Blur/UIBlur.cs.meta new file mode 100644 index 000000000..728e147c7 --- /dev/null +++ b/Assets/Scripts/Common/Blur/UIBlur.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9a0a734b63534f5e8f244a76a4a8f48d +timeCreated: 1770122480 \ No newline at end of file diff --git a/Assets/Scripts/Editor/Builder/Tasks/BuildAppTask.cs b/Assets/Scripts/Editor/Builder/Tasks/BuildAppTask.cs index a895de56b..66b561555 100644 --- a/Assets/Scripts/Editor/Builder/Tasks/BuildAppTask.cs +++ b/Assets/Scripts/Editor/Builder/Tasks/BuildAppTask.cs @@ -1,5 +1,6 @@ using System; using System.IO; +using System.Linq; using UnityEditor; using UnityEngine; @@ -91,10 +92,15 @@ namespace NBF return; } + // 读取 Build Settings 中 “Scenes In Build” 勾选的场景 + var scenes = EditorBuildSettings.scenes + .Where(s => s.enabled) + .Select(s => s.path) + .ToArray(); var buildOptions = BuildOptions.CompressWithLz4; BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions() { - scenes = new[] { "Assets/Scenes/StartUp.unity" },//Assets/Scenes/StartUp.unity + scenes = scenes, //new[] { "Assets/Scenes/StartUp.unity" }, //Assets/Scenes/StartUp.unity locationPathName = location, options = buildOptions, target = activeTarget, diff --git a/Assets/Scripts/Editor/Test/UIBlurEditor.cs b/Assets/Scripts/Editor/Test/UIBlurEditor.cs new file mode 100644 index 000000000..8b64f7416 --- /dev/null +++ b/Assets/Scripts/Editor/Test/UIBlurEditor.cs @@ -0,0 +1,26 @@ +using UnityEditor; +using UnityEngine; + +namespace NBF +{ + [CustomEditor(typeof(UIBlur))] + public class UIBlurEditor : Editor + { + private UIBlur _target; + + void OnEnable() + { + _target = target as UIBlur; + // lookAtPoint = serializedObject.FindProperty("lookAtPoint"); + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + if (GUILayout.Button("Blur")) + { + _target.CaptureAndBlurOnce(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Editor/Test/UIBlurEditor.cs.meta b/Assets/Scripts/Editor/Test/UIBlurEditor.cs.meta new file mode 100644 index 000000000..026ef2965 --- /dev/null +++ b/Assets/Scripts/Editor/Test/UIBlurEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ebaa0f203943458688dac255c2ea6441 +timeCreated: 1770124598 \ No newline at end of file diff --git a/Assets/Scripts/Init.cs b/Assets/Scripts/Init.cs index a454465b3..c432bfea3 100644 --- a/Assets/Scripts/Init.cs +++ b/Assets/Scripts/Init.cs @@ -61,7 +61,7 @@ namespace NBF // await Task.Delay(100); CommonTopPanel.Show(); // SettingPanel.Show(); - // LoginPanel.Show(); + LoginPanel.Show(); // PreviewPanel.Show(); } } diff --git a/Assets/Scripts/UI/Binders/CommonBinder.cs b/Assets/Scripts/UI/Binders/CommonBinder.cs index 6b7543dbc..06a277773 100644 --- a/Assets/Scripts/UI/Binders/CommonBinder.cs +++ b/Assets/Scripts/UI/Binders/CommonBinder.cs @@ -10,6 +10,7 @@ namespace NBF public static void BindAll() { UIObjectFactory.SetPackageItemExtension(SelectPages.URL, typeof(SelectPages)); + UIObjectFactory.SetPackageItemExtension(UIBlurBackground.URL, typeof(UIBlurBackground)); UIObjectFactory.SetPackageItemExtension(BottomMenu.URL, typeof(BottomMenu)); UIObjectFactory.SetPackageItemExtension(CommonInput.URL, typeof(CommonInput)); UIObjectFactory.SetPackageItemExtension(ClassifyList.URL, typeof(ClassifyList)); diff --git a/Assets/Scripts/UI/Common/Panel/CommonTopPanel.cs b/Assets/Scripts/UI/Common/Panel/CommonTopPanel.cs index 023fd6520..8c2b9e6f0 100644 --- a/Assets/Scripts/UI/Common/Panel/CommonTopPanel.cs +++ b/Assets/Scripts/UI/Common/Panel/CommonTopPanel.cs @@ -17,6 +17,17 @@ namespace NBF protected override void OnShow() { + InputManager.OnUICanceled += OnUICanceled; + } + + private void OnUICanceled(string action) + { + if (action == InputDef.UI.Back) + { + var panel = UI.Inst.GetUI(); + if (panel != null && panel.IsShowing) return; + HomePanel.Show(); + } } protected override void OnUpdate() @@ -60,6 +71,7 @@ namespace NBF protected override void OnHide() { + InputManager.OnUICanceled -= OnUICanceled; } protected override void OnDestroy() diff --git a/Assets/Scripts/UI/Home/HomePanel.cs b/Assets/Scripts/UI/Home/HomePanel.cs index d82b2339b..c518c6590 100644 --- a/Assets/Scripts/UI/Home/HomePanel.cs +++ b/Assets/Scripts/UI/Home/HomePanel.cs @@ -36,10 +36,21 @@ namespace NBF protected override void OnShow() { + InputManager.Instance.On(this); Menu.SetTabs(tabList); ChangeTab(0); } + #region UI事件 + + [InputInvoke(InputDef.UI.Back, UIInputButtonShowMode.BottomRight)] + private void OnBack() + { + Hide(); + } + + #endregion + #region Tab切换 private void ChangeTab(int index) @@ -84,6 +95,7 @@ namespace NBF protected override void OnHide() { + InputManager.Instance.Off(this); } protected override void OnDestroy() diff --git a/Assets/Scripts/UI/Login/LoginPanel.cs b/Assets/Scripts/UI/Login/LoginPanel.cs index 20881655c..988ee0745 100644 --- a/Assets/Scripts/UI/Login/LoginPanel.cs +++ b/Assets/Scripts/UI/Login/LoginPanel.cs @@ -30,15 +30,15 @@ namespace NBF { await LoginHelper.Login(InputAccount.text); - // await Fishing.Instance.Go(RoleModel.Instance.Info.MapId); + await Fishing.Instance.Go(RoleModel.Instance.Info.MapId); // await MapHelper.EnterMap(mapId, role.RoomCode); // BagPanel.Show(); // BagSlotPanel.Show(); // SettingPanel.Show(); - HomePanel.Show(); - // FishingShopPanel.Show(); + // HomePanel.Show(); + FishingShopPanel.Show(); Del(); } diff --git a/Assets/Scripts/UI/UIBlurBackground.Designer.cs b/Assets/Scripts/UI/UIBlurBackground.Designer.cs new file mode 100644 index 000000000..d33e5876b --- /dev/null +++ b/Assets/Scripts/UI/UIBlurBackground.Designer.cs @@ -0,0 +1,27 @@ +/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/ + + +using FairyGUI; +using FairyGUI.Utils; +using NBC; + +namespace NBF +{ + public partial class UIBlurBackground + { + public const string URL = "ui://6hgkvlau8hy8la"; + + public GLoader Back; + public GImage back; + + public override void ConstructFromXML(XML xml) + { + base.ConstructFromXML(xml); + + Back = (GLoader)GetChild("Back"); + back = (GImage)GetChild("back"); + OnInited(); + UILanguage.TrySetComponentLanguage(this); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/UIBlurBackground.Designer.cs.meta b/Assets/Scripts/UI/UIBlurBackground.Designer.cs.meta new file mode 100644 index 000000000..efb85ffc6 --- /dev/null +++ b/Assets/Scripts/UI/UIBlurBackground.Designer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 37696980c373d4d46884022914bfe1b9 \ No newline at end of file diff --git a/Assets/Scripts/UI/UIBlurBackground.cs b/Assets/Scripts/UI/UIBlurBackground.cs new file mode 100644 index 000000000..dcf5bd6c7 --- /dev/null +++ b/Assets/Scripts/UI/UIBlurBackground.cs @@ -0,0 +1,31 @@ +// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 + +using UnityEngine; +using FairyGUI; +using NBC; + +namespace NBF +{ + public partial class UIBlurBackground : GLabel + { + private NTexture _nTexture; + + private void OnInited() + { + // icon = new NTexture(your_Texture2D); + // UIBlur.texture = new NTexture(UIBlur); + UIBlur.Instance.CaptureAndBlurOnce(); + Back.texture = new NTexture(UIBlur.Instance.blurRT); + } + + public override void Dispose() + { + // if (_nTexture != null) + // { + // _nTexture = null; + // } + + base.Dispose(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/UIBlurBackground.cs.meta b/Assets/Scripts/UI/UIBlurBackground.cs.meta new file mode 100644 index 000000000..bc4f45a0f --- /dev/null +++ b/Assets/Scripts/UI/UIBlurBackground.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 93754091e25692446aabdab03d905f42 \ No newline at end of file diff --git a/Assets/Settings/PC_Renderer.asset b/Assets/Settings/PC_Renderer.asset index b614ac20b..3967f698d 100644 --- a/Assets/Settings/PC_Renderer.asset +++ b/Assets/Settings/PC_Renderer.asset @@ -22,7 +22,10 @@ MonoBehaviour: scaleReferenceSize: 1080 blurType: 0 injectionPoint: 600 + _intensity: 1 shader: {fileID: 4800000, guid: bb11bdc2e8aaf4c80b5315f3778d7ad4, type: 3} + _material: {fileID: 0} + _renderScale: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -50,8 +53,7 @@ MonoBehaviour: m_RendererFeatures: - 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