Files
Fishing2/Assets/Scripts/Generate/Config/BobberConfig.cs
2025-10-09 23:57:57 +08:00

108 lines
2.9 KiB
C#

using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
#if FANTASY_NET
using Fantasy.ConfigTable;
using Fantasy.Serialize;
#else
using NBC;
using NBC.Serialize;
#endif
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace NBF
{
[ProtoContract]
public sealed partial class BobberConfigData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<BobberConfig> List { get; set; } = new List<BobberConfig>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, BobberConfig> _configs = new ConcurrentDictionary<uint, BobberConfig>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, BobberConfig> _configs = new Dictionary<uint, BobberConfig>();
#endif
private static BobberConfigData _instance = null;
public static BobberConfigData Instance
{
get { return _instance ??= ConfigTableHelper.Load<BobberConfigData>(); }
private set => _instance = value;
}
public BobberConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"BobberConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out BobberConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class BobberConfig : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public string Model { get; set; } // 模型
[ProtoMember(3)]
public uint Type { get; set; } // 类型
[ProtoMember(4)]
public uint Weight { get; set; } // 重量(克)
[ProtoMember(5)]
public uint Displacement { get; set; } // 位移
[ProtoMember(6)]
public uint NightLight { get; set; } // 是否夜光
}
}