给线加入风力和空气阻力相关逻辑
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@@ -86,7 +86,7 @@ public class SceneSettings : MonoBehaviour
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private void UpdateTimeOfDay()
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{
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var p = GameTimer.GetGameDayProgress();
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p = 0;
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// p = 0;
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// Debug.Log(p);
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EnviroManager.instance.Time.SetTimeOfDay(p * 24f);
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// if(AzureCoreSystem)
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