修改脚本
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@@ -7,7 +7,6 @@ namespace CC
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public class PhysicsManager : MonoBehaviour
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{
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public Animator animator;
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public CapsuleCollider capsule;
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private Rigidbody[] rigidBodies;
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private Collider[] colliders;
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private ModifyBone[] modifyBones;
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@@ -20,7 +19,6 @@ namespace CC
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private void Awake()
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{
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if (animator == null) animator = gameObject.GetComponent<Animator>();
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if (capsule == null) capsule = gameObject.GetComponent<CapsuleCollider>();
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rigidBodies = gameObject.GetComponentsInChildren<Rigidbody>();
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colliders = gameObject.GetComponentsInChildren<Collider>();
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modifyBones = gameObject.GetComponentsInChildren<ModifyBone>();
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@@ -36,7 +34,6 @@ namespace CC
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//Disable colliders if not in customization mode
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foreach (var item in colliders)
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{
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if (item == capsule) continue; //Ignore capsule
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item.enabled = customizing;
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}
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}
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@@ -61,9 +58,6 @@ namespace CC
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item.enabled = true;
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}
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//Disable capsule when customizing
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if (capsule != null) capsule.enabled = false;
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customizing = true;
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}
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@@ -85,9 +79,6 @@ namespace CC
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if (ragdolling) yield return new WaitForFixedUpdate();
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//Disable capsule when ragdolling or customizing
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if (capsule != null) capsule.enabled = !ragdolling;
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//Enable physics
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foreach (var item in rigidBodies)
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{
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