修改脚本

This commit is contained in:
2026-03-22 09:33:56 +08:00
parent 1e1fec02cd
commit ba5da38dde
127 changed files with 31514 additions and 22327 deletions

View File

@@ -43,11 +43,13 @@ namespace CC
public void saveToPreset(string name)
{
customizer.SaveToPreset(name);
Debug.Log($"Character {name} saved in Presets object");
}
public void saveToJSON(string name)
{
customizer.SaveToJSON(name);
Debug.Log($"Character {name} saved in Assets/CharacterCustomizer.json");
}
public void loadCharacter()
@@ -79,5 +81,19 @@ namespace CC
{
customizer.randomizeCharacterAndOutfit();
}
public void createPrefab(string name)
{
#if UNITY_EDITOR
if (customizer == null)
{
Debug.LogWarning("No GameObject selected.");
return;
}
var prefabScript = GetComponent<CreatePrefab>();
if (prefabScript != null) { prefabScript.createPrefab(name, customizer.gameObject, customizer.StoredCharacterData.CharacterPrefab); }
#endif
}
}
}