给线加入风力和空气阻力相关逻辑

This commit is contained in:
2026-02-25 00:07:57 +08:00
parent 3affe183f7
commit b41ee35cd4
11 changed files with 264 additions and 92 deletions

View File

@@ -86,7 +86,7 @@ public class SceneSettings : MonoBehaviour
private void UpdateTimeOfDay()
{
var p = GameTimer.GetGameDayProgress();
p = 0;
// p = 0;
// Debug.Log(p);
EnviroManager.instance.Time.SetTimeOfDay(p * 24f);
// if(AzureCoreSystem)