修改脚本
This commit is contained in:
@@ -8,7 +8,7 @@ ModelImporter:
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second: FACS_000
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- first:
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74: -4936931532168765695
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second: FACS_001
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second: eyeLookDownLeft
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- first:
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74: 3100314955970007406
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second: FACS_002
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@@ -20,7 +20,7 @@ ModelImporter:
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second: FACS_004
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- first:
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74: -3007095967208575879
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second: FACS_005
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second: eyeLookUpLeft
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- first:
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74: 7081446504188841871
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second: FACS_006
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@@ -29,7 +29,7 @@ ModelImporter:
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second: FACS_007
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- first:
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74: -22763841259271788
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second: FACS_008
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second: eyeBlinkRight
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- first:
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74: -2735348660663670808
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second: FACS_009
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@@ -53,118 +53,118 @@ ModelImporter:
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second: FACS_013
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- first:
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74: 7963073212741007468
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second: FACS_014
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second: eyeWideRight
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- first:
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74: 525017814043171365
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second: FACS_015
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second: jawForward
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- first:
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74: 6773038313828510574
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second: FACS_016
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second: jawLeft
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- first:
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74: -5683660375786088265
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second: FACS_017
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second: jawRight
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- first:
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74: -8776802399032998799
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second: FACS_018
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second: jawOpen
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- first:
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74: 6552976379414189905
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second: FACS_019
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second: mouthFunnel
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- first:
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74: -5809087372958599681
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second: FACS_020
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second: mouthPucker
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- first:
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74: -2467418426783636221
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second: FACS_021
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second: mouthLeft
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- first:
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74: -1341347360015483366
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second: FACS_022
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second: mouthRight
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- first:
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74: -7424513095782453213
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second: FACS_023
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second: mouthSmileLeft
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- first:
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74: 7543853401319470346
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second: FACS_024
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second: mouthSmileRight
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- first:
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74: -3157242150016089507
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second: FACS_025
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second: mouthFrownLeft
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- first:
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74: -2606431912570584395
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second: FACS_026
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second: mouthFrownRight
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- first:
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74: 2606120444101096858
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second: FACS_027
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second: mouthDimpleLeft
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- first:
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74: -5308518979543925179
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second: FACS_028
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second: mouthDimpleRight
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- first:
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74: 3972398324829903490
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second: FACS_029
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second: mouthStretchLeft
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- first:
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74: -2234427602068468713
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second: FACS_030
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second: mouthStretchRight
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- first:
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74: 8634590020418877509
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second: FACS_031
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second: mouthRollLower
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- first:
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74: 9188676853668515295
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second: FACS_032
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second: mouthRollUpper
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- first:
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74: -4451570985657486019
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second: FACS_033
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second: mouthShrugLower
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- first:
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74: -4411238422819070451
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second: FACS_034
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second: mouthShrugUpper
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- first:
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74: 2100381807463367508
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second: FACS_035
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second: mouthPressLeft
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- first:
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74: 3064694400937141705
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second: FACS_036
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second: mouthPressRight
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- first:
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74: -6733304037557796663
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second: FACS_037
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second: mouthLowerDownLeft
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- first:
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74: 4048514584973057056
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second: FACS_038
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second: mouthLowerDownRight
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- first:
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74: -7232002046637899374
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second: FACS_039
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second: mouthUpperUpLeft
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- first:
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74: 5037690021755461589
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second: FACS_040
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second: mouthUpperUpRight
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- first:
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74: -7234498089657762112
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second: FACS_041
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second: browDownLeft
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- first:
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74: -100470374957532537
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second: FACS_042
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second: browDownRight
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- first:
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74: -2455464634246199713
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second: FACS_043
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second: browInnerUp
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- first:
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74: 6188448662090006842
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second: FACS_044
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second: browOuterUpLeft
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- first:
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74: -439801334507059922
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second: FACS_045
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second: browOuterUpRight
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- first:
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74: 8221941460476296698
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second: FACS_046
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second: cheekPuff
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- first:
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74: 4511752457855713748
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second: FACS_047
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second: cheekSquintLeft
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- first:
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74: -7838578946507419133
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second: FACS_048
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second: cheekSquintRight
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- first:
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74: 7030117841599353851
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second: FACS_049
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second: noseSneerLeft
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- first:
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74: -6409453867671480521
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second: FACS_050
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second: noseSneerRight
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- first:
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74: -6339770016037286336
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second: FACS_051
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second: tongueOut
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externalObjects: {}
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materials:
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materialImportMode: 2
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@@ -178,6 +178,8 @@ ModelImporter:
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optimizeGameObjects: 0
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removeConstantScaleCurves: 1
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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@@ -193,7 +195,7 @@ ModelImporter:
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extraUserProperties: []
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clipAnimations:
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- serializedVersion: 16
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name: FACS_000
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name: default
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takeName: Take 001
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internalID: 0
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firstFrame: 0
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@@ -204,7 +206,7 @@ ModelImporter:
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 1
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loopTime: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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@@ -214,7 +216,7 @@ ModelImporter:
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keepOriginalPositionXZ: 0
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heightFromFeet: 0
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||||
mirror: 0
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||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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bodyMask: 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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curves: []
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events: []
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transformMask:
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@@ -227,9 +229,9 @@ ModelImporter:
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- path: CCMH_Teeth_Female
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weight: 0
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- path: root
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weight: 1
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weight: 0
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- path: root/pelvis
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weight: 1
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weight: 0
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- path: root/pelvis/pelvis_wt
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weight: 0
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- path: root/pelvis/pelvis_wt/butt_l
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@@ -237,139 +239,139 @@ ModelImporter:
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- path: root/pelvis/pelvis_wt/butt_r
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weight: 0
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- path: root/pelvis/spine_01
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weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_01_wt
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02
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weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_02_wt
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weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03
|
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weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_03_wt
|
||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04
|
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weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_04_wt
|
||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05
|
||||
weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l
|
||||
weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l
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||||
weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l
|
||||
weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l
|
||||
weight: 1
|
||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_metacarpal_l
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||||
weight: 1
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||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_metacarpal_l/index_01_l
|
||||
weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_metacarpal_l/index_01_l/index_02_l
|
||||
weight: 1
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||||
weight: 0
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||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_metacarpal_l/index_01_l/index_02_l/index_03_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/middle_metacarpal_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/middle_metacarpal_l/middle_01_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/middle_metacarpal_l/middle_01_l/middle_02_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/middle_metacarpal_l/middle_01_l/middle_02_l/middle_03_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/pinky_metacarpal_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/pinky_metacarpal_l/pinky_01_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/pinky_metacarpal_l/pinky_01_l/pinky_02_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/pinky_metacarpal_l/pinky_01_l/pinky_02_l/pinky_03_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/ring_metacarpal_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/ring_metacarpal_l/ring_01_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/ring_metacarpal_l/ring_01_l/ring_02_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/ring_metacarpal_l/ring_01_l/ring_02_l/ring_03_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l/thumb_03_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/lowerarm_twist_01_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/lowerarm_l/lowerarm_twist_02_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/upperarm_twist_01_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_l/upperarm_l/upperarm_twist_02_l
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_metacarpal_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_metacarpal_r/index_01_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_metacarpal_r/index_01_r/index_02_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_metacarpal_r/index_01_r/index_02_r/index_03_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/middle_metacarpal_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/middle_metacarpal_r/middle_01_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/middle_metacarpal_r/middle_01_r/middle_02_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/middle_metacarpal_r/middle_01_r/middle_02_r/middle_03_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/pinky_metacarpal_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/pinky_metacarpal_r/pinky_01_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/spine_04/spine_05/clavicle_r/upperarm_r/lowerarm_r/hand_r/pinky_metacarpal_r/pinky_01_r/pinky_02_r
|
||||
weight: 1
|
||||
weight: 0
|
||||
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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|
||||
"m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}",
|
||||
"m_SerializedTexture": "",
|
||||
"m_Guid": ""
|
||||
},
|
||||
"m_DefaultType": 0
|
||||
@@ -5548,7 +5548,7 @@
|
||||
"m_StageCapability": 3,
|
||||
"m_BareResource": false,
|
||||
"m_Texture": {
|
||||
"m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}",
|
||||
"m_SerializedTexture": "",
|
||||
"m_Guid": ""
|
||||
},
|
||||
"m_DefaultType": 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
@@ -46,8 +46,12 @@ namespace CC
|
||||
//Async loading
|
||||
private Coroutine activeCoroutine;
|
||||
|
||||
//Store character LOD size for hair/apparel bounds
|
||||
//Store character LOD for hair/apparel bounds
|
||||
private float mainLODSize;
|
||||
private LODGroup mainLODGroup;
|
||||
|
||||
//Main mesh bones
|
||||
private Dictionary<string, Transform> mainMeshBoneMap;
|
||||
|
||||
#region Initialize script
|
||||
|
||||
@@ -69,8 +73,6 @@ namespace CC
|
||||
CC_UI_Manager.instance.onDrag += OnPartDragged;
|
||||
}
|
||||
|
||||
mainLODSize = GetComponent<LODGroup>() == null ? 1.5f : GetComponentInChildren<LODGroup>().size;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
@@ -115,11 +117,17 @@ namespace CC
|
||||
//Initializes this script - run on Start by default but you can run it whenever, see InstantiateCharacter for example
|
||||
public void Initialize()
|
||||
{
|
||||
//Delete cosmetic prefabs
|
||||
foreach (var toDelete in GetComponentsInChildren<DeleteOnStart>())
|
||||
{
|
||||
Destroy(toDelete.gameObject);
|
||||
}
|
||||
|
||||
//Get main mesh LOD size and bone hierarchy
|
||||
mainLODGroup = GetComponent<LODGroup>();
|
||||
mainLODSize = mainLODGroup == null ? 1.5f : mainLODGroup.size;
|
||||
if (MainMesh != null) mainMeshBoneMap = MainMesh.rootBone.GetComponentsInChildren<Transform>(true).ToDictionary(t => t.name, t => t);
|
||||
|
||||
foreach (var mesh in GetComponentsInChildren<SkinnedMeshRenderer>())
|
||||
{
|
||||
//Add a blendshape manager script to every mesh
|
||||
@@ -234,57 +242,6 @@ namespace CC
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveToPrefab()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
|
||||
//Clone character data
|
||||
string characterDataJSON = JsonUtility.ToJson(StoredCharacterData, true);
|
||||
var characterDataCopy = JsonUtility.FromJson<CC_CharacterData>(characterDataJSON);
|
||||
|
||||
//Load original prefab to duplicate
|
||||
var ogPrefab = Resources.Load(StoredCharacterData.CharacterPrefab);
|
||||
if (ogPrefab == null) throw new System.Exception("Prefab not assigned in character data");
|
||||
var newPrefab = (GameObject)PrefabUtility.InstantiatePrefab(ogPrefab);
|
||||
|
||||
//Delete character in JSON file
|
||||
if (File.Exists(SavePath))
|
||||
{
|
||||
//Load CC_SaveData from JSON file
|
||||
string jsonLoad = File.ReadAllText(SavePath);
|
||||
var CC_SaveData = JsonUtility.FromJson<CC_SaveData>(jsonLoad);
|
||||
int index = CC_SaveData.SavedCharacters.FindIndex(t => t.CharacterName == StoredCharacterData.CharacterName);
|
||||
if (index != -1)
|
||||
{
|
||||
CC_SaveData.SavedCharacters.RemoveAt(index);
|
||||
string jsonSave = JsonUtility.ToJson(CC_SaveData, true);
|
||||
File.WriteAllText(SavePath, jsonSave);
|
||||
}
|
||||
}
|
||||
|
||||
//Update name and prefab
|
||||
string prefabSuffix = "_" + CharacterName;
|
||||
characterDataCopy.CharacterName = CharacterName;
|
||||
|
||||
//Create new prefab
|
||||
string prefabPath = AssetDatabase.GetAssetPath(ogPrefab);
|
||||
string newPath = prefabPath.Replace(".prefab", prefabSuffix + ".prefab");
|
||||
newPrefab.GetComponent<CharacterCustomization>().CharacterName = CharacterName;
|
||||
newPrefab.GetComponent<CharacterCustomization>().Autoload = true;
|
||||
PrefabUtility.SaveAsPrefabAsset(newPrefab, newPath);
|
||||
|
||||
//Overwrite or add new preset
|
||||
int presetIndex = Presets.Presets.FindIndex(t => t.CharacterName == characterDataCopy.CharacterName);
|
||||
if (presetIndex != -1)
|
||||
{
|
||||
Presets.Presets[presetIndex] = characterDataCopy;
|
||||
}
|
||||
else Presets.Presets.Add(characterDataCopy);
|
||||
|
||||
DestroyImmediate(newPrefab);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void SaveToPreset(string presetName)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
@@ -533,14 +490,18 @@ namespace CC
|
||||
|
||||
public void setHair(int selection, int slot)
|
||||
{
|
||||
if (slot >= HairTables.Count) Debug.LogError("Tried to set hair from non-existing hair table");
|
||||
if (slot >= HairTables.Count) Debug.LogError("Tried to set hair from non-existing hair table, index: " + slot);
|
||||
|
||||
if (HairTables[slot].Hairstyles.Count > selection)
|
||||
{
|
||||
scrObj_Hair.Hairstyle HairData = HairTables[slot].Hairstyles[selection];
|
||||
|
||||
//Destroy active GameObject
|
||||
if (HairObjects[slot] != null) Destroy(HairObjects[slot]);
|
||||
if (HairObjects[slot] != null)
|
||||
{
|
||||
removeFromLODGroup(HairObjects[slot].GetComponentsInChildren<Renderer>());
|
||||
Destroy(HairObjects[slot]);
|
||||
}
|
||||
|
||||
//Set mesh if valid
|
||||
if (HairTables[slot].Hairstyles[selection].Mesh != null)
|
||||
@@ -560,40 +521,8 @@ namespace CC
|
||||
}
|
||||
}
|
||||
|
||||
//Add CopyPose script
|
||||
if (HairData.AddCopyPoseScript)
|
||||
{
|
||||
HairObject.AddComponent<CopyPose>();
|
||||
}
|
||||
//Otherwise assume hierarchy is the same
|
||||
else
|
||||
{
|
||||
foreach (var mesh in HairObject.GetComponentsInChildren<SkinnedMeshRenderer>())
|
||||
{
|
||||
var mainMeshTransforms = MainMesh.rootBone.GetComponentsInChildren<Transform>();
|
||||
var mainMeshBoneMap = mainMeshTransforms.ToDictionary(t => t.name, t => t);
|
||||
|
||||
var mainMeshBones = new Transform[mesh.bones.Length];
|
||||
var oldMeshRoot = mesh.rootBone;
|
||||
|
||||
//Map old bones to new bones
|
||||
for (var i = 0; i < mesh.bones.Length; i++)
|
||||
{
|
||||
if (mesh.bones[i] == null) continue;
|
||||
mainMeshBoneMap.TryGetValue(mesh.bones[i].name, out mainMeshBones[i]);
|
||||
}
|
||||
|
||||
//Clean up old root and reassign properties
|
||||
Destroy(oldMeshRoot.gameObject);
|
||||
mesh.bones = mainMeshBones;
|
||||
mesh.rootBone = MainMesh.rootBone;
|
||||
mesh.localBounds = MainMesh.localBounds;
|
||||
}
|
||||
|
||||
//Recalculate bounds
|
||||
var lodGroup = HairObject.GetComponentInChildren<LODGroup>();
|
||||
if (lodGroup != null) { lodGroup.RecalculateBounds(); lodGroup.size = mainLODSize; }
|
||||
}
|
||||
//Copy character bones to hair mesh
|
||||
copyBones(HairObject, HairData.AddCopyPoseScript);
|
||||
}
|
||||
|
||||
//Set shadow map
|
||||
@@ -640,7 +569,7 @@ namespace CC
|
||||
{
|
||||
if (slot >= ApparelTables.Count)
|
||||
{
|
||||
Debug.LogError("Tried to set apparel from non-existing apparel table");
|
||||
Debug.LogError("Tried to set apparel from non-existing apparel table: " + slot);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -712,7 +641,11 @@ namespace CC
|
||||
#endregion Handle conflicting slots
|
||||
|
||||
//Destroy active GameObject
|
||||
if (ApparelObjects[slot] != null) Destroy(ApparelObjects[slot]);
|
||||
if (ApparelObjects[slot] != null)
|
||||
{
|
||||
removeFromLODGroup(ApparelObjects[slot].GetComponentsInChildren<Renderer>());
|
||||
Destroy(ApparelObjects[slot]);
|
||||
}
|
||||
|
||||
//Set mesh if valid
|
||||
if (ApparelTables[slot].Items[selection].Mesh != null)
|
||||
@@ -757,40 +690,8 @@ namespace CC
|
||||
mesh.materials = baseMaterials;
|
||||
}
|
||||
|
||||
//Add CopyPose script
|
||||
if (ApparelData.AddCopyPoseScript)
|
||||
{
|
||||
ApparelObject.AddComponent<CopyPose>();
|
||||
}
|
||||
//Otherwise assume hierarchy is the same
|
||||
else
|
||||
{
|
||||
foreach (var mesh in ApparelObject.GetComponentsInChildren<SkinnedMeshRenderer>())
|
||||
{
|
||||
var mainMeshTransforms = MainMesh.rootBone.GetComponentsInChildren<Transform>();
|
||||
var mainMeshBoneMap = mainMeshTransforms.ToDictionary(t => t.name, t => t);
|
||||
|
||||
var mainMeshBones = new Transform[mesh.bones.Length];
|
||||
var oldMeshRoot = mesh.rootBone;
|
||||
|
||||
//Map old bones to new bones
|
||||
for (var i = 0; i < mesh.bones.Length; i++)
|
||||
{
|
||||
if (mesh.bones[i] == null) continue;
|
||||
mainMeshBoneMap.TryGetValue(mesh.bones[i].name, out mainMeshBones[i]);
|
||||
}
|
||||
|
||||
//Clean up old root and reassign properties
|
||||
Destroy(oldMeshRoot.gameObject);
|
||||
mesh.bones = mainMeshBones;
|
||||
mesh.rootBone = MainMesh.rootBone;
|
||||
mesh.localBounds = MainMesh.localBounds;
|
||||
}
|
||||
|
||||
//Recalculate bounds
|
||||
var lodGroup = ApparelObject.GetComponentInChildren<LODGroup>();
|
||||
if (lodGroup != null) { lodGroup.RecalculateBounds(); lodGroup.size = mainLODSize; }
|
||||
}
|
||||
//Copy character bones to apparel mesh
|
||||
copyBones(ApparelObject, ApparelData.AddCopyPoseScript);
|
||||
}
|
||||
|
||||
//Set foot offset
|
||||
@@ -855,6 +756,101 @@ namespace CC
|
||||
}
|
||||
}
|
||||
|
||||
private void copyBones(GameObject GO, bool addCopyPoseScript)
|
||||
{
|
||||
var meshes = GO.GetComponentsInChildren<SkinnedMeshRenderer>();
|
||||
|
||||
//Add CopyPose script or reassign bones
|
||||
if (addCopyPoseScript)
|
||||
{
|
||||
GO.AddComponent<CopyPose>().ParseBones(mainMeshBoneMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var mesh in meshes)
|
||||
{
|
||||
var mainMeshBones = new Transform[mesh.bones.Length];
|
||||
var oldMeshRoot = mesh.rootBone;
|
||||
|
||||
for (var i = 0; i < mesh.bones.Length; i++)
|
||||
mainMeshBoneMap.TryGetValue(mesh.bones[i].name, out mainMeshBones[i]);
|
||||
|
||||
Destroy(oldMeshRoot.gameObject);
|
||||
mesh.bones = mainMeshBones;
|
||||
mesh.rootBone = MainMesh.rootBone;
|
||||
}
|
||||
}
|
||||
|
||||
//Recalculate bounds
|
||||
foreach (var mesh in meshes)
|
||||
mesh.localBounds = MainMesh.localBounds;
|
||||
|
||||
//Merge LODs
|
||||
var childLODGroup = GO.GetComponentInChildren<LODGroup>();
|
||||
if (mainLODGroup != null && childLODGroup != null)
|
||||
{
|
||||
var mainLODs = mainLODGroup.GetLODs();
|
||||
var childLODs = childLODGroup.GetLODs();
|
||||
|
||||
//Temporarily store renderers before destroying child LODGroup
|
||||
var childRenderersPerLOD = childLODs.Select(lod => lod.renderers).ToList();
|
||||
|
||||
//Destroy the child LODGroup
|
||||
DestroyImmediate(childLODGroup);
|
||||
|
||||
//Determine the maximum LOD count
|
||||
int maxLodCount = Mathf.Max(mainLODs.Length, childRenderersPerLOD.Count);
|
||||
LOD[] mergedLODs = new LOD[maxLodCount];
|
||||
|
||||
for (int i = 0; i < maxLodCount; i++)
|
||||
{
|
||||
Renderer[] combinedRenderers;
|
||||
float screenRelativeHeight;
|
||||
|
||||
if (i < mainLODs.Length && i < childRenderersPerLOD.Count)
|
||||
{
|
||||
//Both have this LOD level - merge renderers, keep main's distance
|
||||
combinedRenderers = mainLODs[i].renderers.Where(r => r).Concat(childRenderersPerLOD[i]).ToArray();
|
||||
screenRelativeHeight = mainLODs[i].screenRelativeTransitionHeight;
|
||||
}
|
||||
else if (i < mainLODs.Length)
|
||||
{
|
||||
//Only main has this LOD level
|
||||
combinedRenderers = mainLODs[i].renderers.Where(r => r).ToArray();
|
||||
screenRelativeHeight = mainLODs[i].screenRelativeTransitionHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Only child has this LOD level - use child's distance
|
||||
combinedRenderers = childRenderersPerLOD[i];
|
||||
screenRelativeHeight = childLODs[i].screenRelativeTransitionHeight;
|
||||
}
|
||||
|
||||
mergedLODs[i] = new LOD(screenRelativeHeight, combinedRenderers);
|
||||
}
|
||||
|
||||
//Apply and update
|
||||
mainLODGroup.SetLODs(mergedLODs);
|
||||
}
|
||||
}
|
||||
|
||||
private void removeFromLODGroup(IEnumerable<Renderer> renderersToRemove)
|
||||
{
|
||||
if (mainLODGroup == null || renderersToRemove == null) return;
|
||||
|
||||
//Get current LODs
|
||||
var lods = mainLODGroup.GetLODs();
|
||||
|
||||
//Remove renderers
|
||||
for (int i = 0; i < lods.Length; i++)
|
||||
{
|
||||
lods[i].renderers = lods[i].renderers.Except(renderersToRemove).ToArray();
|
||||
}
|
||||
|
||||
mainLODGroup.SetLODs(lods);
|
||||
}
|
||||
|
||||
|
||||
public void randomizeAll()
|
||||
{
|
||||
if (Randomizer == null) return;
|
||||
@@ -906,6 +902,7 @@ namespace CC
|
||||
|
||||
public List<Material> getRelevantMaterials(int materialIndex, string meshTag)
|
||||
{
|
||||
//Get meshes by tag if desired, otherwise get all meshes
|
||||
IEnumerable<Renderer> meshes = string.IsNullOrEmpty(meshTag)
|
||||
? gameObject.GetComponentsInChildren<Renderer>()
|
||||
: getMeshByTag(meshTag);
|
||||
@@ -924,7 +921,7 @@ namespace CC
|
||||
}
|
||||
else
|
||||
{
|
||||
//Add all materials
|
||||
//Otherwise add all materials
|
||||
materials.AddRange(mesh.materials);
|
||||
}
|
||||
}
|
||||
@@ -940,14 +937,17 @@ namespace CC
|
||||
//Set texture property
|
||||
public void setTextureProperty(CC_Property p, bool save = false, Texture2D t = null)
|
||||
{
|
||||
if (t != null) p.stringValue = t.name;
|
||||
//Get relevant materials and set texture
|
||||
foreach (var material in getRelevantMaterials(p.materialIndex, p.meshTag))
|
||||
{
|
||||
if (material.HasProperty(p.propertyName)) material.SetTexture(p.propertyName, (t != null) ? t : Resources.Load<Texture2D>(p.stringValue));
|
||||
}
|
||||
|
||||
if (save) saveProperty(ref StoredCharacterData.TextureProperties, p);
|
||||
if (save)
|
||||
{
|
||||
if (t != null) p.stringValue = t.name; //Store string value if saving
|
||||
saveProperty(ref StoredCharacterData.TextureProperties, p);
|
||||
}
|
||||
}
|
||||
|
||||
//Set float property
|
||||
@@ -976,6 +976,7 @@ namespace CC
|
||||
|
||||
public bool findProperty(List<CC_Property> properties, CC_Property p, out CC_Property pOut, out int index)
|
||||
{
|
||||
//Properties are "equal" if property name, material index and mesh tag are identical
|
||||
int i = properties.FindIndex(t => t.propertyName == p.propertyName && t.materialIndex == p.materialIndex && t.meshTag == p.meshTag);
|
||||
if (i >= 0)
|
||||
{
|
||||
|
||||
@@ -6,43 +6,31 @@ namespace CC
|
||||
{
|
||||
public class CopyPose : MonoBehaviour
|
||||
{
|
||||
private Transform[] SourceHierarchy;
|
||||
private Transform[] TargetHierarchy;
|
||||
public List<Transform> SourceBones = new List<Transform>();
|
||||
public List<Transform> TargetBones = new List<Transform>();
|
||||
|
||||
private void Start()
|
||||
public void ParseBones(Dictionary<string, Transform> mainMeshBoneMap)
|
||||
{
|
||||
//Get meshes
|
||||
var mainScript = GetComponentInParent<CharacterCustomization>();
|
||||
var sourceMesh = mainScript.MainMesh;
|
||||
var targetMeshes = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
|
||||
var targetHierarchy = GetRootBone(GetComponentInChildren<SkinnedMeshRenderer>().rootBone).GetComponentsInChildren<Transform>();
|
||||
|
||||
//Copy bounds from character
|
||||
var LODGroup = GetComponentInChildren<LODGroup>();
|
||||
var mainLODGroup = mainScript.GetComponent<LODGroup>();
|
||||
if (LODGroup != null) { LODGroup.RecalculateBounds(); LODGroup.size = (mainLODGroup == null) ? 1.5f : mainLODGroup.size; }
|
||||
var targetBonesDict = targetHierarchy.ToDictionary(t => t.name, t => t);
|
||||
|
||||
foreach (var mesh in targetMeshes)
|
||||
foreach (var (boneName, sourceBone) in mainMeshBoneMap)
|
||||
{
|
||||
mesh.localBounds = sourceMesh.localBounds;
|
||||
if (!targetBonesDict.TryGetValue(boneName, out var targetBone)) continue;
|
||||
|
||||
//Re-parent & reset local transform
|
||||
targetBone.SetParent(sourceBone);
|
||||
targetBone.localPosition = Vector3.zero;
|
||||
targetBone.localRotation = Quaternion.identity;
|
||||
targetBone.localScale = Vector3.one;
|
||||
|
||||
if (!TargetBones.Contains(targetBone)) TargetBones.Add(targetBone);
|
||||
}
|
||||
|
||||
//Get bone hierarchies
|
||||
SourceHierarchy = sourceMesh.rootBone.GetComponentsInChildren<Transform>();
|
||||
TargetHierarchy = GetRootBone(targetMeshes[0].rootBone).GetComponentsInChildren<Transform>();
|
||||
|
||||
var targetBonesDict = TargetHierarchy.ToDictionary(t => t.name, t => t);
|
||||
|
||||
//Only copy bones that are found in both hierarchies, also ensures order is the same
|
||||
foreach (Transform child in SourceHierarchy)
|
||||
//Rename bones to avoid duplicate object names
|
||||
foreach (var bone in targetHierarchy)
|
||||
{
|
||||
//Check if a bone with the same name exists in the target hierarchy using the dictionary
|
||||
if (targetBonesDict.TryGetValue(child.name, out var targetBone))
|
||||
{
|
||||
SourceBones.Add(child);
|
||||
TargetBones.Add(targetBone);
|
||||
}
|
||||
bone.name += "_" + GetInstanceID();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,14 +40,16 @@ namespace CC
|
||||
return GetRootBone(bone.parent);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
private void OnDestroy()
|
||||
{
|
||||
//Copy bone transform
|
||||
for (int i = 0; i < SourceBones.Count; i++)
|
||||
if (TargetBones == null) return;
|
||||
|
||||
foreach (Transform t in TargetBones)
|
||||
{
|
||||
TargetBones[i].localPosition = SourceBones[i].localPosition;
|
||||
TargetBones[i].localRotation = SourceBones[i].localRotation;
|
||||
TargetBones[i].localScale = SourceBones[i].localScale;
|
||||
if (t != null)
|
||||
{
|
||||
Destroy(t.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace CC
|
||||
public class HeadColliders : MonoBehaviour
|
||||
{
|
||||
public List<ColliderSetup> colliders = new List<ColliderSetup>();
|
||||
public List<GameObject> colliderObjects = new List<GameObject>();
|
||||
|
||||
public void createColliders()
|
||||
{
|
||||
@@ -23,8 +24,8 @@ namespace CC
|
||||
|
||||
private void CreateColliderObject(Vector3 localPosition, string label)
|
||||
{
|
||||
GameObject colliderObject = new GameObject(label);
|
||||
//colliderObject.layer = LayerMask.NameToLayer("UI");
|
||||
GameObject colliderObject = new(label);
|
||||
colliderObjects.Add(colliderObject);
|
||||
|
||||
colliderObject.transform.SetParent(transform);
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@ namespace CC
|
||||
public class PhysicsManager : MonoBehaviour
|
||||
{
|
||||
public Animator animator;
|
||||
public CapsuleCollider capsule;
|
||||
private Rigidbody[] rigidBodies;
|
||||
private Collider[] colliders;
|
||||
private ModifyBone[] modifyBones;
|
||||
@@ -20,7 +19,6 @@ namespace CC
|
||||
private void Awake()
|
||||
{
|
||||
if (animator == null) animator = gameObject.GetComponent<Animator>();
|
||||
if (capsule == null) capsule = gameObject.GetComponent<CapsuleCollider>();
|
||||
rigidBodies = gameObject.GetComponentsInChildren<Rigidbody>();
|
||||
colliders = gameObject.GetComponentsInChildren<Collider>();
|
||||
modifyBones = gameObject.GetComponentsInChildren<ModifyBone>();
|
||||
@@ -36,7 +34,6 @@ namespace CC
|
||||
//Disable colliders if not in customization mode
|
||||
foreach (var item in colliders)
|
||||
{
|
||||
if (item == capsule) continue; //Ignore capsule
|
||||
item.enabled = customizing;
|
||||
}
|
||||
}
|
||||
@@ -61,9 +58,6 @@ namespace CC
|
||||
item.enabled = true;
|
||||
}
|
||||
|
||||
//Disable capsule when customizing
|
||||
if (capsule != null) capsule.enabled = false;
|
||||
|
||||
customizing = true;
|
||||
}
|
||||
|
||||
@@ -85,9 +79,6 @@ namespace CC
|
||||
|
||||
if (ragdolling) yield return new WaitForFixedUpdate();
|
||||
|
||||
//Disable capsule when ragdolling or customizing
|
||||
if (capsule != null) capsule.enabled = !ragdolling;
|
||||
|
||||
//Enable physics
|
||||
foreach (var item in rigidBodies)
|
||||
{
|
||||
|
||||
@@ -304,7 +304,8 @@ MonoBehaviour:
|
||||
meshTag:
|
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useOpacity: 0
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DisplayOption: Skin tint
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hsvSliders: {fileID: 6009453191906069620, guid: 8c4eb5532eb626648a191f77d01cea92, type: 3}
|
||||
hsvSliders: {fileID: 6009453191906069620, guid: 8c4eb5532eb626648a191f77d01cea92,
|
||||
type: 3}
|
||||
pickerIcon: {fileID: 1681435600817548917}
|
||||
--- !u!114 &9041225366029120964
|
||||
MonoBehaviour:
|
||||
@@ -327,99 +328,123 @@ PrefabInstance:
|
||||
serializedVersion: 3
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m_TransformParent: {fileID: 8383552474862448989}
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m_Modifications:
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- target: {fileID: 6168778422360608093, guid: 51685a711ed5dc4479e870aa8af58734,
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type: 3}
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propertyPath: m_text
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value: Skin tint
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_fontSize
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value: 14
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objectReference: {fileID: 0}
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- target: {fileID: 6168778422360608093, guid: 51685a711ed5dc4479e870aa8af58734,
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type: 3}
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propertyPath: m_fontSizeBase
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value: 14
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objectReference: {fileID: 0}
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propertyPath: m_Pivot.y
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- target: {fileID: 6168778422360608094, guid: 51685a711ed5dc4479e870aa8af58734,
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type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6168778422360608094, guid: 51685a711ed5dc4479e870aa8af58734, type: 3}
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- target: {fileID: 6168778422360608094, guid: 51685a711ed5dc4479e870aa8af58734,
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type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6168778422360608094, guid: 51685a711ed5dc4479e870aa8af58734, type: 3}
|
||||
- target: {fileID: 6168778422360608094, guid: 51685a711ed5dc4479e870aa8af58734,
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||||
type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6168778422360608095, guid: 51685a711ed5dc4479e870aa8af58734, type: 3}
|
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- target: {fileID: 6168778422360608095, guid: 51685a711ed5dc4479e870aa8af58734,
|
||||
type: 3}
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||||
propertyPath: m_Name
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||||
value: Text1
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objectReference: {fileID: 0}
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@@ -430,6 +455,7 @@ PrefabInstance:
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 51685a711ed5dc4479e870aa8af58734, type: 3}
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||||
--- !u!224 &7932715525330271299 stripped
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||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 6168778422360608094, guid: 51685a711ed5dc4479e870aa8af58734, type: 3}
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||||
m_CorrespondingSourceObject: {fileID: 6168778422360608094, guid: 51685a711ed5dc4479e870aa8af58734,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 4291171743431618845}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -43,11 +43,13 @@ namespace CC
|
||||
public void saveToPreset(string name)
|
||||
{
|
||||
customizer.SaveToPreset(name);
|
||||
Debug.Log($"Character {name} saved in Presets object");
|
||||
}
|
||||
|
||||
public void saveToJSON(string name)
|
||||
{
|
||||
customizer.SaveToJSON(name);
|
||||
Debug.Log($"Character {name} saved in Assets/CharacterCustomizer.json");
|
||||
}
|
||||
|
||||
public void loadCharacter()
|
||||
@@ -79,5 +81,19 @@ namespace CC
|
||||
{
|
||||
customizer.randomizeCharacterAndOutfit();
|
||||
}
|
||||
|
||||
public void createPrefab(string name)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (customizer == null)
|
||||
{
|
||||
Debug.LogWarning("No GameObject selected.");
|
||||
return;
|
||||
}
|
||||
|
||||
var prefabScript = GetComponent<CreatePrefab>();
|
||||
if (prefabScript != null) { prefabScript.createPrefab(name, customizer.gameObject, customizer.StoredCharacterData.CharacterPrefab); }
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
196
Assets/CharacterCustomizer/UI/Scripts/CreatePrefab.cs
Normal file
196
Assets/CharacterCustomizer/UI/Scripts/CreatePrefab.cs
Normal file
@@ -0,0 +1,196 @@
|
||||
using CC;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace CC
|
||||
{
|
||||
public class CreatePrefab : MonoBehaviour
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
public string prefabSaveFolder = "CharacterCustomizer/CustomPrefabs";
|
||||
public bool resetPose = true;
|
||||
public string suffix = "_Prefab";
|
||||
|
||||
public void createPrefab(string name, GameObject orig, string prefabSource)
|
||||
{
|
||||
string prefabFolder = Path.Combine("Assets/" + prefabSaveFolder + "/" + name);
|
||||
string matFolder = prefabFolder + "/Materials";
|
||||
|
||||
if (!Directory.Exists(prefabFolder)) Directory.CreateDirectory(prefabFolder);
|
||||
if (!Directory.Exists(matFolder)) Directory.CreateDirectory(matFolder);
|
||||
|
||||
//Delete old materials
|
||||
string[] matFiles = Directory.GetFiles(matFolder, "*.mat", SearchOption.TopDirectoryOnly);
|
||||
foreach (var file in matFiles)
|
||||
{
|
||||
// Convert system path to Unity asset path
|
||||
string assetPath = file.Replace("\\", "/");
|
||||
AssetDatabase.DeleteAsset(assetPath);
|
||||
}
|
||||
|
||||
string prefabPath = prefabFolder + "/" + name + suffix + ".prefab";
|
||||
|
||||
//Duplicate the GO for modifying
|
||||
GameObject temp = Instantiate(orig);
|
||||
temp.name = name;
|
||||
|
||||
//All renderers in the clone
|
||||
Renderer[] renderers = temp.GetComponentsInChildren<Renderer>(true);
|
||||
|
||||
// Map "material key" -> duplicated asset
|
||||
Dictionary<string, Material> materialMap = new Dictionary<string, Material>();
|
||||
|
||||
foreach (var rend in renderers)
|
||||
{
|
||||
var src = rend.sharedMaterials;
|
||||
if (src == null || src.Length == 0) continue;
|
||||
|
||||
var dst = new Material[src.Length];
|
||||
|
||||
for (int i = 0; i < src.Length; i++)
|
||||
{
|
||||
var m = src[i];
|
||||
if (m == null)
|
||||
{
|
||||
dst[i] = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
string key = buildMaterialKey(m);
|
||||
|
||||
if (!materialMap.TryGetValue(key, out Material dup))
|
||||
{
|
||||
//Name file from the base (non-instance) name
|
||||
string baseName = getBaseName(m.name);
|
||||
string fileName = sanitizeFileName(baseName) + "_Copy.mat";
|
||||
string matPath = AssetDatabase.GenerateUniqueAssetPath(matFolder + "/" + fileName);
|
||||
|
||||
dup = new Material(m); //copies all properties/keywords/shader
|
||||
AssetDatabase.CreateAsset(dup, matPath);
|
||||
materialMap[key] = dup;
|
||||
}
|
||||
|
||||
dst[i] = dup;
|
||||
}
|
||||
|
||||
rend.sharedMaterials = dst;
|
||||
}
|
||||
|
||||
//Remove unneeded scripts
|
||||
DestroyImmediate(temp.GetComponentInChildren<CharacterCustomization>(true));
|
||||
DestroyImmediate(temp.GetComponentInChildren<ModifyBone_Manager>(true));
|
||||
foreach (var modifyBone in temp.GetComponentsInChildren<ModifyBone>(true))
|
||||
{
|
||||
DestroyImmediate(modifyBone);
|
||||
}
|
||||
foreach (var copyPose in temp.GetComponentsInChildren<CopyPose>(true))
|
||||
{
|
||||
DestroyImmediate(copyPose);
|
||||
}
|
||||
foreach (var blendshapeManager in temp.GetComponentsInChildren<BlendshapeManager>(true))
|
||||
{
|
||||
DestroyImmediate(blendshapeManager);
|
||||
}
|
||||
foreach (var headColliders in temp.GetComponentsInChildren<HeadColliders>(true))
|
||||
{
|
||||
foreach (var GO in headColliders.colliderObjects)
|
||||
{
|
||||
if (GO != null) DestroyImmediate(GO);
|
||||
}
|
||||
}
|
||||
DestroyImmediate(temp.GetComponentInChildren<HeadColliders>(true));
|
||||
|
||||
//Disable customization mode in physics manager
|
||||
var physicsManager = temp.GetComponentInChildren<PhysicsManager>();
|
||||
if (physicsManager != null) { physicsManager.customizing = false; };
|
||||
|
||||
// Reset bones back to prefab's original transforms
|
||||
if (resetPose && !string.IsNullOrEmpty(prefabSource)) resetBones(temp, prefabSource);
|
||||
|
||||
// Save the prefab from the modified clone
|
||||
PrefabUtility.SaveAsPrefabAsset(temp, prefabPath);
|
||||
DestroyImmediate(temp);
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
Debug.Log($"Prefab created (overwritten if existed): {prefabPath}");
|
||||
}
|
||||
|
||||
private static string buildMaterialKey(Material m)
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath(m);
|
||||
string shaderName = m.shader ? m.shader.name : "<no-shader>";
|
||||
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(path);
|
||||
return $"GUID:{guid}|SH:{shaderName}";
|
||||
}
|
||||
|
||||
// Non-asset instance (e.g., created by renderer.material). Group by base name + shader.
|
||||
string baseName = getBaseName(m.name);
|
||||
return $"NAME:{baseName}|SH:{shaderName}";
|
||||
}
|
||||
|
||||
private static string getBaseName(string name)
|
||||
{
|
||||
const string inst = " (Instance)";
|
||||
return name.EndsWith(inst) ? name.Substring(0, name.Length - inst.Length) : name;
|
||||
}
|
||||
|
||||
private static string sanitizeFileName(string s)
|
||||
{
|
||||
foreach (char c in Path.GetInvalidFileNameChars())
|
||||
s = s.Replace(c.ToString(), "_");
|
||||
return s;
|
||||
}
|
||||
|
||||
private void resetBones(GameObject go, string prefabSource)
|
||||
{
|
||||
if (string.IsNullOrEmpty(prefabSource))
|
||||
{
|
||||
Debug.LogWarning("Prefab name is null or empty, cannot reset bones.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Load the original prefab from Resources
|
||||
GameObject prefab = Resources.Load<GameObject>(prefabSource);
|
||||
if (prefab == null)
|
||||
{
|
||||
Debug.LogWarning($"Could not load prefab '{prefabSource}' from Resources.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Instantiate prefab temporarily (hidden in hierarchy)
|
||||
GameObject prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||
prefabInstance.hideFlags = HideFlags.HideAndDontSave;
|
||||
|
||||
// Copy transforms recursively by name
|
||||
copyTransforms(prefabInstance.transform, go.transform);
|
||||
|
||||
// Destroy the temporary prefab instance
|
||||
DestroyImmediate(prefabInstance);
|
||||
}
|
||||
|
||||
|
||||
private static void copyTransforms(Transform source, Transform target)
|
||||
{
|
||||
target.localPosition = source.localPosition;
|
||||
target.localRotation = source.localRotation;
|
||||
target.localScale = source.localScale;
|
||||
|
||||
// Match children by name
|
||||
foreach (Transform srcChild in source)
|
||||
{
|
||||
var tgtChild = target.Find(srcChild.name);
|
||||
if (tgtChild != null)
|
||||
copyTransforms(srcChild, tgtChild);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/CharacterCustomizer/UI/Scripts/CreatePrefab.cs.meta
Normal file
11
Assets/CharacterCustomizer/UI/Scripts/CreatePrefab.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9eec4b12cbad824d9581d87a57b559e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -9,4 +9,19 @@
|
||||
- `item_source`: 0 1
|
||||
- `item_dest`:0 1
|
||||
- `boat_pose`: 船上姿势 0 1 2 3
|
||||
- `moveSpeed`: 0 0.1 4
|
||||
- `moveSpeed`: 0 0.1 4
|
||||
|
||||
|
||||
|
||||
## 动画事件
|
||||
|
||||
HandRodPowerup : 结束帧OnRodPowerUp
|
||||
|
||||
HandRodThrown: 抛竿开始 OnRodThrowStart 抛竿结束 OnRodThrownEnd
|
||||
|
||||
|
||||
RodIdle : 357 60 0
|
||||
|
||||
|
||||
HandRodIdle_2 : 357 10 0
|
||||
HandRodIdle_3 : 357 20 0
|
||||
File diff suppressed because it is too large
Load Diff
@@ -71,6 +71,13 @@ MonoBehaviour:
|
||||
groundSampleStep: 3
|
||||
groundInterpolate: 1
|
||||
groundUpdateEvery: 1
|
||||
constrainToWaterSurface: 0
|
||||
waterLevelY: 0
|
||||
waterSurfaceOffset: 0.002
|
||||
waterSampleStep: 2
|
||||
waterInterpolate: 1
|
||||
waterUpdateEvery: 1
|
||||
waterPostConstraintIterations: 2
|
||||
renderSubdivisionsIdle: 6
|
||||
renderSubdivisionsMoving: 2
|
||||
movingSpeedThreshold: 2
|
||||
@@ -104,7 +111,7 @@ LineRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 95a26dca51ebe9c4da5949631fa36027, type: 2}
|
||||
- {fileID: 2100000, guid: 7d04b7fb130c2c843a3545164f56e8f4, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@@ -201,6 +208,7 @@ GameObject:
|
||||
- component: {fileID: 153611279189314279}
|
||||
- component: {fileID: 135844594273256032}
|
||||
- component: {fileID: 1923684598771359451}
|
||||
- component: {fileID: 2475726686148443307}
|
||||
m_Layer: 7
|
||||
m_Name: Lure
|
||||
m_TagString: Untagged
|
||||
@@ -387,6 +395,20 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::NBF.LureController
|
||||
rBody: {fileID: 54679398375713381}
|
||||
joint: {fileID: 153611279189314279}
|
||||
--- !u!114 &2475726686148443307
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1035052809208993}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 1de1bec90e454664a860c5248170ff95, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::NBF.JointPinchController
|
||||
moveSpeed: 5
|
||||
snapDistance: 0.1
|
||||
--- !u!1 &1387836627839849
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -436,12 +458,15 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: c0403ffd74ce46fab8bd4ef057e51432, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
ConfigId: 0
|
||||
LineType: 0
|
||||
isLureConnect: 0
|
||||
rodLine: {fileID: 4922671409596527468}
|
||||
fishingRope: {fileID: 114581403422500557}
|
||||
bobberRope: {fileID: 114504105083509877}
|
||||
Lure: {fileID: 1923684598771359451}
|
||||
Bobber: {fileID: 2717383850592950062}
|
||||
PinchController: {fileID: 2475726686148443307}
|
||||
--- !u!1 &1858052053854210
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -671,6 +696,7 @@ MonoBehaviour:
|
||||
_Layer: 1
|
||||
_ObjectWidth: 3
|
||||
drawDebug: 1
|
||||
_init: 0
|
||||
--- !u!1 &1933124697579601
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -742,6 +768,13 @@ MonoBehaviour:
|
||||
groundSampleStep: 3
|
||||
groundInterpolate: 1
|
||||
groundUpdateEvery: 1
|
||||
constrainToWaterSurface: 1
|
||||
waterLevelY: 0
|
||||
waterSurfaceOffset: 0.002
|
||||
waterSampleStep: 2
|
||||
waterInterpolate: 1
|
||||
waterUpdateEvery: 1
|
||||
waterPostConstraintIterations: 2
|
||||
renderSubdivisionsIdle: 6
|
||||
renderSubdivisionsMoving: 2
|
||||
movingSpeedThreshold: 2
|
||||
@@ -775,7 +808,7 @@ LineRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 95a26dca51ebe9c4da5949631fa36027, type: 2}
|
||||
- {fileID: 2100000, guid: 7d04b7fb130c2c843a3545164f56e8f4, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
||||
@@ -31,6 +31,65 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 598725328980423127}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &3911797184147256617
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1659112056398486544}
|
||||
- component: {fileID: 8688275504779985802}
|
||||
m_Layer: 0
|
||||
m_Name: Pinch
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1659112056398486544
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3911797184147256617}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.044, y: 0, z: -0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7298730282022663582}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!54 &8688275504779985802
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3911797184147256617}
|
||||
serializedVersion: 5
|
||||
m_Mass: 1
|
||||
m_LinearDamping: 0
|
||||
m_AngularDamping: 0.05
|
||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ImplicitCom: 1
|
||||
m_ImplicitTensor: 1
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 1
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!1 &6137734904334631007
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1480,6 +1539,9 @@ PrefabInstance:
|
||||
- targetCorrespondingSourceObject: {fileID: 803932062607491501, guid: 284185ec1f1e5c6409bed7bc27c6c215, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 5757538020472164704}
|
||||
- targetCorrespondingSourceObject: {fileID: -1860700275120765468, guid: 284185ec1f1e5c6409bed7bc27c6c215, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 1659112056398486544}
|
||||
- targetCorrespondingSourceObject: {fileID: -7774490119401427302, guid: 284185ec1f1e5c6409bed7bc27c6c215, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 2827152078700489346}
|
||||
@@ -2376,6 +2438,7 @@ MonoBehaviour:
|
||||
LookIk: {fileID: 0}
|
||||
LeftArm: {fileID: 7930562370591767886}
|
||||
RightArm: {fileID: 3561778948716785322}
|
||||
Pinch: {fileID: 1659112056398486544}
|
||||
--- !u!114 &6338707748352164799
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -498,7 +498,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0.30705267
|
||||
value: 0.3070528
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -507,7 +507,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 2
|
||||
value: 0.30705267
|
||||
value: 0.3070528
|
||||
inSlope: -0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -528,7 +528,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0.63738424
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||||
value: 0.6373843
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -537,7 +537,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
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||||
- serializedVersion: 3
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||||
time: 2
|
||||
value: 0.63738424
|
||||
value: 0.6373843
|
||||
inSlope: -0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1158,7 +1158,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
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||||
time: 0
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||||
value: -1.172622
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||||
value: -1.1726209
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1167,7 +1167,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
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||||
- serializedVersion: 3
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||||
time: 2
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||||
value: -1.172622
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||||
value: -1.1726209
|
||||
inSlope: -0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1248,7 +1248,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
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||||
time: 0
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||||
value: -0.6824617
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||||
value: -0.68246186
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||||
inSlope: 0
|
||||
outSlope: 0
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||||
tangentMode: 69
|
||||
@@ -1257,7 +1257,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
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||||
- serializedVersion: 3
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||||
time: 2
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||||
value: -0.6824617
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||||
value: -0.68246186
|
||||
inSlope: -0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1338,7 +1338,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
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||||
value: 0.06368249
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||||
value: 0.06368225
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1347,7 +1347,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
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||||
- serializedVersion: 3
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||||
time: 2
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||||
value: 0.06368249
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||||
value: 0.06368225
|
||||
inSlope: -0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1398,7 +1398,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
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||||
time: 0
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||||
value: -0.3531904
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||||
value: -0.35319045
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1407,7 +1407,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
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||||
- serializedVersion: 3
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||||
time: 2
|
||||
value: -0.3531904
|
||||
value: -0.35319045
|
||||
inSlope: -0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1428,7 +1428,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: -0.6465609
|
||||
value: -0.64655995
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1437,7 +1437,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 2
|
||||
value: -0.6465609
|
||||
value: -0.64655995
|
||||
inSlope: -0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1488,7 +1488,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
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||||
value: -0.39401627
|
||||
value: -0.39401573
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1497,7 +1497,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 2
|
||||
value: -0.39401627
|
||||
value: -0.39401573
|
||||
inSlope: -0
|
||||
outSlope: 0
|
||||
tangentMode: 69
|
||||
@@ -1638,17 +1638,17 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0.19858913
|
||||
inSlope: 0
|
||||
outSlope: 0
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||||
value: 0.19858882
|
||||
inSlope: -0.0000004470348
|
||||
outSlope: -0.000000007450581
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||||
tangentMode: 69
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||||
weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 2
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value: 0.19858913
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inSlope: -0
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value: 0.1985888
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inSlope: -0.000000007450581
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outSlope: 0
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tangentMode: 69
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weightedMode: 0
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@@ -1668,7 +1668,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -1.6232405
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value: -1.6232402
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inSlope: 0
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outSlope: 0
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tangentMode: 69
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@@ -1677,7 +1677,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 2
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value: -1.6232405
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value: -1.6232402
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inSlope: -0
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outSlope: 0
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tangentMode: 69
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@@ -2298,9 +2298,9 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0.8524724
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value: 0.85247236
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inSlope: 0.0000017881392
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outSlope: 0.000000029802322
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tangentMode: 69
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weightedMode: 0
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inWeight: 0.33333334
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inSlope: 0.000000014901161
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tangentMode: 69
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weightedMode: 0
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@@ -3950,6 +3950,15 @@ AnimationClip:
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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genericBindings:
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path: 0
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attribute: 96
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script: {fileID: 0}
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typeID: 95
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customType: 8
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isPPtrCurve: 0
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isIntCurve: 0
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isSerializeReferenceCurve: 0
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path: 0
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attribute: 74
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@@ -4643,15 +4652,6 @@ AnimationClip:
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isPPtrCurve: 0
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isIntCurve: 0
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isSerializeReferenceCurve: 0
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- serializedVersion: 2
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path: 0
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attribute: 96
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script: {fileID: 0}
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typeID: 95
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customType: 8
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isIntCurve: 0
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isSerializeReferenceCurve: 0
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- serializedVersion: 2
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path: 0
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attribute: 95
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@@ -5607,7 +5607,7 @@ AnimationClip:
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m_Curve:
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@@ -6447,7 +6447,7 @@ AnimationClip:
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@@ -6456,7 +6456,7 @@ AnimationClip:
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value: 0.06368225
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@@ -6507,7 +6507,7 @@ AnimationClip:
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@@ -6516,7 +6516,7 @@ AnimationClip:
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value: -0.35319045
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@@ -6537,7 +6537,7 @@ AnimationClip:
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@@ -6546,7 +6546,7 @@ AnimationClip:
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value: -0.64655995
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@@ -6597,7 +6597,7 @@ AnimationClip:
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@@ -6606,7 +6606,7 @@ AnimationClip:
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@@ -6747,17 +6747,17 @@ AnimationClip:
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@@ -6777,7 +6777,7 @@ AnimationClip:
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@@ -7407,9 +7407,9 @@ AnimationClip:
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@@ -7417,7 +7417,7 @@ AnimationClip:
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@@ -7437,7 +7437,7 @@ AnimationClip:
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@@ -7446,7 +7446,7 @@ AnimationClip:
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@@ -7467,17 +7467,17 @@ AnimationClip:
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File diff suppressed because it is too large
Load Diff
@@ -1629,8 +1629,8 @@ Camera:
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y: 0
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width: 1
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height: 1
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near clip plane: 0.1
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far clip plane: 3000
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near clip plane: 0.01
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far clip plane: 5000
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field of view: 60.000004
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orthographic: 0
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orthographic size: 5
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@@ -18,6 +18,7 @@ namespace NBF
|
||||
public PlayerArm LeftArm;
|
||||
public PlayerArm RightArm;
|
||||
|
||||
public Transform Pinch;
|
||||
|
||||
public Transform RodRoot
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user