修改脚本
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@@ -43,11 +43,13 @@ namespace CC
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public void saveToPreset(string name)
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{
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customizer.SaveToPreset(name);
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Debug.Log($"Character {name} saved in Presets object");
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}
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public void saveToJSON(string name)
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{
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customizer.SaveToJSON(name);
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Debug.Log($"Character {name} saved in Assets/CharacterCustomizer.json");
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}
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public void loadCharacter()
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@@ -79,5 +81,19 @@ namespace CC
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{
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customizer.randomizeCharacterAndOutfit();
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}
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public void createPrefab(string name)
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{
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#if UNITY_EDITOR
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if (customizer == null)
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{
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Debug.LogWarning("No GameObject selected.");
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return;
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}
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var prefabScript = GetComponent<CreatePrefab>();
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if (prefabScript != null) { prefabScript.createPrefab(name, customizer.gameObject, customizer.StoredCharacterData.CharacterPrefab); }
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#endif
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}
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}
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}
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