修改调整
This commit is contained in:
108
Assets/Scripts/Generate/Config/BobberConfig.cs
Normal file
108
Assets/Scripts/Generate/Config/BobberConfig.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
#if FANTASY_NET
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
#else
|
||||
using NBC;
|
||||
using NBC.Serialize;
|
||||
#endif
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class BobberConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<BobberConfig> List { get; set; } = new List<BobberConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, BobberConfig> _configs = new ConcurrentDictionary<uint, BobberConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, BobberConfig> _configs = new Dictionary<uint, BobberConfig>();
|
||||
#endif
|
||||
private static BobberConfigData _instance = null;
|
||||
|
||||
public static BobberConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<BobberConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public BobberConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"BobberConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out BobberConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class BobberConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Model { get; set; } // 模型
|
||||
[ProtoMember(3)]
|
||||
public uint Type { get; set; } // 类型
|
||||
[ProtoMember(4)]
|
||||
public uint Weight { get; set; } // 重量(克)
|
||||
[ProtoMember(5)]
|
||||
public uint Displacement { get; set; } // 位移
|
||||
[ProtoMember(6)]
|
||||
public uint NightLight { get; set; } // 是否夜光
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user